Java tutorial
//package com.java2s; import android.opengl.GLES20; public class Main { /** * Gets the total number of texture units available * * @return */ public static int getNumTextureUnits() { int[] numTextureUnits = new int[1]; GLES20.glGetIntegerv(GLES20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, numTextureUnits, 0); return numTextureUnits[0]; } }