Java tutorial
//package com.java2s; //License from project: Open Source License import android.graphics.Rect; import android.graphics.RectF; import android.hardware.Camera; import android.view.MotionEvent; public class Main { private static final int FOCUS_AREA_MOTION_EVENT_EDGE_LENGTH = 100; private static final int FOCUS_AREA_WEIGHT = 1000; /** * Computes a Camera.Area corresponding to the new focus area to focus the camera on. This is * done by deriving a square around the center of a MotionEvent pointer (with side length equal * to FOCUS_AREA_MOTION_EVENT_EDGE_LENGTH), then transforming this rectangle's/square's * coordinates into the (-1000, 1000) coordinate system used for camera focus areas. * * Also note that we operate on RectF instances for the most part, to avoid any integer * division rounding errors going forward. We only round at the very end for playing into * the final focus areas list. * * @throws RuntimeException if unable to compute valid intersection between MotionEvent region * and SurfaceTexture region. */ protected static Camera.Area computeFocusAreaFromMotionEvent(final MotionEvent event, final int surfaceTextureWidth, final int surfaceTextureHeight) { // Get position of first touch pointer. final int pointerId = event.getPointerId(0); final int pointerIndex = event.findPointerIndex(pointerId); final float centerX = event.getX(pointerIndex); final float centerY = event.getY(pointerIndex); // Build event rect. Note that coordinates increase right and down, such that left <= right // and top <= bottom. final RectF eventRect = new RectF(centerX - FOCUS_AREA_MOTION_EVENT_EDGE_LENGTH, // left centerY - FOCUS_AREA_MOTION_EVENT_EDGE_LENGTH, // top centerX + FOCUS_AREA_MOTION_EVENT_EDGE_LENGTH, // right centerY + FOCUS_AREA_MOTION_EVENT_EDGE_LENGTH // bottom ); // Intersect this rect with the rect corresponding to the full area of the parent surface // texture, making sure we are not placing any amount of the eventRect outside the parent // surface's area. final RectF surfaceTextureRect = new RectF((float) 0, // left (float) 0, // top (float) surfaceTextureWidth, // right (float) surfaceTextureHeight // bottom ); final boolean intersectSuccess = eventRect.intersect(surfaceTextureRect); if (!intersectSuccess) { throw new RuntimeException("MotionEvent rect does not intersect with SurfaceTexture rect; unable to " + "compute focus area"); } // Transform into (-1000, 1000) focus area coordinate system. See // https://developer.android.com/reference/android/hardware/Camera.Area.html. // Note that if this is ever changed to a Rect instead of RectF, be cautious of integer // division rounding! final RectF focusAreaRect = new RectF((eventRect.left / surfaceTextureWidth) * 2000 - 1000, // left (eventRect.top / surfaceTextureHeight) * 2000 - 1000, // top (eventRect.right / surfaceTextureWidth) * 2000 - 1000, // right (eventRect.bottom / surfaceTextureHeight) * 2000 - 1000 // bottom ); Rect focusAreaRectRounded = new Rect(); focusAreaRect.round(focusAreaRectRounded); return new Camera.Area(focusAreaRectRounded, FOCUS_AREA_WEIGHT); } }