Java tutorial
//package com.java2s; /******************************************************************************* * Copyright 2015 NEGU Soft * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ import android.graphics.Bitmap; import android.graphics.Color; public class Main { /** * Apply the given tint color to the transformation map. * @param transformationMap A bitmap representing the transformation map. * @param tintColor Tint color to be applied. * @return A bitmap with the with the tint color set. */ public static Bitmap processTintTransformationMap(Bitmap transformationMap, int tintColor) { // tint color int[] t = new int[] { Color.red(tintColor), Color.green(tintColor), Color.blue(tintColor) }; int width = transformationMap.getWidth(); int height = transformationMap.getHeight(); int[] pixels = new int[width * height]; transformationMap.getPixels(pixels, 0, width, 0, 0, width, height); float[] transformation = new float[2]; for (int i = 0; i < pixels.length; i++) { int color = pixels[i]; int alpha = Color.alpha(color); transformation[0] = Color.red(color) / 255f; transformation[1] = Color.green(color) / 255f; pixels[i] = applyTransformation(t, alpha, transformation); } return Bitmap.createBitmap(pixels, width, height, Bitmap.Config.ARGB_8888); } private static int applyTransformation(int[] tintComponents, int alpha, float[] transformation) { return Color.argb(alpha, (int) applyTransformation(tintComponents[0], transformation), (int) applyTransformation(tintComponents[1], transformation), (int) applyTransformation(tintComponents[2], transformation)); } private static float applyTransformation(int colorComponent, float[] transformation) { float firstStep = colorComponent * transformation[0]; return firstStep + ((255 - firstStep) * transformation[1]); } }