Java tutorial
//package com.java2s; //License from project: MIT License import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Bitmap.Config; public class Main { private static final int ROUND_DIPS = 8; public static Bitmap createRoundedBottomBitmap(Context context, int width, int height, int color) { Bitmap output = Bitmap.createBitmap(width, height, Config.ARGB_8888); Canvas canvas = new Canvas(output); //color = 0x80424242; // FIXME final Paint paint = new Paint(); final int roundPxInt = convertDipsToPixels(context, ROUND_DIPS); final Rect rect = new Rect(0, 0, width, height - roundPxInt); final RectF rectF = new RectF(rect); final Rect rectRound = new Rect(roundPxInt, height - roundPxInt, width - roundPxInt, height); final RectF rectFRound = new RectF(rectRound); paint.setAntiAlias(true); paint.setColor(color); canvas.drawARGB(0, 0, 0, 0); // Corners Rect oval = new Rect(0, height - 2 * roundPxInt, 2 * roundPxInt, height); RectF ovalF = new RectF(oval); canvas.drawArc(ovalF, 90.0f, 90.0f, true, paint); oval = new Rect(width - 2 * roundPxInt, height - 2 * roundPxInt, width, height); ovalF = new RectF(oval); canvas.drawArc(ovalF, 0.0f, 90.0f, true, paint); // Big and small rectangles canvas.drawRect(rectF, paint); canvas.drawRect(rectFRound, paint); return output; } public static int convertDipsToPixels(Context context, int dips) { final float scale = context.getResources().getDisplayMetrics().density; return (int) (dips * scale + 0.5f); } }