Java tutorial
//package com.java2s; //License from project: Open Source License import android.graphics.Bitmap; import android.graphics.Matrix; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; import android.widget.ImageView; import android.widget.LinearLayout; public class Main { public static void scaleImage(ImageView view, int boundBoxInDp) { // Get the ImageView and its bitmap Drawable drawing = view.getDrawable(); Bitmap bitmap = ((BitmapDrawable) drawing).getBitmap(); // Get current dimensions int width = bitmap.getWidth(); int height = bitmap.getHeight(); // Determine how much to scale: the dimension requiring less scaling is // closer to the its side. This way the image always stays inside your // bounding box AND either x/y axis touches it. float xScale = ((float) boundBoxInDp) / width; float yScale = ((float) boundBoxInDp) / height; float scale = (xScale <= yScale) ? xScale : yScale; // Create a matrix for the scaling and add the scaling data Matrix matrix = new Matrix(); matrix.postScale(scale, scale); // Create a new bitmap and convert it to a format understood by the ImageView Bitmap scaledBitmap = Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix, true); BitmapDrawable result = new BitmapDrawable(scaledBitmap); width = scaledBitmap.getWidth(); height = scaledBitmap.getHeight(); // Apply the scaled bitmap view.setImageDrawable(result); // Now change ImageView's dimensions to match the scaled image LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) view.getLayoutParams(); params.width = width; params.height = height; view.setLayoutParams(params); } }