Java tutorial
//package com.java2s; /* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.Canvas; import android.graphics.Matrix; public class Main { public static Bitmap scaleBitmap(Bitmap bitmap, int width, int height) { int newWidth = width; int newHeight = height; // if(newWidth < bitmap.getWidth()){ // return bitmap; // } if (newHeight == 0) { newHeight = (int) (newWidth / (float) bitmap.getWidth() * bitmap.getHeight()); } Bitmap result = Bitmap.createBitmap(newWidth, newHeight, Config.ARGB_8888); Canvas canvas = new Canvas(result); Matrix matrix = new Matrix(); float scaleX = 1; float scaleY = 1; // if(newWidth>bitmap.getWidth()){ scaleX = newWidth / (float) bitmap.getWidth(); if (height != 0) { scaleY = newHeight / (float) bitmap.getHeight(); } else { scaleY = scaleX; } // } matrix.postScale(scaleX, scaleY); canvas.drawBitmap(bitmap, matrix, null); return result; } }