Java tutorial
//package com.java2s; /* * Copyright (C) 2014 Easy Target * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.graphics.Bitmap; import android.graphics.Color; import android.util.Log; public class Main { private static final int STEP_SIZE_PIXEL = 6; /** * @param bitmap Bitmap that will be processed * @return The average color of the input bitmap */ public static int getAverageColor(Bitmap bitmap) { if (bitmap == null) { Log.e("getAverageColor()", "ERROR: No bitmap generated to get average colour from."); return Color.BLACK; } int redBucket = 0; int greenBucket = 0; int blueBucket = 0; int width = bitmap.getWidth(); int height = bitmap.getHeight(); int pixelCount = 0; int c = 0; for (int y = 0; y < height; y += STEP_SIZE_PIXEL) { for (int x = 0; x < width; x += STEP_SIZE_PIXEL) { c = bitmap.getPixel(x, y); redBucket += Color.red(c); greenBucket += Color.green(c); blueBucket += Color.blue(c); pixelCount++; } redBucket += Color.red(c); } return Color.rgb(redBucket / pixelCount, greenBucket / pixelCount, blueBucket / pixelCount); } }