List of usage examples for org.lwjgl.opengl GL30 GL_FRAMEBUFFER
int GL_FRAMEBUFFER
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From source file:com.samrj.devil.gl.DGL.java
License:Open Source License
/** * Binds the given frame buffer to the given target. Pass null to bind the * default frame buffer./*from w w w . j a v a2 s . com*/ * * @param fbo The frame buffer to bind. * @param target The targe to bind to, or null to bind the default frame * buffer; * @return The given frame buffer. */ public static FBO bindFBO(FBO fbo, int target) { switch (target) { case GL30.GL_FRAMEBUFFER: readFBO = fbo; drawFBO = fbo; break; case GL30.GL_READ_FRAMEBUFFER: readFBO = fbo; break; case GL30.GL_DRAW_FRAMEBUFFER: drawFBO = fbo; break; default: throw new IllegalArgumentException("Illegal target specified."); } if (fbo != null) fbo.bind(target); else GL30.glBindFramebuffer(target, 0); return fbo; }
From source file:com.samrj.devil.gl.DGL.java
License:Open Source License
/** * Binds the given frame buffer to read from and draw to. Pass null to bind * the default frame buffer./*from w w w . j av a 2 s.co m*/ * * @param fbo The frame buffer to bind, or null to bind the default frame * buffer. * @return The given frame buffer. */ public static FBO bindFBO(FBO fbo) { return bindFBO(fbo, GL30.GL_FRAMEBUFFER); }
From source file:com.samrj.devil.gl.FBO.java
License:Open Source License
/** * Attaches the given texture to this frame buffer. Must be bound. * //w ww . j a va 2 s . c om * @param texture The texture to attach. * @param attachment The attachment type. */ public void texture2D(Texture2D texture, int attachment) { ensureBound(); GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, attachment, texture.target, texture.id, 0); }
From source file:com.samrj.devil.gl.FBO.java
License:Open Source License
/** * Attaches a layer of the given 3D texture to this frame buffer. This frame * buffer must be bound.// w w w. j av a 2s . c o m * * @param texture The 3D texture to attach. * @param layer The layer of the given texture to attach. * @param attachment The attachment type. */ public void texture3D(Texture3D texture, int layer, int attachment) { ensureBound(); if (layer < 0 || layer >= texture.getDepth()) throw new ArrayIndexOutOfBoundsException(); GL30.glFramebufferTexture3D(GL30.GL_FRAMEBUFFER, attachment, texture.target, texture.id, 0, layer); }
From source file:com.samrj.devil.gl.FBO.java
License:Open Source License
/** * Attaches a layer of the given 2D texture array to this frame buffer. This * frame buffer must be bound./*from w w w . jav a 2 s .c om*/ * * @param texture The 2D texture array to attach. * @param layer The layer of the given texture array to attach. * @param attachment The attachment type. */ public void textureLayer(Texture2DArray texture, int layer, int attachment) { ensureBound(); if (layer < 0 || layer >= texture.getDepth()) throw new ArrayIndexOutOfBoundsException(); GL30.glFramebufferTextureLayer(GL30.GL_FRAMEBUFFER, attachment, texture.id, 0, layer); }
From source file:com.samrj.devil.gl.FBO.java
License:Open Source License
/** * Attaches a face of the given cubemap texture to this frame buffer. This * frame buffer must be bound./*from ww w . j a v a 2 s . c om*/ * * @param texture The 2D texture array to attach. * @param face The face of the given cubemap to attach. * @param attachment The attachment type. */ public void textureCubemap(TextureCubemap texture, int face, int attachment) { ensureBound(); if (face < 0 || face >= 6) throw new ArrayIndexOutOfBoundsException(); GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, attachment, GL13.GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, texture.id, 0); }
From source file:com.samrj.devil.gl.FBO.java
License:Open Source License
public void texture2DMultisample(Texture2DMultisample texture, int attachment) { ensureBound();//from www. ja v a 2 s . c o m GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, attachment, texture.target, texture.id, 0); }
From source file:com.samrj.devil.gl.FBO.java
License:Open Source License
/** * Attaches the given render buffer to this frame buffer. This frame buffer * must be bound.//ww w . j a v a 2 s .co m * * @param rbo The render buffer to attach. * @param attachment The attachment type. */ public void renderBuffer(RBO rbo, int attachment) { ensureBound(); GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, attachment, GL30.GL_RENDERBUFFER, rbo.id); }
From source file:com.samrj.devil.gl.FBO.java
License:Open Source License
/** * @return The status of this frame buffer, as a string. */// w w w . ja va 2 s . c o m public String getStatus() { ensureBound(); int status = GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER); return statusName(status); }
From source file:com.xrbpowered.gl.res.buffers.MultisampleBuffers.java
License:Open Source License
public MultisampleBuffers(int w, int h, int samples, boolean hdr) { super(GL30.glGenFramebuffers(), w, h); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fbo); create(w, h, samples, true, hdr);// ww w . j a va 2 s. com resolve = new OffscreenBuffers(w, h, false, hdr); }