List of usage examples for org.lwjgl.opengl GL20 glGetProgrami
@NativeType("void") public static int glGetProgrami(@NativeType("GLuint") int program, @NativeType("GLenum") int pname)
From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES20.java
License:Apache License
/** * {@inheritDoc}//from w w w .j a v a 2 s .c o m */ @Override public int glGetProgram(int name, int property) { return GL20.glGetProgrami(name, property); }
From source file:com.flowpowered.caustic.lwjgl.gl20.GL20Program.java
License:MIT License
@Override public void link() { checkCreated();/*from w ww . j ava2 s . c o m*/ // Add the attribute layouts to the program state final TObjectIntIterator<String> iterator = attributeLayouts.iterator(); while (iterator.hasNext()) { iterator.advance(); // Bind the index to the name GL20.glBindAttribLocation(id, iterator.value(), iterator.key()); } // Link program GL20.glLinkProgram(id); // Check program link status if (GL20.glGetProgrami(id, GL20.GL_LINK_STATUS) == GL11.GL_FALSE) { throw new IllegalStateException("Program could not be linked\n" + GL20.glGetProgramInfoLog(id, 1000)); } if (CausticUtil.isDebugEnabled()) { // Validate program GL20.glValidateProgram(id); // Check program validation status if (GL20.glGetProgrami(id, GL20.GL_VALIDATE_STATUS) == GL11.GL_FALSE) { final Logger logger = CausticUtil.getCausticLogger(); logger.log(Level.WARNING, "Program validation failed. This doesn''t mean it won''t work, so you maybe able to ignore it\n{0}", GL20.glGetProgramInfoLog(id, 1000)); } } // Load uniforms uniforms.clear(); final int uniformCount = GL20.glGetProgrami(id, GL20.GL_ACTIVE_UNIFORMS); final int maxLength = GL20.glGetProgrami(id, GL20.GL_ACTIVE_UNIFORM_MAX_LENGTH); final IntBuffer lengthBuffer = CausticUtil.createIntBuffer(1); final IntBuffer ignored1 = CausticUtil.createIntBuffer(1); final IntBuffer ignored2 = CausticUtil.createIntBuffer(1); final ByteBuffer nameBuffer = CausticUtil.createByteBuffer(maxLength); final byte[] nameBytes = new byte[maxLength]; for (int i = 0; i < uniformCount; i++) { lengthBuffer.clear(); ignored1.clear(); ignored2.clear(); nameBuffer.clear(); GL20.glGetActiveUniform(id, i, lengthBuffer, ignored1, ignored2, nameBuffer); final int length = lengthBuffer.get(); nameBuffer.get(nameBytes, 0, length); // Simplify array names final String name = new String(nameBytes, 0, length).replaceFirst("\\[\\d+\\]", ""); uniforms.put(name, GL20.glGetUniformLocation(id, name)); uniformValues.put(name, UNSET); } // Check for errors LWJGLUtil.checkForGLError(); }
From source file:com.github.ryancwilliams.WJ3dPL.graphics.GLUtils.ShaderProgram.java
License:Apache License
/** * Creates a new shader program with the provided vertex and fragment * shader source code.// w w w . j a v a2 s .c o m * The provided attributes are linked to this program. * @param vertexShaderSource the source code of the vertex shader. * @param fragmentShaderSource the source code of the fragment shader. * @param attributes The Vertex Attributes to bind to this shader program. * @throws LWJGLException If their is a issue compiling the shaders or * creating or binding the program. */ public ShaderProgram(String vertexShaderSource, String fragmentShaderSource, List<VertexAttribute> attributes) throws LWJGLException { //Check if any of the sourcecode paramaters are null if (fragmentShaderSource == null || fragmentShaderSource == null) { //If any of the sourcecode paramaters were null //throw a exception throw new IllegalArgumentException("Shader source may not be null"); } //Check if shaders are not supported if (!ShaderProgram.isSupported()) { //If shaders are not supported //throw a exception throw new LWJGLException("Shaders are not supported on this device"); } //Compile the shaders int vertexShader = ShaderProgram.compileShader(GL20.GL_VERTEX_SHADER, vertexShaderSource); int fragmentShader = ShaderProgram.compileShader(GL20.GL_FRAGMENT_SHADER, fragmentShaderSource); //Create the program this.program = GL20.glCreateProgram(); //Bind the attrib locations //Check if attributes were provided if (attributes != null) { //For each attribute for (VertexAttribute attribute : attributes) { //Check if the attribute is not null if (attribute != null) { //bind the attribute GL20.glBindAttribLocation(this.program, attribute.index, attribute.name); } } } //Attach the shaders GL20.glAttachShader(this.program, vertexShader); GL20.glAttachShader(this.program, fragmentShader); //Link the program GL20.glLinkProgram(this.program); //Get if the program link was good boolean programLink = GL20.glGetProgrami(this.program, GL20.GL_LINK_STATUS) == GL11.GL_TRUE; //Get the log String infoLog = GL20.glGetProgramInfoLog(this.program, GL20.glGetProgrami(this.program, GL20.GL_INFO_LOG_LENGTH)); //Log the log if a log is present if (infoLog != null && infoLog.trim().length() != 0) { Logger.getLogger(ShaderProgram.class.getName()).log(Level.FINEST, infoLog); } //Check if program link is bad if (programLink == false) { throw new LWJGLException("Failure in linking program. Error log:\n" + infoLog); } //detach and delete the shaders which are no longer needed GL20.glDetachShader(this.program, vertexShader); GL20.glDetachShader(this.program, fragmentShader); GL20.glDeleteShader(vertexShader); GL20.glDeleteShader(fragmentShader); }
From source file:com.google.gapid.glviewer.gl.Shader.java
License:Apache License
private boolean link() { GL20.glLinkProgram(handle);/* w ww . j a v a2s .c om*/ if (GL20.glGetProgrami(handle, GL20.GL_LINK_STATUS) != GL11.GL_TRUE) { LOG.log(WARNING, "Failed to link program:\n" + GL20.glGetProgramInfoLog(handle)); return false; } return true; }
From source file:com.google.gapid.glviewer.gl.Shader.java
License:Apache License
private static int[] getAttachedShaders(int program) { int numShaders = GL20.glGetProgrami(program, GL20.GL_ATTACHED_SHADERS); if (numShaders > 0) { int[] shaders = new int[numShaders], count = new int[1]; GL20.glGetAttachedShaders(program, count, shaders); return shaders; }/*from ww w .ja v a 2 s .co m*/ return new int[0]; }
From source file:com.google.gapid.glviewer.gl.Shader.java
License:Apache License
private static Attribute[] getActiveAttributes(int program) { int maxAttribNameLength = GL20.glGetProgrami(program, GL20.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH); int numAttributes = GL20.glGetProgrami(program, GL20.GL_ACTIVE_ATTRIBUTES); IntBuffer size = createIntBuffer(1), type = createIntBuffer(1); Attribute[] result = new Attribute[numAttributes]; for (int i = 0; i < numAttributes; i++) { String name = GL20.glGetActiveAttrib(program, i, maxAttribNameLength, size, type); result[i] = new Attribute(GL20.glGetAttribLocation(program, name), name, type.get(0)); }/* w w w .j a v a 2s.c o m*/ return result; }
From source file:com.google.gapid.glviewer.gl.Shader.java
License:Apache License
private static Uniform[] getActiveUniforms(int program) { int maxUniformNameLength = GL20.glGetProgrami(program, GL20.GL_ACTIVE_UNIFORM_MAX_LENGTH); int numUniforms = GL20.glGetProgrami(program, GL20.GL_ACTIVE_UNIFORMS); IntBuffer size = createIntBuffer(1), type = createIntBuffer(1); Uniform[] result = new Uniform[numUniforms]; for (int i = 0; i < numUniforms; i++) { String name = GL20.glGetActiveUniform(program, i, maxUniformNameLength, size, type); if (name.endsWith("[0]")) { name = name.substring(0, name.length() - 3); }/*from w w w.j ava 2 s .com*/ result[i] = new Uniform(GL20.glGetUniformLocation(program, name), name, type.get(0)); } return result; }
From source file:com.google.gapid.glviewer.gl.Util.java
License:Apache License
public static int getProgramiv(int program, int name) { return GL20.glGetProgrami(program, name); }
From source file:com.kauridev.lunarfever.graphics.ShaderProgram.java
License:Open Source License
private void linkProgram(List<VertexAttribute> attribLocations) { if (!isValid()) { throw new RuntimeException(); }/*from w w w . j a va 2s . c om*/ if (attribLocations != null) { for (VertexAttribute a : attribLocations) { if (a != null) { GL20.glBindAttribLocation(program, a.location, a.name); } } } attachShaders(); GL20.glLinkProgram(program); int comp = GL20.glGetProgrami(program, GL20.GL_LINK_STATUS); int len = GL20.glGetProgrami(program, GL20.GL_INFO_LOG_LENGTH); if (comp == GL11.GL_FALSE) { throw new RuntimeException(GL20.glGetProgramInfoLog(program, len)); } }
From source file:com.opengrave.og.resources.ShaderProgram.java
License:Open Source License
public void compile() { Util.checkErr();/* w w w . j a v a 2s. c om*/ PID = GL20.glCreateProgram(); Util.checkErr(); vert = loadShader(sfv.getSource(), GL20.GL_VERTEX_SHADER); Util.checkErr(); frag = loadShader(sff.getSource(), GL20.GL_FRAGMENT_SHADER); Util.checkErr(); GL20.glAttachShader(PID, vert); Util.checkErr(); GL20.glAttachShader(PID, frag); Util.checkErr(); GL20.glLinkProgram(PID); Util.checkErr(); System.out.println(GL20.glGetProgramInfoLog(PID, 2000)); Util.checkErr(); GL20.glValidateProgram(PID); Util.checkErr(); // System.out.println("Compiled " + label + " as number " + PID); if (GL20.glGetProgrami(PID, GL20.GL_LINK_STATUS) == GL11.GL_FALSE) { new DebugExceptionHandler(new Exception(), label, GL20.glGetShaderInfoLog(PID, 2000), GL20.glGetProgramInfoLog(PID, 2000)); // System.out.println("Failed to link " + label); // System.out.println(sfv.getSource()); // System.out.println(sff.getSource()); // Util.checkErr(); // printShaderLogs(); } Util.checkErr(); GL20.glDetachShader(PID, vert); Util.checkErr(); GL20.glDetachShader(PID, frag); GL20.glDeleteShader(vert); Util.checkErr(); GL20.glDeleteShader(frag); Util.checkErr(); }