Java tutorial
/* * Copyright (C) 2017 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.gapid.glviewer.gl; import static org.lwjgl.BufferUtils.createIntBuffer; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL15; import org.lwjgl.opengl.GL20; import java.nio.IntBuffer; public class Util { private Util() { } public static int createBuffer() { return GL15.glGenBuffers(); } public static int createTexture() { return GL11.glGenTextures(); } public static int getShaderiv(int shader, int name) { return GL20.glGetShaderi(shader, name); } public static int getProgramiv(int program, int name) { return GL20.glGetProgrami(program, name); } public static String getShaderInfoLog(int shader) { return GL20.glGetShaderInfoLog(shader); } public static String getProgramInfoLog(int program) { return GL20.glGetProgramInfoLog(program); } public static int[] getAttachedShaders(int program) { int numShaders = getProgramiv(program, GL20.GL_ATTACHED_SHADERS); if (numShaders > 0) { int[] shaders = new int[numShaders], count = new int[1]; GL20.glGetAttachedShaders(program, count, shaders); return shaders; } return new int[0]; } public static AttributeOrUniform[] getActiveAttributes(int program) { int maxAttribNameLength = getProgramiv(program, GL20.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH); int numAttributes = getProgramiv(program, GL20.GL_ACTIVE_ATTRIBUTES); IntBuffer size = createIntBuffer(1), type = createIntBuffer(1); AttributeOrUniform[] result = new AttributeOrUniform[numAttributes]; for (int i = 0; i < numAttributes; i++) { String name = GL20.glGetActiveAttrib(program, i, maxAttribNameLength, size, type); result[i] = new AttributeOrUniform(GL20.glGetAttribLocation(program, name), name, type.get(0), size.get(0)); } return result; } public static AttributeOrUniform[] getActiveUniforms(int program) { int maxUniformNameLength = getProgramiv(program, GL20.GL_ACTIVE_UNIFORM_MAX_LENGTH); int numUniforms = getProgramiv(program, GL20.GL_ACTIVE_UNIFORMS); IntBuffer size = createIntBuffer(1), type = createIntBuffer(1); AttributeOrUniform[] result = new AttributeOrUniform[numUniforms]; for (int i = 0; i < numUniforms; i++) { String name = GL20.glGetActiveUniform(program, i, maxUniformNameLength, size, type); if (name.endsWith("[0]")) { name = name.substring(0, name.length() - 3); } result[i] = new AttributeOrUniform(GL20.glGetUniformLocation(program, name), name, type.get(0), size.get(0)); } return result; } public static class AttributeOrUniform { public final int location; public final String name; public final int type; public final int size; public AttributeOrUniform(int location, String name, int type, int size) { this.location = location; this.name = name; this.type = type; this.size = size; } } }