List of usage examples for org.lwjgl.opengl GL20 glGetAttribLocation
@NativeType("GLint") public static int glGetAttribLocation(@NativeType("GLuint") int program, @NativeType("GLchar const *") CharSequence name)
From source file:com.badlogic.gdx.backends.jglfw.JglfwGL20.java
License:Apache License
public int glGetAttribLocation(int program, String name) { return GL20.glGetAttribLocation(program, name); }
From source file:com.google.gapid.glviewer.gl.Shader.java
License:Apache License
private static Attribute[] getActiveAttributes(int program) { int maxAttribNameLength = GL20.glGetProgrami(program, GL20.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH); int numAttributes = GL20.glGetProgrami(program, GL20.GL_ACTIVE_ATTRIBUTES); IntBuffer size = createIntBuffer(1), type = createIntBuffer(1); Attribute[] result = new Attribute[numAttributes]; for (int i = 0; i < numAttributes; i++) { String name = GL20.glGetActiveAttrib(program, i, maxAttribNameLength, size, type); result[i] = new Attribute(GL20.glGetAttribLocation(program, name), name, type.get(0)); }/*from w ww .ja va 2s . co m*/ return result; }
From source file:com.google.gapid.glviewer.gl.Util.java
License:Apache License
public static AttributeOrUniform[] getActiveAttributes(int program) { int maxAttribNameLength = getProgramiv(program, GL20.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH); int numAttributes = getProgramiv(program, GL20.GL_ACTIVE_ATTRIBUTES); IntBuffer size = createIntBuffer(1), type = createIntBuffer(1); AttributeOrUniform[] result = new AttributeOrUniform[numAttributes]; for (int i = 0; i < numAttributes; i++) { String name = GL20.glGetActiveAttrib(program, i, maxAttribNameLength, size, type); result[i] = new AttributeOrUniform(GL20.glGetAttribLocation(program, name), name, type.get(0), size.get(0));/* w w w . j a v a2 s. c om*/ } return result; }
From source file:com.samrj.devil.gl.ShaderProgram.java
License:Open Source License
/** * Returns the location of the attribute with the given name, or -1 if none * with the given name exists.//from w ww . j a v a2s .co m * * @param name The name of the attribute to find. * @return The location of the attribute. */ public int getAttributeLocation(String name) { return GL20.glGetAttribLocation(id, name); }
From source file:io.root.gfx.glutils.GL.java
License:Apache License
public static int glGetAttribLocation(int program, String name) { return GL20.glGetAttribLocation(program, name); }
From source file:jpcsp.graphics.RE.RenderingEngineLwjgl.java
License:Open Source License
@Override public int getAttribLocation(int program, String name) { return GL20.glGetAttribLocation(program, name); }
From source file:net.neilcsmith.praxis.video.opengl.internal.ShaderProgram.java
License:Apache License
private int fetchAttributeLocation(String name) { Integer location;/*from w ww . j a va 2s . com*/ if ((location = attributes.get(name)) == null) { location = GL20.glGetAttribLocation(program, name); if (location != -1) attributes.put(name, location); } return location; }
From source file:net.neilcsmith.praxis.video.opengl.internal.ShaderProgram.java
License:Apache License
private void fetchAttributes() { params.clear();//from ww w . j a v a 2s . co m GL20.glGetProgram(program, GL20.GL_ACTIVE_ATTRIBUTES, params); int numAttributes = params.get(0); attributeNames = new String[numAttributes]; for (int i = 0; i < numAttributes; i++) { params.clear(); params.put(0, 256); type.clear(); String name = glGetActiveAttrib(program, i, params, type); int location = GL20.glGetAttribLocation(program, name); attributes.put(name, location); attributeTypes.put(name, type.get(0)); attributeNames[i] = name; } }
From source file:opengl.test.object.CaroTable.java
/** * Method nay duoc tach rieng ra tu initVertex * Vi render nhieu doi tuong neu dung Multi vbo --> truoc khi draw phai bind lai vbo --> moi lan bind lai se phai set lai VertexAttribPointer *///from ww w . jav a2 s .c om @Override protected void VertexAttribPointer() { if (this.vbo == 0) throw new RuntimeException("Chua khoi tao VBO"); int positionID = GL20.glGetAttribLocation(programID, "position"); GL20.glEnableVertexAttribArray(positionID); GL20.glVertexAttribPointer(positionID, 3, GL11.GL_FLOAT, false, 8 * 4, 0);// float size = 4 byte --> next is 3*4 byte // size = 3 --> position = x,y,z vec3 int colorID = GL20.glGetAttribLocation(programID, "color"); GL20.glEnableVertexAttribArray(colorID); GL20.glVertexAttribPointer(colorID, 3, GL11.GL_FLOAT, false, 8 * 4, 3 * 4); // size = 3 --> vec3 int texcoordID = GL20.glGetAttribLocation(programID, "texcoord"); GL20.glEnableVertexAttribArray(texcoordID); GL20.glVertexAttribPointer(texcoordID, 2, GL11.GL_FLOAT, false, 8 * 4, 6 * 4); // size = 2 --> vec2 }
From source file:opengl.test.object.cube.wall.java
@Override protected void VertexAttribPointer() { if (this.vbo == 0) throw new RuntimeException("Chua khoi tao VBO"); int positionID = GL20.glGetAttribLocation(programID, "position"); GL20.glEnableVertexAttribArray(positionID); GL20.glVertexAttribPointer(positionID, 3, GL11.GL_FLOAT, false, 8 * 4, 0);// float size = 4 byte --> next is 3*4 byte // size = 3 --> position = x,y,z vec3 int colorID = GL20.glGetAttribLocation(programID, "color"); GL20.glEnableVertexAttribArray(colorID); GL20.glVertexAttribPointer(colorID, 3, GL11.GL_FLOAT, false, 8 * 4, 3 * 4); // size = 3 --> vec3 int texcoordID = GL20.glGetAttribLocation(programID, "texcoord"); GL20.glEnableVertexAttribArray(texcoordID); GL20.glVertexAttribPointer(texcoordID, 2, GL11.GL_FLOAT, false, 8 * 4, 6 * 4); // size = 2 --> vec2 }