Example usage for org.lwjgl.opengl GL20 glGetAttachedShaders

List of usage examples for org.lwjgl.opengl GL20 glGetAttachedShaders

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL20 glGetAttachedShaders.

Prototype

public static void glGetAttachedShaders(@NativeType("GLuint") int program,
        @Nullable @NativeType("GLsizei *") int[] count, @NativeType("GLuint *") int[] shaders) 

Source Link

Document

Array version of: #glGetAttachedShaders GetAttachedShaders

Usage

From source file:com.badlogic.gdx.backends.jglfw.JglfwGL20.java

License:Apache License

public void glGetAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders) {
    GL20.glGetAttachedShaders(program, (IntBuffer) count, shaders);
}

From source file:com.google.gapid.glviewer.gl.Shader.java

License:Apache License

private static int[] getAttachedShaders(int program) {
    int numShaders = GL20.glGetProgrami(program, GL20.GL_ATTACHED_SHADERS);
    if (numShaders > 0) {
        int[] shaders = new int[numShaders], count = new int[1];
        GL20.glGetAttachedShaders(program, count, shaders);
        return shaders;
    }/*  ww  w  . ja v a 2  s  . com*/
    return new int[0];
}

From source file:com.google.gapid.glviewer.gl.Util.java

License:Apache License

public static int[] getAttachedShaders(int program) {
    int numShaders = getProgramiv(program, GL20.GL_ATTACHED_SHADERS);
    if (numShaders > 0) {
        int[] shaders = new int[numShaders], count = new int[1];
        GL20.glGetAttachedShaders(program, count, shaders);
        return shaders;
    }//from www  . j  ava  2s.  com
    return new int[0];
}

From source file:io.root.gfx.glutils.GL.java

License:Apache License

public static void glGetAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders) {
    GL20.glGetAttachedShaders(program, (IntBuffer) count, shaders);
}

From source file:org.oscim.gdx.LwjglGL20.java

License:Apache License

public void getAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders) {
    GL20.glGetAttachedShaders(program, (IntBuffer) count, shaders);
}

From source file:playn.java.JavaGL20.java

License:Apache License

@Override
public void glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders) {
    GL20.glGetAttachedShaders(program, count, shaders);
}

From source file:processing.lwjgl.PLWJGL.java

License:Open Source License

public void getAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders) {
    GL20.glGetAttachedShaders(program, count, shaders);
}

From source file:processing.opengl.PLWJGL.java

License:Open Source License

@Override
public void getAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders) {
    GL20.glGetAttachedShaders(program, count, shaders);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glGetAttachedShaders(int a, IntBuffer b, IntBuffer c) {
    GL20.glGetAttachedShaders(a, b, c);
}