Example usage for org.lwjgl.opengl GL20 glDeleteProgram

List of usage examples for org.lwjgl.opengl GL20 glDeleteProgram

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL20 glDeleteProgram.

Prototype

public static void glDeleteProgram(@NativeType("GLuint") int program) 

Source Link

Document

Deletes a program object.

Usage

From source file:processing.lwjgl.PGL.java

License:Open Source License

public void deleteProgram(int id) {
    GL20.glDeleteProgram(id);
}

From source file:processing.opengl.PLWJGL.java

License:Open Source License

@Override
public void deleteProgram(int program) {
    GL20.glDeleteProgram(program);
}

From source file:renderEngine.ShaderProgram.java

/**
 * Cleans the memory from all shaders and the program itself.
 *//*from   w  w w  . j  a va2s  . c o  m*/
public final void cleanUp() {
    stop();
    GL20.glDetachShader(programID, vertexShaderID);
    GL20.glDetachShader(programID, fragmentShaderID);
    GL20.glDeleteShader(vertexShaderID);
    GL20.glDeleteShader(fragmentShaderID);
    GL20.glDeleteProgram(programID);
}

From source file:se.angergard.engine.graphics.ShaderProgram.java

License:Apache License

@Override
public void dispose() {
    GL20.glDeleteProgram(program);
}

From source file:thebounzer.org.lwgldemo.glutils.ShaderProgram.java

License:Open Source License

public void destroy() {
    GL20.glUseProgram(0);
    for (GenericShader shader : programShaders)
        deleteShader(shader);
    GL20.glDeleteProgram(pId);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glDeleteProgram(int a) {
    GL20.glDeleteProgram(a);
}

From source file:voxicity.ChunkNode.java

License:Open Source License

void create_shader_prog() {
    shader_prog = GL20.glCreateProgram();

    int vert_shader = create_vert_shader("shader/block.vert");
    int frag_shader = create_frag_shader("shader/block.frag");

    GL20.glAttachShader(shader_prog, vert_shader);
    GL20.glAttachShader(shader_prog, frag_shader);
    GL20.glLinkProgram(shader_prog);/*from   ww w. j  a va 2s .  c om*/

    if (check_shader_error(shader_prog)) {
        GL20.glDeleteProgram(shader_prog);
        shader_prog = 0;
    }

    GL20.glUseProgram(shader_prog);

    int uniform;
    if ((uniform = GL20.glGetUniformLocation(shader_prog, "textures")) != -1) {
        GL20.glUniform1i(uniform, 0);
    }

    System.out.println("Textures at: " + GL20.glGetUniformLocation(shader_prog, "textures"));

    GL20.glUseProgram(0);
}

From source file:wrath.client.graphics.ShaderProgram.java

License:Open Source License

@Override
public void close() {
    GL20.glUseProgram(0);/*from   w w w  . j av a  2s.  co  m*/
    GL20.glDetachShader(programID, vertShaderID);
    GL20.glDetachShader(programID, fragShaderID);
    GL20.glDeleteShader(vertShaderID);
    GL20.glDeleteShader(fragShaderID);
    GL20.glDeleteProgram(programID);
    Game.getCurrentInstance().removeFromTrashCleanup(this);
}