List of usage examples for org.lwjgl.opengl GL20 glDeleteProgram
public static void glDeleteProgram(@NativeType("GLuint") int program)
From source file:org.oscim.gdx.LwjglGL20.java
License:Apache License
public void deleteProgram(int program) { GL20.glDeleteProgram(program); }
From source file:org.spout.engine.renderer.shader.ClientShader.java
License:Open Source License
private void dispose() { if (program != -1) GL20.glDeleteProgram(program); }
From source file:org.spout.renderer.lwjgl.gl20.GL20Program.java
License:Open Source License
@Override public void destroy() { checkCreated();//from ww w . ja va2 s . c om // Delete the program GL20.glDeleteProgram(id); // Check for errors LWJGLUtil.checkForGLError(); // Clear the data shaders.clear(); attributeLayouts.clear(); textureLayouts.clear(); uniforms.clear(); // Update the state super.destroy(); }
From source file:org.terasology.rendering.assets.GLSLShaderProgramInstance.java
License:Apache License
public void dispose() { logger.debug("Disposing shader {}.", shaderProgramBase.getTitle()); TIntIntIterator it = shaderPrograms.iterator(); while (it.hasNext()) { it.advance();// www . j av a2 s.c o m GL20.glDeleteProgram(it.value()); } shaderPrograms.clear(); it = fragmentPrograms.iterator(); while (it.hasNext()) { it.advance(); GL20.glDeleteShader(it.value()); } fragmentPrograms.clear(); it = vertexPrograms.iterator(); while (it.hasNext()) { it.advance(); GL20.glDeleteShader(it.value()); } vertexPrograms.clear(); uniformLocationMap.clear(); prevValues.clear(); disposed = true; }
From source file:org.terasology.rendering.assets.MaterialShader.java
License:Apache License
public void dispose() { logger.debug("Disposing shader {}.", uri); GL20.glDeleteProgram(fragmentProgram); fragmentProgram = 0;/*ww w . j av a 2s. co m*/ GL20.glDeleteProgram(vertexProgram); vertexProgram = 0; }
From source file:org.terasology.rendering.assets.MaterialShader.java
License:Apache License
public int generateShaderInstance() { int shaderProgram = GL20.glCreateProgram(); GL20.glAttachShader(shaderProgram, fragmentProgram); GL20.glAttachShader(shaderProgram, vertexProgram); GL20.glLinkProgram(shaderProgram);// w w w . ja v a2s .co m if (GL20.glGetProgram(shaderProgram, GL20.GL_LINK_STATUS) == GL11.GL_FALSE) { logger.error("Failed to link shader {}.", GL20.glGetProgramInfoLog(shaderProgram, GL20.GL_LINK_STATUS)); GL20.glDeleteProgram(shaderProgram); return 0; } GL20.glValidateProgram(shaderProgram); if (GL20.glGetProgram(shaderProgram, GL20.GL_VALIDATE_STATUS) == GL11.GL_FALSE) { logger.error("Failed to validate shader {}.", GL20.glGetProgramInfoLog(shaderProgram, GL20.GL_VALIDATE_STATUS)); GL20.glDeleteProgram(shaderProgram); return 0; } return shaderProgram; }
From source file:org.terasology.rendering.opengl.GLSLMaterial.java
License:Apache License
@Override public void recompile() { TIntIntIterator it = shaderPrograms.iterator(); while (it.hasNext()) { it.advance();/*ww w.j av a 2 s.c om*/ GL20.glDeleteProgram(it.value()); } shaderPrograms.clear(); uniformLocationMap.clear(); shaderPrograms.put(0, shader.linkShaderProgram(0)); for (Set<ShaderProgramFeature> permutation : Sets.powerSet(shader.getAvailableFeatures())) { int featureMask = ShaderProgramFeature.getBitset(permutation); shaderPrograms.put(featureMask, shader.linkShaderProgram(featureMask)); } if (shaderParameters != null) { shaderParameters.initialParameters(this); } }
From source file:org.terasology.rendering.opengl.GLSLMaterial.java
License:Apache License
@Override public void dispose() { logger.debug("Disposing material {}.", getURI()); TIntIntIterator it = shaderPrograms.iterator(); while (it.hasNext()) { it.advance();/*ww w. jav a 2s . co m*/ GL20.glDeleteProgram(it.value()); } shaderPrograms.clear(); uniformLocationMap.clear(); shader = null; }
From source file:org.terasology.rendering.shader.ShaderProgram.java
License:Apache License
public void dispose() { logger.debug("Disposing shader {}.", title); GL20.glDeleteShader(shaderProgram);/*from w ww .ja v a 2 s. c om*/ shaderProgram = 0; GL20.glDeleteProgram(fragmentProgram); fragmentProgram = 0; GL20.glDeleteProgram(vertexProgram); vertexProgram = 0; }
From source file:playn.java.JavaGL20.java
License:Apache License
@Override public void glDeleteProgram(int program) { GL20.glDeleteProgram(program); }