List of usage examples for org.lwjgl.opengl GL11 glVertex4f
public static native void glVertex4f(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z, @NativeType("GLfloat") float w);
From source file:net.smert.frameworkgl.opengl.helpers.LegacyRenderHelper.java
License:Apache License
public void vertex(float x, float y, float z, float w) { GL11.glVertex4f(x, y, z, w); }
From source file:org.ajgl.graphics.DisplayList.java
License:Open Source License
/** * Compiles or and draws a display list. * @param listID - The display list handler * @param beginMode - The OpenGL begin mode * @param compileMode - The OpenGL compile mode * @param values - The array of vertices *//*from ww w . jav a 2s .co m*/ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void compileFourPointList(int listID, @BeginMode int beginMode, @CompileMode int compileMode, float... values) { GL11.glNewList(listID, compileMode); GL11.glBegin(beginMode); for (int i = 0; i < values.length - 3; i += 4) GL11.glVertex4f(values[i], values[i + 1], values[i + 2], values[i + 3]); GL11.glEnd(); GL11.glEndList(); }
From source file:org.ajgl.graphics.DisplayList.java
License:Open Source License
/** * Compiles or and draws a display list with color. * Note that {@code colorValues} should have four values per vertex. * @param listID - The display list handler * @param beginMode - The OpenGL begin mode * @param compileMode - The OpenGL compile mode * @param vertexValues - The array of vertices * @param colorValues - The array of color vertices */// w ww .jav a 2s.c o m @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void compileFourPointList(int listID, @BeginMode int beginMode, @CompileMode int compileMode, float[] vertexValues, float[] colorValues) { GL11.glNewList(listID, compileMode); GL11.glBegin(beginMode); for (int i = 0, j = 0; i < vertexValues.length - 3; i += 4, j += 4) { GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]); GL11.glVertex4f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2], vertexValues[i + 3]); } GL11.glEnd(); GL11.glEndList(); }
From source file:org.ajgl.graphics.DisplayList.java
License:Open Source License
/** * Compiles or and draws a display list with a texture. * @param listID - The display list handler * @param beginMode - The OpenGL begin mode * @param compileMode - The OpenGL compile mode * @param textureID - The texture id to be used * @param vertexValues - The array of vertices * @param textureValues - Array of local texture vertices *///w ww. j a v a 2 s. c om @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void compileFourPointList(int listID, @BeginMode int beginMode, @CompileMode int compileMode, int textureID, float[] vertexValues, float[] textureValues) { GL11.glNewList(listID, compileMode); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0, j = 0; i < vertexValues.length - 3; i += 4, j += 2) { GL11.glTexCoord2f(textureValues[j], textureValues[j + 1]); GL11.glVertex4f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2], vertexValues[i + 3]); } GL11.glEnd(); GL11.glEndList(); }
From source file:org.ajgl.graphics.DisplayList.java
License:Open Source License
/** * Compiles or and draws a display list with color and a texture. * Note that {@code colorValues} should have four values per vertex. * @param listID - The display list handler * @param beginMode - The OpenGL begin mode * @param compileMode - The OpenGL compile mode * @param textureID - The texture id to be used * @param vertexValues - The array of vertices * @param colorValues - The array of color vertices * @param textureValues - Array of local texture vertices *//*w w w. j a va 2 s . com*/ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void compileFourPointList(int listID, @BeginMode int beginMode, @CompileMode int compileMode, int textureID, float[] vertexValues, float[] colorValues, float[] textureValues) { GL11.glNewList(listID, compileMode); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0, j = 0, k = 0; i < vertexValues.length - 3; i += 4, j += 4, k += 2) { GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]); GL11.glTexCoord2f(textureValues[k], textureValues[k + 1]); GL11.glVertex4f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2], vertexValues[i + 3]); } GL11.glEnd(); GL11.glEndList(); }
From source file:org.ajgl.graphics.Immediate.java
License:Open Source License
/** * Draws a shape using glBegin / Primitive mode. * @param beginMode - OpenGL begin mode/*from w w w . j a v a2 s . c om*/ * @param vertexValues - Array of vertices */ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void fourPointdraw(@BeginMode int beginMode, float... vertexValues) { GL11.glBegin(beginMode); for (int i = 0; i < vertexValues.length - 3; i += 4) GL11.glVertex4f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2], vertexValues[i + 3]); GL11.glEnd(); }
From source file:org.ajgl.graphics.Immediate.java
License:Open Source License
/** * Draws a shape using glBegin / Primitive mode. And adds color to it. * Note that {@code colorValues} should have four values per vertex. * @param beginMode - OpenGL begin mode/*from ww w. j a v a 2s. c om*/ * @param vertexValues - Array of vertices * @param colorValues - Array of color vertices */ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void fourPointdraw(@BeginMode int beginMode, float[] vertexValues, float[] colorValues) { GL11.glBegin(beginMode); for (int i = 0, j = 0; i < vertexValues.length - 3; i += 4, j += 4) { GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]); GL11.glVertex4f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2], vertexValues[i + 3]); } GL11.glEnd(); }
From source file:org.ajgl.graphics.Immediate.java
License:Open Source License
/** * Draws a shape using glBegin / Primitive mode. And adds a texture to it. * @param beginMode - OpenGL begin mode//from ww w . j a va 2s. c o m * @param textureID - The texture id to be used * @param vertexValues - Array of vertices * @param textureValues - Array of local texture vertices */ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void fourPointdraw(@BeginMode int beginMode, int textureID, float[] vertexValues, float[] textureValues) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0, j = 0; i < vertexValues.length - 3; i += 4, j += 2) { GL11.glTexCoord2f(textureValues[j], textureValues[j + 1]); GL11.glVertex4f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2], vertexValues[i + 3]); } GL11.glEnd(); }
From source file:org.ajgl.graphics.Immediate.java
License:Open Source License
/** * Draws a shape using glBegin / Primitive mode. Adds color and texture to it. * Note that {@code colorValues} should have four values per vertex. * @param beginMode - OpenGL begin mode/* w w w. j a v a 2 s.c om*/ * @param textureID - The texture id to be used * @param vertexValues - Array of vertices * @param colorValues - Array of color vertices * @param textureValues - Array of local texture vertices */ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void fourPointdraw(@BeginMode int beginMode, int textureID, float[] vertexValues, float[] colorValues, float[] textureValues) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0, j = 0, k = 0; i < vertexValues.length - 3; i += 4, j += 4, k += 2) { GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]); GL11.glTexCoord2f(textureValues[k], textureValues[k + 1]); GL11.glVertex4f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2], vertexValues[i + 3]); } GL11.glEnd(); }
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glVertex4f(float a, float b, float c, float d) { GL11.glVertex4f(a, b, c, d); }