Java tutorial
/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.helpers; import org.lwjgl.opengl.GL11; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class LegacyRenderHelper { public void begin(int primitive) { GL11.glBegin(primitive); } public void color(byte r, byte g, byte b) { GL11.glColor4ub(r, g, b, (byte) 255); } public void color(byte r, byte g, byte b, byte a) { GL11.glColor4ub(r, g, b, a); } public void color(float r, float g, float b) { GL11.glColor4f(r, g, b, 1f); } public void color(float r, float g, float b, float a) { GL11.glColor4f(r, g, b, a); } public void end() { GL11.glEnd(); } public void normal(float x, float y, float z) { GL11.glNormal3f(x, y, z); } public void texCoord(float s, float t) { GL11.glTexCoord2f(s, t); } public void texCoord(float s, float t, float r) { GL11.glTexCoord3f(s, t, r); } public void vertex(float x, float y) { GL11.glVertex2f(x, y); } public void vertex(float x, float y, float z) { GL11.glVertex3f(x, y, z); } public void vertex(float x, float y, float z, float w) { GL11.glVertex4f(x, y, z, w); } }