Example usage for org.lwjgl.opengl GL11 glVertex2f

List of usage examples for org.lwjgl.opengl GL11 glVertex2f

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glVertex2f.

Prototype

public static native void glVertex2f(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y);

Source Link

Document

Specifies a single vertex between #glBegin Begin and #glEnd End by giving its coordinates in two dimensions.

Usage

From source file:$.DrawSystem.java

License:Open Source License

private void drawLevel(Level level) {

        GL11.glPushMatrix();/*from   w  w w.ja va  2 s .c o m*/
        GL11.glLoadIdentity();
        IPlay backgroundAnimationPlay = level.getBackground();
        backgroundAnimationPlay.update((long) (world.getDelta() * 1000L));
        final IAnimationFrame currentFrame = backgroundAnimationPlay.getCurrentFrame();
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, (Integer) currentFrame.getImage().getId());
        float x1 = -toolkit.getVirtualResolutionWidth() / 2.0f;
        float x2 = toolkit.getVirtualResolutionWidth() / 2.0f;
        float y1 = toolkit.getVirtualResolutionHeight() / 2.0f;
        float y2 = -toolkit.getVirtualResolutionHeight() / 2.0f;
        float u1 = currentFrame.getU1();
        float u2 = currentFrame.getU2();

        float v1 = currentFrame.getV2();
        float v2 = currentFrame.getV1();
        GL11.glBegin(GL11.GL_QUADS);
        GL11.glTexCoord2f(u1, v1);
        GL11.glVertex2f(x1, y2);
        GL11.glTexCoord2f(u2, v1);
        GL11.glVertex2f(x2, y2);
        GL11.glTexCoord2f(u2, v2);
        GL11.glVertex2f(x2, y1);
        GL11.glTexCoord2f(u1, v2);
        GL11.glVertex2f(x1, y1);
        GL11.glEnd();
        GL11.glPopMatrix();
    }

From source file:$.DrawSystem.java

License:Open Source License

private void drawSprite(Sprite sprite) {
        Vector pos = spriteProjector.project(sprite.getPosition());
        final IPlay play = sprite.getPlay();
        if (null != play) {
            GL11.glPushMatrix();/*from   w  w  w. java  2  s. c  om*/
            GL11.glTranslatef(pos.x, pos.y, 0.0f);
            GL11.glRotatef(sprite.getRotate(), 0, 0, 1.0f);
            GL11.glScalef(sprite.getScale(), sprite.getScale(), 1);
            final IAnimationFrame frame = play.getCurrentFrame();
            final IAnimationImage image = frame.getImage();
            if (image.hasAlpha()) {
                GL11.glEnable(GL11.GL_BLEND);
            }
            GL11.glBindTexture(GL11.GL_TEXTURE_2D, (Integer) image.getId());

            final float u1, u2;
            if (sprite.isMirrorX()) {
                u1 = frame.getU2();
                u2 = frame.getU1();
            } else {
                u1 = frame.getU1();
                u2 = frame.getU2();
            }

            final float v1, v2;
            if (sprite.isMirrorY()) {
                v1 = frame.getV1();
                v2 = frame.getV2();
            } else {
                v1 = frame.getV2();
                v2 = frame.getV1();
            }
            GL11.glColor4f(sprite.getRed(), sprite.getGreen(), sprite.getBlue(), sprite.getAlpha());
            float x1 = -sprite.getWidth() / 2.0f;
            float x2 = sprite.getWidth() / 2.0f;
            float y1 = -sprite.getHeight() / 2.0f;
            float y2 = sprite.getHeight() / 2.0f;
            GL11.glBegin(GL11.GL_QUADS);
            GL11.glTexCoord2f(u1, v1);
            GL11.glVertex2f(x1, y2);
            GL11.glTexCoord2f(u2, v1);
            GL11.glVertex2f(x2, y2);
            GL11.glTexCoord2f(u2, v2);
            GL11.glVertex2f(x2, y1);
            GL11.glTexCoord2f(u1, v2);
            GL11.glVertex2f(x1, y1);
            GL11.glEnd();
            GL11.glColor3f(1f, 1f, 1f);
            if (image.hasAlpha()) {
                GL11.glDisable(GL11.GL_BLEND);
            }
            GL11.glPopMatrix();
        }
        if (null != sprite.getLabel()) {
            GL11.glPushMatrix();
            GL11.glTranslatef(pos.x, pos.y, 0.0f);
            GL11.glScalef(0.5f, -0.5f, 1f);
            GL11.glEnable(GL11.GL_BLEND);
            LwjglNuitFont font = (LwjglNuitFont) assets.getFont("");
            font.drawString(sprite.getLabel(), LwjglNuitFont.Align.CENTER);
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glPopMatrix();
        }
    }

From source file:aphelion.client.graphics.world.Projectile.java

License:Open Source License

@Override
public boolean render(@Nonnull Camera camera, int iteration) {
    if (!isExists()) {
        return false;
    }//w  ww . j a  v  a 2  s  . c o m

    if (iteration > 1) {
        return false;
    }

    updateAnimObjects();

    Point screenPos = new Point();
    camera.mapToScreenPosition(pos, screenPos);

    if (camera.radarRendering) {
        if (iteration == 0 && this.animRadar != null) {
            org.newdawn.slick.Color color = this.animRadar.get();
            TextureImpl.bindNone();
            GL11.glColor4f(color.r, color.g, color.b, color.a * this.alpha);
            float x = screenPos.x - 0.5f;
            float y = screenPos.y - 0.5f;
            GL11.glBegin(SGL.GL_QUADS);
            GL11.glVertex2f(x, y);
            GL11.glVertex2f(x + 1, y);
            GL11.glVertex2f(x + 1, y + 1);
            GL11.glVertex2f(x, y + 1);
            GL11.glEnd();
        }

        return false;
    }

    if (iteration == 0) {
        // render the trail
        SpriteSheetCounted trail = this.imageTrail.getSpriteSheet();
        if (trail != null) {
            Point trailPos = new Point();
            PhysicsPositionVector phyPos = new PhysicsPositionVector();

            long rand = imageTrailRandomized.get() ? SwissArmyKnife.fastRandomIsh() : 0;

            long tick = this.renderingAt_tick - (rand & 0b11); // 0, 1, 2, 3
            rand >>= 2;

            for (int tile = 0; tile < trail.getTilesCount(); tile += (rand & 0b1) + 1, rand >>= 1) {
                physicsProjectile.getHistoricPosition(phyPos, tick - 2 * tile, true);

                if (phyPos.pos.set) {
                    trailPos.set(phyPos.pos);
                    trailPos.divide(1024);
                    camera.mapToScreenPosition(trailPos, trailPos);

                    Image img = trail.getSubImage(tile);
                    img.draw(trailPos.x - img.getWidth() / 2, trailPos.y - img.getHeight() / 2,
                            this.alphaFilter);
                }

            }
        }
    } else if (iteration == 1) {
        Animation anim;

        if (imageInactive.isSet() && !this.physicsProjectile.isActive()) {
            anim = animInactive;
        } else if (imageBounces.isSet() && this.physicsProjectile.getBouncesLeft() != 0) {
            anim = animBounces;
        } else {
            anim = animNoBounce; // also fallback
        }

        if (anim != null) {
            anim.draw(screenPos.x - anim.getWidth() / 2 * camera.zoom,
                    screenPos.y - anim.getHeight() / 2 * camera.zoom, anim.getWidth() * camera.zoom,
                    anim.getHeight() * camera.zoom, this.alphaFilter);
        }

        if (Client.showDebug) {
            camera.renderPlayerText(this.renderDelay_current + "", screenPos.x + 5, screenPos.y + 5,
                    Color.WHITE);
        }
    }

    return iteration < 1;
}

From source file:cellularautomata.CellularAutomata.java

public static void drawPath(TrueTypeFont trueTypeTitleFont, TrueTypeFont trueTypeDimensionsFont) {
    updateColour(7);/*from  w w  w  .  j ava2  s . c o m*/
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glVertex2f(0, 0);
    GL11.glVertex2f(712, 0);
    GL11.glVertex2f(712, 600);
    GL11.glVertex2f(0, 600);
    GL11.glEnd();

    for (int yi = 0; yi < 7; yi++) {
        updateColour(7);
        GL11.glBegin(GL11.GL_QUADS);
        GL11.glVertex2f(712, yi * 86);
        GL11.glVertex2f(800, yi * 86);
        GL11.glVertex2f(800, yi * 86 + 85);
        GL11.glVertex2f(712, yi * 86 + 85);
        GL11.glEnd();

    }

    for (int yi = 0; yi < 7; yi++) {

        for (int xi = 0; xi < 10; xi++) {

            if (yi == 0) {
                updateColour(0);
            } else {
                updateColour(path[yi - 1][xi]);
            }

            GL11.glBegin(GL11.GL_QUADS);
            GL11.glVertex2f(xi * 62 + 90, yi * 86);
            GL11.glVertex2f(xi * 62 + 61 + 90, yi * 86);
            GL11.glVertex2f(xi * 62 + 61 + 90, yi * 86 + 85);
            GL11.glVertex2f(xi * 62 + 90, yi * 86 + 85);
            GL11.glEnd();
        }
    }

    for (int yi = 0; yi < 7; yi++) {

        for (int xi = 0; xi < 9; xi = xi + 8) {

            updateColour(yi);

            if (xi == 0) {
                GL11.glBegin(GL11.GL_QUADS);
                GL11.glVertex2f(0, yi * 86);
                GL11.glVertex2f(89, yi * 86);
                GL11.glVertex2f(89, yi * 86 + 85);
                GL11.glVertex2f(0, yi * 86 + 85);
                GL11.glEnd();
            }

        }
    }

    GL11.glEnable(GL11.GL_TEXTURE_2D); //Enables textures.

    for (int i = 0; i < 9; i++) {
        trueTypeTitleFont.drawString(110 + 62 * i, 20, i + 1 + "", Color.black);
    }
    trueTypeTitleFont.drawString(668, 20, "0", Color.black);

    String dimensions = "";
    boolean dimensionsSelected = false;

    for (int yi = 0; yi < 7; yi++) {
        if (yi == 0) {
            dimensions = "800 x 600";
            if (pixel == 1) {
                dimensionsSelected = true;
                borderSize = 0;
            } else {
                dimensionsSelected = false;
            }
        }
        if (yi == 1) {
            dimensions = "400 x 300";
            if (pixel == 2) {
                dimensionsSelected = true;
                borderSize = 0;
            } else {
                dimensionsSelected = false;
            }
        }
        if (yi == 2) {
            dimensions = "200 x 150";
            if (pixel == 4) {
                dimensionsSelected = true;
                borderSize = 0;
            } else {
                dimensionsSelected = false;
            }
        }
        if (yi == 3) {
            dimensions = "  80 x 60";
            if (pixel == 10) {
                dimensionsSelected = true;
            } else {
                dimensionsSelected = false;
            }
        }
        if (yi == 4) {
            dimensions = "  32 x 24";
            if (pixel == 25) {
                dimensionsSelected = true;
            } else {
                dimensionsSelected = false;
            }
        }
        if (yi == 5) {
            dimensions = "  16 x 12";
            if (pixel == 50) {
                dimensionsSelected = true;
            } else {
                dimensionsSelected = false;
            }
        }
        if (yi == 6) {
            dimensions = "    8 x 6";
            if (pixel == 100) {
                dimensionsSelected = true;
            } else {
                dimensionsSelected = false;
            }
        }
        if (dimensionsSelected) {
            trueTypeDimensionsFont.drawString(713, 28 + 86 * yi, dimensions, Color.yellow);
        } else {
            trueTypeDimensionsFont.drawString(713, 28 + 86 * yi, dimensions, Color.white);
        }
    }

    GL11.glDisable(GL11.GL_TEXTURE_2D);

}

From source file:cellularautomata.CellularAutomata.java

public static void drawWeight(int background, int squares, TrueTypeFont trueTypeTitleFont,
        TrueTypeFont trueTypePaintBrushFont) {

    updateColour(background);/*w w w.  j a  va 2 s  .  c  om*/
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glVertex2f(0, 0);
    GL11.glVertex2f(711, 0);
    GL11.glVertex2f(711, 600);
    GL11.glVertex2f(0, 600);
    GL11.glEnd();

    Color.black.bind();

    for (int yi = 0; yi < 7; yi++) {

        for (int xi = 0; xi < 9; xi++) {

            updateColour(squares);

            if (xi == 0) {
                updateColour(yi);
            }

            if (xi == 8) {
                updateColour(0);
            }

            GL11.glBegin(GL11.GL_QUADS);
            GL11.glVertex2f(xi * 89, yi * 86);
            GL11.glVertex2f(xi * 89 + 88, yi * 86);
            GL11.glVertex2f(xi * 89 + 88, yi * 86 + 85);
            GL11.glVertex2f(xi * 89, yi * 86 + 85);
            GL11.glEnd();

        }
    }

    GL11.glEnable(GL11.GL_TEXTURE_2D); //Enables textures.

    for (int yi = 0; yi < 7; yi++) {
        for (int xi = 0; xi < 7; xi++) {
            if (xi != 3 || yi != 3) {
                if (squares == 1 || squares == 6) {
                    trueTypeTitleFont.drawString(120 + 89 * xi, 20 + 86 * yi,
                            neighbourhood[yi][xi][menuState] + "", Color.white);
                } else {
                    trueTypeTitleFont.drawString(120 + 89 * xi, 20 + 86 * yi,
                            neighbourhood[yi][xi][menuState] + "", Color.black);
                }
            }
        }
    }

    String stateString = "";

    for (int yi = 1; yi < 7; yi++) {

        if (yi == 1) {

            if (black == 1) {
                stateString = " Left";
            } else if (black == 2)
                stateString = "Right";
            else {
                stateString = "  Off";
            }
            trueTypePaintBrushFont.drawString(720, 25 + 86 * yi, stateString, Color.black);
        }
        if (yi == 2) {

            if (white == 1) {
                stateString = " Left";
            } else if (white == 2)
                stateString = "Right";
            else {
                stateString = "  Off";
            }
            trueTypePaintBrushFont.drawString(720, 25 + 86 * yi, stateString, Color.white);
        }
        if (yi == 3) {

            if (red == 1) {
                stateString = " Left";
            } else if (red == 2)
                stateString = "Right";
            else {
                stateString = "  Off";
            }
            trueTypePaintBrushFont.drawString(720, 25 + 86 * yi, stateString, Color.red);
        }
        if (yi == 4) {

            if (blue == 1) {
                stateString = " Left";
            } else if (blue == 2)
                stateString = "Right";
            else {
                stateString = "  Off";
            }
            trueTypePaintBrushFont.drawString(720, 25 + 86 * yi, stateString, Color.blue);
        }
        if (yi == 5) {

            if (green == 1) {
                stateString = " Left";
            } else if (green == 2)
                stateString = "Right";
            else {
                stateString = "  Off";
            }
            trueTypePaintBrushFont.drawString(720, 25 + 86 * yi, stateString, Color.green.darker(.7f));
        }
        if (yi == 6) {

            if (purple == 1) {
                stateString = " Left";
            } else if (purple == 2)
                stateString = "Right";
            else {
                stateString = "  Off";
            }
            trueTypePaintBrushFont.drawString(720, 20 + 86 * yi, stateString, Color.magenta.darker(.7f));
        }

    }

    if (screenState == 1 && menuState != 6) {
        trueTypeTitleFont.drawString(745, 20, brushRadius + "", Color.black);
    }

    GL11.glDisable(GL11.GL_TEXTURE_2D);
}

From source file:cellularautomata.CellularAutomata.java

public static void drawBoard() {

    updateColour(0);//from w w  w .j  av a  2  s .c o  m

    GL11.glBegin(GL11.GL_QUADS);
    GL11.glVertex2f(0, 0);
    GL11.glVertex2f(800, 0);
    GL11.glVertex2f(800, 600);
    GL11.glVertex2f(0, 600);
    GL11.glEnd();

    for (int yi = 0; yi < 600 / pixel; yi++) {

        for (int xi = 0; xi < 800 / pixel; xi++) {

            updateColour(state[xi][yi][currentRound]);

            GL11.glBegin(GL11.GL_QUADS);
            GL11.glVertex2f(xi * pixel + borderSize, yi * pixel + borderSize);
            GL11.glVertex2f(xi * pixel + pixel - borderSize, yi * pixel + borderSize);
            GL11.glVertex2f(xi * pixel + pixel - borderSize, yi * pixel + pixel - borderSize);
            GL11.glVertex2f(xi * pixel + borderSize, yi * pixel + pixel - borderSize);
            GL11.glEnd();

        }
    }
}

From source file:cn.academy.crafting.client.render.item.RendererMatterUnit.java

License:GNU General Public License

@Override
public void renderItem(ItemRenderType type, ItemStack stack, Object... data) {
    ItemMatterUnit item = ModuleCrafting.matterUnit;
    GL11.glColor4d(1, 1, 1, 1);/*from   w  w  w  . j  ava 2s. co  m*/
    if (type != ItemRenderType.INVENTORY) {
        GL11.glPushMatrix();
        {
            if (type == ItemRenderType.ENTITY)
                GL11.glTranslated(-.5, -0.1, 0);

            RenderUtils.drawEquippedItem(stack, 0.0625f);

            GL11.glColorMask(false, false, false, false);
            RenderUtils.drawEquippedItem(0.0626f, texMask, texMask);
            GL11.glColorMask(true, true, true, true);

            GL11.glDepthFunc(GL11.GL_EQUAL);
            MatterMaterial mat = item.getMaterial(stack);
            RenderUtils.drawEquippedItemOverlay(0.0626f, mat.texture);
            GL11.glDepthFunc(GL11.GL_LEQUAL);
        }
        GL11.glPopMatrix();
    } else {
        ShaderMask shader = ShaderMask.instance;
        float du = -(GameTimer.getAbsTime() % 10000L) / 1e4f, dv = (GameTimer.getAbsTime() % 10000L) / 1e4f;

        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

        RenderUtils.renderItemInventory(stack);

        shader.start(texMask);
        RenderUtils.loadTexture(item.getMaterial(stack).texture);

        GL11.glBegin(GL11.GL_QUADS);

        GL11.glTexCoord2f(0 + du, 0 + dv);
        shader.maskTexCoord(0, 0);
        GL11.glVertex2f(0, 0);

        GL11.glTexCoord2f(0 + du, 1 + dv);
        shader.maskTexCoord(0, 1);
        GL11.glVertex2f(0, 16);

        GL11.glTexCoord2f(1 + du, 1 + dv);
        shader.maskTexCoord(1, 1);
        GL11.glVertex2f(16, 16);

        GL11.glTexCoord2f(1 + du, 0 + dv);
        shader.maskTexCoord(1, 0);
        GL11.glVertex2f(16, 0);

        GL11.glEnd();

        shader.end();

        GL11.glDisable(GL11.GL_BLEND);
    }
}

From source file:colonialdisplay.AntDisplayGL.java

private void drawTile(Rectangle bounds, Rectangle2D.Float r) {
    GL11.glBegin(GL11.GL_QUADS);/* w w  w .ja v  a 2 s  .  c om*/

    GL11.glTexCoord2f(r.x, r.y + r.height);
    GL11.glVertex2f(bounds.x, bounds.y + bounds.height);

    GL11.glTexCoord2f(r.x + r.width, r.y + r.height);
    GL11.glVertex2f(bounds.x + bounds.width, bounds.y + bounds.height);

    GL11.glTexCoord2f(r.x + r.width, r.y);
    GL11.glVertex2f(bounds.x + bounds.width, bounds.y);

    GL11.glTexCoord2f(r.x, r.y);
    GL11.glVertex2f(bounds.x, bounds.y);

    GL11.glEnd();
}

From source file:com.acornui.jvm.LwjglHelloWorld.java

License:Apache License

private void draw() {
    // set the color of the quad (R,G,B,A)
    GL11.glColor3f(0.5f, 0.5f, 1.0f);/* w  ww  .  j av  a 2  s . c  om*/

    // draw quad
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glVertex2f(100, 100);
    GL11.glVertex2f(100 + 200, 100);
    GL11.glVertex2f(100 + 200, 100 + 200);
    GL11.glVertex2f(100, 100 + 200);
    GL11.glEnd();
}

From source file:com.breckinloggins.DrawUtils.java

License:Open Source License

public static void drawQuad(float x, float y, int size, float rotation) {
    int halfSize = size / 2;

    GL11.glPushMatrix();/*from   w  ww  .j a  va2  s  .c  om*/
    {
        GL11.glTranslatef(x, y, 0);
        GL11.glRotatef(rotation, 0f, 0f, 1f);
        GL11.glTranslatef(-x, -y, 0);

        GL11.glBegin(GL11.GL_QUADS);
        {
            GL11.glVertex2f(x - halfSize, y - halfSize);
            GL11.glVertex2f(x + halfSize, y - halfSize);
            GL11.glVertex2f(x + halfSize, y + halfSize);
            GL11.glVertex2f(x - halfSize, y + halfSize);
        }
        GL11.glEnd();
    }
    GL11.glPopMatrix();
}