List of usage examples for org.lwjgl.opengl GL11 glTexParameteri
public static void glTexParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint") int param)
From source file:org.getspout.spout.config.MipMapUtils.java
License:Open Source License
public static void onTick(int texture, float targetFade, float currentFade) { GL11.glPushMatrix();/*from www . j a va 2 s. c om*/ GL11.glBindTexture(3553, texture); if (targetFade != currentFade) { if (targetFade < currentFade) { currentFade -= 0.01f; if (currentFade <= targetFade) { currentFade = targetFade; } } else { currentFade += 0.01f; if (currentFade >= targetFade) { currentFade = targetFade; } } if (currentFade <= 0.0f) { GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glAlphaFunc(GL11.GL_GREATER, 0.01F); //default blend state updateTerrain = false; GL11.glPopMatrix(); return; } else { GL11.glTexEnvf(GL14.GL_TEXTURE_FILTER_CONTROL, GL14.GL_TEXTURE_LOD_BIAS, getMipmapLevels(texture) * (currentFade - 1.0f)); } } switch (mode) { case 1: GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D); break; case 2: EXTFramebufferObject.glGenerateMipmapEXT(GL11.GL_TEXTURE_2D); break; } GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.3F); //more strict blend state GL11.glPopMatrix(); }
From source file:org.getspout.spout.gui.about.GuiAbout.java
License:LGPL
@Override public void drawScreen(int x, int y, float z) { super.drawBackground(0); GL11.glDisable(2896 /*GL_LIGHTING*/); GL11.glDisable(2912 /*GL_FOG*/); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); bg.setTopColor(background1);//ww w . j a v a 2 s. c o m bg.setBottomColor(background2); bg.setY(30); bg.setHeight(this.height - 50); bg.setX(0); bg.setWidth(this.width - 12); bg.render(); scrollArea.setY(30); scrollArea.setHeight(this.height - 50); scrollArea.setX(this.width - 12); scrollArea.setWidth(16); scrollArea.setTopColor(scrollBarColor); scrollArea.setBottomColor(scrollBarColor2); scrollArea.render(); drawScaledString("What is Spoutcraft?", this.width / 2 - 200, this.height, 0xffffff); drawScaledString("Spoutcraft is a modified Minecraft client", this.width / 2 - 200, this.height + 10, 0x808080); drawScaledString("that plays exactly like the official game.", this.width / 2 - 200, this.height + 20, 0x808080); drawScaledString("Its goal is to give modders an easy to", this.width / 2 - 200, this.height + 30, 0x808080); drawScaledString("use development platform for building", this.width / 2 - 200, this.height + 40, 0x808080); drawScaledString("and distributing mods, as well as a ", this.width / 2 - 200, this.height + 50, 0x808080); drawScaledString("providing a rich experience for players.", this.width / 2 - 200, this.height + 60, 0x808080); drawScaledString("What is Spout?", this.width / 2 - 200, this.height + 90, 0xffffff); drawScaledString("Spout is a Bukkit plugin that gives ", this.width / 2 - 200, this.height + 100, 0x808080); drawScaledString("developers an advanced server", this.width / 2 - 200, this.height + 110, 0x808080); drawScaledString("development platform that allows previouly ", this.width / 2 - 200, this.height + 120, 0x808080); drawScaledString("impossible tasks, such as custom items,", this.width / 2 - 200, this.height + 130, 0x808080); drawScaledString("blocks, mobs, animals, and vehicles. ", this.width / 2 - 200, this.height + 140, 0x808080); drawScaledString("Who is SpoutDev?", this.width / 2 - 200, this.height + 170, 0xffffff); drawScaledString("SpoutDev is the team behind Spout, ", this.width / 2 - 200, this.height + 180, 0x808080); drawScaledString("SpoutAPI, Spoutcraft and SpoutcraftAPI.", this.width / 2 - 200, this.height + 190, 0x808080); drawScaledString("Sponsors", this.width / 2 + 30, this.height, 0xffffff); drawScaledString("Team", this.width / 2 + 30, this.height + 90, 0xffffff); drawScaledString("Afforess - Lead Developer", this.width / 2 + 30, this.height + 100, 0x808080); drawScaledString("Wulfspider - Co-Lead & Support", this.width / 2 + 30, this.height + 110, 0x808080); drawScaledString("alta189 - Co-Lead & Developer", this.width / 2 + 30, this.height + 120, 0x808080); drawScaledString("Top_Cat - Developer", this.width / 2 + 30, this.height + 130, 0x808080); drawScaledString("Raphfrk - Developer", this.width / 2 + 30, this.height + 140, 0x808080); drawScaledString("narrowtux - Developer", this.width / 2 + 30, this.height + 150, 0x808080); drawScaledString("Olloth - Developer", this.width / 2 + 30, this.height + 160, 0x808080); drawScaledString("Email: dev@getspout.org", this.width / 2 + 30, this.height + 170, 0x808080); drawScaledString("Website: getspout.org", this.width / 2 + 30, this.height + 180, 0x808080); drawScaledString("IRC: #spout in Esper.net", this.width / 2 + 30, this.height + 190, 0x808080); drawScaledString("Move along, nothing to see here.", 40, this.height * 5, 0x808080); GL11.glDisable(2896 /*GL_LIGHTING*/); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); int var11 = this.mc.renderEngine.getTexture("/gui/allitems.png"); this.mc.renderEngine.bindTexture(var11); RenderUtil.drawTexturedModalRectangle(this.width - 14, getInvertedScaledHeight(this.height - 5), 0, 208, 16, 16, 0f); GL11.glDisable(2912 /*GL_FOG*/); GL11.glDisable(2929 /*GL_DEPTH_TEST*/); this.overlayBackground(0, 30, 255, 255); this.overlayBackground(this.height - 50, this.height, 255, 255); drawCenteredString(this.fontRenderer, "About", this.width / 2, 16, 0xffffff); GL11.glBindTexture(3553 /*GL_TEXTURE_2D*/, this.mc.renderEngine.getTexture("/title/mclogo.png")); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glScalef(0.4f, 0.4f, 0.4f); this.drawTexturedModalRect((int) (0.23f * this.width), (int) (this.height * 2.1f), 0, 0, 155, 44); this.drawTexturedModalRect((int) (0.23f * this.width) + 155, (int) (this.height * 2.1f), 0, 45, 155, 44); GL11.glScalef(1 / .4f, 1 / .4f, 1 / .4f); //undo scale above if (textureBinding != null) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(false); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((0.685f * this.width), (this.height * 0.83f), 0); // moves texture into place GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureBinding.getTextureID()); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0.0D, 32, -90, 0.0D, 0.0D); // draw corners tessellator.addVertexWithUV(128, 32, -90, textureBinding.getWidth(), 0.0D); tessellator.addVertexWithUV(128, 0.0D, -90, textureBinding.getWidth(), textureBinding.getHeight()); tessellator.addVertexWithUV(0.0D, 0.0D, -90, 0.0D, textureBinding.getHeight()); tessellator.draw(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glPopMatrix(); } drawString(this.fontRenderer, "Beta 1.8.1", (int) (this.width * 0.097f), this.height - 20, 0xffffff); drawString(this.fontRenderer, "Copyright Mojang AB", (int) (this.width * 0.097f), this.height - 10, 0x808080); drawString(this.fontRenderer, SpoutClient.getClientVersion().toString(), (int) (this.width * 0.8713f), this.height - 20, 0xffffff); drawString(this.fontRenderer, "Licensed under LGPLv3", (int) (this.width * 0.695f), this.height - 10, 0x808080); getControlList().get(0).xPosition = this.width / 2 - 45; getControlList().get(0).yPosition = this.height - 25; getControlList().get(0).drawButton(this.mc, x, y); //super.drawScreen(x, x, z); //Shadow magic GL11.glEnable(3042 /*GL_BLEND*/); GL11.glBlendFunc(770, 771); GL11.glDisable(3008 /*GL_ALPHA_TEST*/); GL11.glShadeModel(7425 /*GL_SMOOTH*/); GL11.glDisable(3553 /*GL_TEXTURE_2D*/); Tessellator var16 = Tessellator.instance; byte var19 = 4; var16.startDrawingQuads(); var16.setColorRGBA_I(0, 0); var16.addVertexWithUV(0, (double) (30 + var19), 0.0D, 0.0D, 1.0D); var16.addVertexWithUV(this.width - 12, (double) (30 + var19), 0.0D, 1.0D, 1.0D); var16.setColorRGBA_I(0, 255); var16.addVertexWithUV(this.width - 12, 30, 0.0D, 1.0D, 0.0D); var16.addVertexWithUV(0, 30, 0.0D, 0.0D, 0.0D); var16.draw(); var16.startDrawingQuads(); var16.setColorRGBA_I(0, 255); var16.addVertexWithUV(0, this.height - 50, 0.0D, 0.0D, 1.0D); var16.addVertexWithUV(this.width - 12, this.height - 50, 0.0D, 1.0D, 1.0D); var16.setColorRGBA_I(0, 0); var16.addVertexWithUV(this.width - 12, (double) (this.height - 50 - var19), 0.0D, 1.0D, 0.0D); var16.addVertexWithUV(0, (double) (this.height - 50 - var19), 0.0D, 0.0D, 0.0D); var16.draw(); }
From source file:org.getspout.spout.gui.GenericTexture.java
License:Open Source License
@Override public void render() { String path = CustomTextureManager.getTextureFromUrl(getUrl()); if (path == null) { return;/*from w w w .j a v a 2 s .c om*/ } if (texture == null) { texture = CustomTextureManager.getTextureFromPath(path); if (texture == null) { return; } } GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(false); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) getScreenX(), (float) getScreenY(), 0); //moves texture into place GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getTextureID()); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0.0D, getHeight(), -90, 0.0D, 0.0D); //draw corners tessellator.addVertexWithUV(getWidth(), getHeight(), -90, texture.getWidth(), 0.0D); tessellator.addVertexWithUV(getWidth(), 0.0D, -90, texture.getWidth(), texture.getHeight()); tessellator.addVertexWithUV(0.0D, 0.0D, -90, 0.0D, texture.getHeight()); tessellator.draw(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); }
From source file:org.getspout.spout.gui.server.GuiServerInfo.java
License:Open Source License
@Override public void drawScreen(int var1, int var2, float var3) { this.drawDefaultBackground(); if (flag != null) { GL11.glPushMatrix();// ww w. j a va 2 s . co m GL11.glTranslatef(this.width / 2 + 150, this.height / 2 - 84, 0); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glDepthMask(false); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glBindTexture(GL11.GL_TEXTURE_2D, flag.getTextureID()); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0.0D, 6, -90, 0.0D, 0.0D); // draw corners tessellator.addVertexWithUV(9, 6, -90, flag.getWidth(), 0.0D); tessellator.addVertexWithUV(9, 0.0D, -90, flag.getWidth(), flag.getHeight()); tessellator.addVertexWithUV(0.0D, 0.0D, -90, 0.0D, flag.getHeight()); tessellator.draw(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glPopMatrix(); } else { flag = CustomTextureManager.getTextureFromUrl( "http://servers.getspout.org/images/flags/" + info.country.toLowerCase() + ".png"); } if (image != null) { GL11.glPushMatrix(); GL11.glTranslatef(this.width / 2 - 110 - (image.getImageWidth() / 4), this.height / 2 - 20 - (image.getImageHeight() / 4), 0); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glDepthMask(false); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glBindTexture(GL11.GL_TEXTURE_2D, image.getTextureID()); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0.0D, image.getImageHeight() / 2, -90, 0.0D, 0.0D); // draw corners tessellator.addVertexWithUV(image.getImageWidth() / 2, image.getImageHeight() / 2, -90, image.getWidth(), 0.0D); tessellator.addVertexWithUV(image.getImageWidth() / 2, 0.0D, -90, image.getWidth(), image.getHeight()); tessellator.addVertexWithUV(0.0D, 0.0D, -90, 0.0D, image.getHeight()); tessellator.draw(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glPopMatrix(); } else { image = CustomTextureManager.getTextureFromUrl(url); } this.drawString(SpoutClient.getHandle().fontRenderer, "Server IP:Port", this.width / 2 - 20, this.height / 2 - 95, 0xFFFFFF); this.drawString(SpoutClient.getHandle().fontRenderer, info.getFullIp(), this.width / 2 - 10, this.height / 2 - 85, 0xA0A0A0); this.drawString(SpoutClient.getHandle().fontRenderer, "Name", this.width / 2 - 20, this.height / 2 - 70, 0xFFFFFF); this.drawString(SpoutClient.getHandle().fontRenderer, info.name, this.width / 2 - 10, this.height / 2 - 60, 0xA0A0A0); this.drawString(SpoutClient.getHandle().fontRenderer, "Country", this.width / 2 + 120, this.height / 2 - 95, 0xFFFFFF); this.drawString(SpoutClient.getHandle().fontRenderer, info.country, this.width / 2 + 130, this.height / 2 - 85, 0xA0A0A0); this.drawString(SpoutClient.getHandle().fontRenderer, "Players", this.width / 2 + 120, this.height / 2 - 70, 0xFFFFFF); this.drawString(SpoutClient.getHandle().fontRenderer, info.players + "/" + info.maxPlayers, this.width / 2 + 130, this.height / 2 - 60, 0xA0A0A0); this.drawString(SpoutClient.getHandle().fontRenderer, "Response", this.width / 2 - 20, this.height / 2 - 45, 0xFFFFFF); this.drawString(SpoutClient.getHandle().fontRenderer, info.msg + ChatColor.GRAY + " (" + info.ping + "ms)", this.width / 2 - 10, this.height / 2 - 35, 0xA0A0A0); this.drawString(SpoutClient.getHandle().fontRenderer, "Website", this.width / 2 - 20, this.height / 2 - 20, 0xFFFFFF); this.drawString(SpoutClient.getHandle().fontRenderer, site, this.width / 2 - 10, this.height / 2 - 10, hoveringSite ? 0x0099FF : 0x40FFFF); this.drawString(SpoutClient.getHandle().fontRenderer, "Forum Post", this.width / 2 - 20, this.height / 2 + 5, 0xFFFFFF); this.drawString(SpoutClient.getHandle().fontRenderer, forum, this.width / 2 - 10, this.height / 2 + 15, hoveringForum ? 0x0099FF : 0x40FFFF); this.drawString(SpoutClient.getHandle().fontRenderer, "Description", this.width / 2 - 20, this.height / 2 + 30, 0xFFFFFF); this.drawString(SpoutClient.getHandle().fontRenderer, info.description, this.width / 2 - 10, this.height / 2 + 40, 0xA0A0A0); super.drawScreen(var1, var2, var3); }
From source file:org.jmangos.tools.openGL.TextureLoader.java
License:Open Source License
/** * Load a texture into OpenGL from a image reference on disk. * // w w w .java2s .c o m * @param resourceName * The location of the resource to load * @param target * The GL target to load the texture against * @param dstPixelFormat * The pixel format of the screen * @param minFilter * The minimising filter * @param magFilter * The magnification filter * @return The loaded texture * @throws IOException * Indicates a failure to access the resource */ public Texture getTexture(final String resourceName, final boolean injar, final int target, final int dstPixelFormat, final int minFilter, final int magFilter) throws IOException { int srcPixelFormat = 0; // create the texture ID for this texture final int textureID = createTextureID(); final Texture texture = new Texture(target, textureID); // bind this texture GL11.glBindTexture(target, textureID); final BufferedImage bufferedImage = loadImage(resourceName, injar); texture.setWidth(bufferedImage.getWidth()); texture.setHeight(bufferedImage.getHeight()); if (bufferedImage.getColorModel().hasAlpha()) { srcPixelFormat = GL11.GL_RGBA; } else { srcPixelFormat = GL11.GL_RGB; } // convert that image into a byte buffer of texture data final ByteBuffer textureBuffer = convertImageData(bufferedImage, texture); if (target == GL11.GL_TEXTURE_2D) { GL11.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT); GL11.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT); GL11.glTexParameteri(target, GL11.GL_TEXTURE_MIN_FILTER, minFilter); GL11.glTexParameteri(target, GL11.GL_TEXTURE_MAG_FILTER, magFilter); } // produce a texture from the byte buffer /* * GL11.glTexImage2D(target, 0, dstPixelFormat, * get2Fold(bufferedImage.getWidth()), * get2Fold(bufferedImage.getHeight()), 0, srcPixelFormat, * GL11.GL_UNSIGNED_BYTE, * textureBuffer ); */ GLU.gluBuild2DMipmaps(target, dstPixelFormat, get2Fold(bufferedImage.getWidth()), get2Fold(bufferedImage.getHeight()), srcPixelFormat, GL11.GL_UNSIGNED_BYTE, textureBuffer); return texture; }
From source file:org.jmangos.tools.openGL.TextureLoader.java
License:Open Source License
/** * Load a texture into OpenGL from a BufferedImage * //from w w w . j a v a2 s .com * @param resourceName * The location of the resource to load * @param target * The GL target to load the texture against * @param dstPixelFormat * The pixel format of the screen * @param minFilter * The minimising filter * @param magFilter * The magnification filter * @return The loaded texture * @throws IOException * Indicates a failure to access the resource */ public Texture getTexture(final BufferedImage resourceimage, final int target, final int dstPixelFormat, final int minFilter, final int magFilter) throws IOException { int srcPixelFormat = 0; // create the texture ID for this texture final int textureID = createTextureID(); final Texture texture = new Texture(target, textureID); // bind this texture GL11.glBindTexture(target, textureID); final BufferedImage bufferedImage = resourceimage; texture.setWidth(bufferedImage.getWidth()); texture.setHeight(bufferedImage.getHeight()); if (bufferedImage.getColorModel().hasAlpha()) { srcPixelFormat = GL11.GL_RGBA; } else { srcPixelFormat = GL11.GL_RGB; } // convert that image into a byte buffer of texture data final ByteBuffer textureBuffer = convertImageData(bufferedImage, texture); if (target == GL11.GL_TEXTURE_2D) { GL11.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT); GL11.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT); GL11.glTexParameteri(target, GL11.GL_TEXTURE_MIN_FILTER, minFilter); GL11.glTexParameteri(target, GL11.GL_TEXTURE_MAG_FILTER, magFilter); } // produce a texture from the byte buffer /* * GL11.glTexImage2D(target, 0, dstPixelFormat, * get2Fold(bufferedImage.getWidth()), * get2Fold(bufferedImage.getHeight()), 0, srcPixelFormat, * GL11.GL_UNSIGNED_BYTE, * textureBuffer ); */ GLU.gluBuild2DMipmaps(target, dstPixelFormat, get2Fold(bufferedImage.getWidth()), get2Fold(bufferedImage.getHeight()), srcPixelFormat, GL11.GL_UNSIGNED_BYTE, textureBuffer); return texture; }
From source file:org.jmangos.tools.openGL.TextureLoader.java
License:Open Source License
/** * Load a texture into OpenGL from a BufferedImage * /*from w w w .j a v a2s. c o m*/ * @param resourceName * The location of the resource to load * @param target * The GL target to load the texture against * @param dstPixelFormat * The pixel format of the screen * @param minFilter * The minimising filter * @param magFilter * The magnification filter * @return The loaded texture * @throws IOException * Indicates a failure to access the resource */ public Texture getNMMTexture(final BufferedImage resourceimage, final int target, final int dstPixelFormat, final int minFilter, final int magFilter) throws IOException { int srcPixelFormat = 0; // create the texture ID for this texture final int textureID = createTextureID(); final Texture texture = new Texture(target, textureID); // bind this texture GL11.glBindTexture(target, textureID); final BufferedImage bufferedImage = resourceimage; texture.setWidth(bufferedImage.getWidth()); texture.setHeight(bufferedImage.getHeight()); if (bufferedImage.getColorModel().hasAlpha()) { srcPixelFormat = GL11.GL_RGBA; } else { srcPixelFormat = GL11.GL_RGB; } // convert that image into a byte buffer of texture data final ByteBuffer textureBuffer = convertImageData(bufferedImage, texture); if (target == GL11.GL_TEXTURE_2D) { GL11.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT); GL11.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT); GL11.glTexParameteri(target, GL11.GL_TEXTURE_MIN_FILTER, minFilter); GL11.glTexParameteri(target, GL11.GL_TEXTURE_MAG_FILTER, magFilter); } // produce a texture from the byte buffer GL11.glTexImage2D(target, 0, dstPixelFormat, get2Fold(bufferedImage.getWidth()), get2Fold(bufferedImage.getHeight()), 0, srcPixelFormat, GL11.GL_UNSIGNED_BYTE, textureBuffer); return texture; }
From source file:org.jogamp.glg2d.impl.shader.GL2ES2ImageDrawer.java
License:Apache License
@Override protected void begin(Texture texture, AffineTransform xform, Color bgcolor) { /*/*from w w w.j av a 2s .c o m*/ * FIXME This is unexpected since we never disable blending, but in some * cases it interacts poorly with multiple split panes, scroll panes and the * text renderer to disable blending. */ g2d.setComposite(g2d.getComposite()); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL13.glActiveTexture(GL13.GL_TEXTURE0); GL11.glEnable(GL11.GL_TEXTURE_2D); texture.bind(); shader.use(true); if (bgcolor == null) { white.clear(); white.put(white_static, 0, 3); white.put(g2d.getUniformsObject().colorHook.getAlpha()); shader.setColor(white); } else { FloatBuffer rgba = g2d.getUniformsObject().colorHook.getRGBA(); shader.setColor(rgba); } if (xform == null) { shader.setTransform(g2d.getUniformsObject().transformHook.getGLMatrixData()); } else { shader.setTransform(g2d.getUniformsObject().transformHook.getGLMatrixData(xform)); } shader.setTextureUnit(0); }
From source file:org.jtrfp.mtmx.internal.TextureLoader.java
License:Open Source License
@Override public ITexture load(RawImage rawImage) throws EngineException { BufferedImage bufferedImage = null; try {/*from ww w . j a v a2 s .com*/ bufferedImage = rawImage.toImage(); } catch (FileStoreException e) { throw new EngineException("Could not convert texture image.", e); } final int type = GL11.GL_TEXTURE_2D; final int width = bufferedImage.getWidth(); final int height = bufferedImage.getHeight(); int textureId = createTextureId(); Texture texture = new Texture(type, textureId, width, height); GL11.glBindTexture(type, textureId); // really neccessary here? ByteBuffer buffer = makeByteBuffer(bufferedImage, width, height); GL11.glTexParameteri(type, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(type, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GL11.glTexImage2D(type, 0, GL11.GL_RGB, width, height, 0, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, buffer); System.out.println("Created texture " + textureId); return texture; }
From source file:org.oscim.gdx.LwjglGL20.java
License:Apache License
public void texParameteri(int target, int pname, int param) { GL11.glTexParameteri(target, pname, param); }