Java tutorial
/* * This file is part of mtmX. * * mtmX is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * mtmX is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with mtmX. If not, see <http://www.gnu.org/licenses/>. */ package org.jtrfp.mtmx.internal; import java.awt.Color; import java.awt.Graphics; import java.awt.color.ColorSpace; import java.awt.image.BufferedImage; import java.awt.image.ColorModel; import java.awt.image.ComponentColorModel; import java.awt.image.DataBuffer; import java.awt.image.DataBufferByte; import java.awt.image.Raster; import java.awt.image.WritableRaster; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.IntBuffer; import org.jtrfp.jtrfp.FileStoreException; import org.jtrfp.jtrfp.raw.RawImage; import org.jtrfp.mtmx.EngineException; import org.jtrfp.mtmx.texture.ITexture; import org.jtrfp.mtmx.texture.ITextureLoader; import org.lwjgl.BufferUtils; import org.lwjgl.opengl.GL11; /** * Basic texture loader from raw data. * (Inspired by LWJGL example texture loader.) * @author Stefan Teitge */ public class TextureLoader implements ITextureLoader { public TextureLoader() { } private int createTextureId() { IntBuffer textureId = BufferUtils.createIntBuffer(1); GL11.glGenTextures(textureId); return textureId.get(); } private ByteBuffer makeByteBuffer(BufferedImage bufferedImage, int width, int height) { // create 24 bit RGB color model ColorModel colorModel = new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB), new int[] { 8, 8, 8, 0 }, false, false, ComponentColorModel.OPAQUE, DataBuffer.TYPE_BYTE); // byte raster WritableRaster raster = Raster.createInterleavedRaster(DataBuffer.TYPE_BYTE, width, height, 3, null); // create new byte based image BufferedImage byteImage = new BufferedImage(colorModel, raster, false, null); // copy image from original image (int) to new image (byte) Graphics g = byteImage.getGraphics(); g.setColor(new Color(0, 0, 0, 0)); g.fillRect(0, 0, width, height); g.drawImage(bufferedImage, 0, 0, null); // convert to linear buffer byte[] byteData = ((DataBufferByte) byteImage.getRaster().getDataBuffer()).getData(); ByteBuffer byteBuffer = ByteBuffer.allocateDirect(byteData.length); byteBuffer.order(ByteOrder.nativeOrder()); byteBuffer.put(byteData, 0, byteData.length); byteBuffer.flip(); return byteBuffer; } @Override public ITexture load(RawImage rawImage) throws EngineException { BufferedImage bufferedImage = null; try { bufferedImage = rawImage.toImage(); } catch (FileStoreException e) { throw new EngineException("Could not convert texture image.", e); } final int type = GL11.GL_TEXTURE_2D; final int width = bufferedImage.getWidth(); final int height = bufferedImage.getHeight(); int textureId = createTextureId(); Texture texture = new Texture(type, textureId, width, height); GL11.glBindTexture(type, textureId); // really neccessary here? ByteBuffer buffer = makeByteBuffer(bufferedImage, width, height); GL11.glTexParameteri(type, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(type, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GL11.glTexImage2D(type, 0, GL11.GL_RGB, width, height, 0, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, buffer); System.out.println("Created texture " + textureId); return texture; } }