Example usage for org.lwjgl.opengl GL11 glTexImage2D

List of usage examples for org.lwjgl.opengl GL11 glTexImage2D

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glTexImage2D.

Prototype

public static void glTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level,
        @NativeType("GLint") int internalformat, @NativeType("GLsizei") int width,
        @NativeType("GLsizei") int height, @NativeType("GLint") int border, @NativeType("GLenum") int format,
        @NativeType("GLenum") int type, @Nullable @NativeType("void const *") double[] pixels) 

Source Link

Document

Array version of: #glTexImage2D TexImage2D

Usage

From source file:zildo.platform.opengl.GLUtils.java

License:Open Source License

public static int generateTexture(int sizeX, int sizeY) {
    IntBuffer buf = ByteBuffer.allocateDirect(4).order(ByteOrder.nativeOrder()).asIntBuffer();
    GL11.glGenTextures(buf); // Create Texture In OpenGL
    int textureID = buf.get(0);
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);

    GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, ZUtils.adjustTexSize(sizeX),
            ZUtils.adjustTexSize(sizeY), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer) null);

    return textureID;
}