List of usage examples for org.lwjgl.opengl GL11 glTexImage2D
public static void glTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") double[] pixels)
From source file:a1.gui.GUI_Map.java
License:Open Source License
public void DoCreate() { IntBuffer tt = BufferUtils.createIntBuffer(1); GL11.glGenTextures(tt);//from w ww. j a v a2s . com LightMap = tt.get(0); GL11.glBindTexture(GL11.GL_TEXTURE_2D, LightMap); ByteBuffer bb = BufferUtils.createByteBuffer(1024 * 1024 * 4); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, 1024, 1024, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, bb); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); Render2D.CheckError(); }
From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES20.java
License:Apache License
/** * {@inheritDoc}//w w w.j a v a 2 s . c o m */ @Override public void glTexImage2D(int target, int level, int internal, int width, int height, int border, int format, int type, Int8Array data) { GL11.glTexImage2D(target, level, internal, width, height, border, format, type, data.<ByteBuffer>data()); }
From source file:betterfonts.GlyphCache.java
License:Open Source License
/** * Allocate a new OpenGL texture for caching pre-rendered glyph images. The new texture is initialized to fully transparent * white so the individual glyphs images within can have a transparent border between them. The new texture remains bound * after returning from the function.//from www .jav a2 s .c om * * @todo use GL_ALPHA4 if anti-alias is turned off for even smaller textures */ private void allocateGlyphCacheTexture() { /* Initialize the background to all white but fully transparent. */ glyphCacheGraphics.clearRect(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT); /* Allocate new OpenGL texure */ singleIntBuffer.clear(); GL11.glGenTextures(singleIntBuffer); textureName = singleIntBuffer.get(0); /* Load imageBuffer with pixel data ready for transfer to OpenGL texture */ updateImageBuffer(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT); /* * Initialize texture with the now cleared BufferedImage. Using a texture with GL_ALPHA8 internal format may result in * faster rendering since the GPU has to only fetch 1 byte per texel instead of 4 with a regular RGBA texture. */ GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureName); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_ALPHA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, imageBuffer); /* Explicitely disable mipmap support becuase updateTexture() will only update the base level 0 */ GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); }
From source file:com.adavr.player.globjects.Texture.java
License:Open Source License
public static Texture create(int internalFormat, int width, int height, int format, int type, ByteBuffer pixels) {/*from w w w . j a va 2s.c o m*/ int id = GL11.glGenTextures(); int target = GL11.GL_TEXTURE_2D; GL11.glBindTexture(target, id); GL11.glTexImage2D(target, 0, internalFormat, width, height, 0, format, type, pixels); GL11.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameteri(target, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(target, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); return new Texture(id, target); }
From source file:com.ardor3d.renderer.lwjgl.LwjglPbufferTextureRenderer.java
License:Open Source License
/** * <code>setupTexture</code> initializes a new Texture object for use with TextureRenderer. Generates a valid gl * texture id for this texture and inits the data type for the texture. *//* ww w .j ava 2s . c o m*/ public void setupTexture(final Texture tex) { if (tex.getType() != Type.TwoDimensional) { throw new IllegalArgumentException("Unsupported type: " + tex.getType()); } final RenderContext context = ContextManager.getCurrentContext(); final TextureStateRecord record = (TextureStateRecord) context .getStateRecord(RenderState.StateType.Texture); // check if we are already setup... if so, throw error. if (tex.getTextureKey() == null) { tex.setTextureKey(TextureKey.getRTTKey(tex.getMinificationFilter())); } else if (tex.getTextureIdForContext(context.getGlContextRep()) != 0) { throw new Ardor3dException("Texture is already setup and has id."); } // Create the texture final IntBuffer ibuf = BufferUtils.createIntBuffer(1); GL11.glGenTextures(ibuf); final int textureId = ibuf.get(0); tex.setTextureIdForContext(context.getGlContextRep(), textureId); LwjglTextureStateUtil.doTextureBind(tex, 0, true); // Initialize our texture with some default data. final int internalFormat = LwjglTextureUtil.getGLInternalFormat(tex.getTextureStoreFormat()); final int dataFormat = LwjglTextureUtil.getGLPixelFormatFromStoreFormat(tex.getTextureStoreFormat()); final int pixelDataType = LwjglTextureUtil.getGLPixelDataType(tex.getRenderedTexturePixelDataType()); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, internalFormat, _width, _height, 0, dataFormat, pixelDataType, (ByteBuffer) null); // Setup filtering and wrap final TextureRecord texRecord = record.getTextureRecord(textureId, tex.getType()); LwjglTextureStateUtil.applyFilter(tex, texRecord, 0, record, context.getCapabilities()); LwjglTextureStateUtil.applyWrap(tex, texRecord, 0, record, context.getCapabilities()); logger.fine("setup pbuffer tex" + textureId + ": " + _width + "," + _height); }
From source file:com.ardor3d.renderer.lwjgl.LwjglTextureRenderer.java
License:Open Source License
/** * <code>setupTexture</code> initializes a new Texture object for use with TextureRenderer. Generates a valid OpenGL * texture id for this texture and initializes the data type for the texture. *//*from www . j a v a2s . c o m*/ public void setupTexture(final Texture tex) { if (tex.getType() != Type.TwoDimensional && tex.getType() != Type.CubeMap) { throw new IllegalArgumentException("Texture type not supported: " + tex.getType()); } final RenderContext context = ContextManager.getCurrentContext(); final TextureStateRecord record = (TextureStateRecord) context .getStateRecord(RenderState.StateType.Texture); // check if we are already setup... if so, throw error. if (tex.getTextureKey() == null) { tex.setTextureKey(TextureKey.getRTTKey(tex.getMinificationFilter())); } else if (tex.getTextureIdForContext(context.getGlContextRep()) != 0) { throw new Ardor3dException("Texture is already setup and has id."); } // Create the texture final IntBuffer ibuf = BufferUtils.createIntBuffer(1); GL11.glGenTextures(ibuf); final int textureId = ibuf.get(0); tex.setTextureIdForContext(context.getGlContextRep(), textureId); LwjglTextureStateUtil.doTextureBind(tex, 0, true); // Initialize our texture with some default data. final int internalFormat = LwjglTextureUtil.getGLInternalFormat(tex.getTextureStoreFormat()); final int dataFormat = LwjglTextureUtil.getGLPixelFormatFromStoreFormat(tex.getTextureStoreFormat()); final int pixelDataType = LwjglTextureUtil.getGLPixelDataType(tex.getRenderedTexturePixelDataType()); if (tex.getType() == Type.TwoDimensional) { GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, internalFormat, _width, _height, 0, dataFormat, pixelDataType, (ByteBuffer) null); } else { for (final Face face : Face.values()) { GL11.glTexImage2D(LwjglTextureStateUtil.getGLCubeMapFace(face), 0, internalFormat, _width, _height, 0, dataFormat, pixelDataType, (ByteBuffer) null); } } // Initialize mipmapping for this texture, if requested if (tex.getMinificationFilter().usesMipMapLevels()) { EXTFramebufferObject.glGenerateMipmapEXT(LwjglTextureStateUtil.getGLType(tex.getType())); } // Setup filtering and wrap final TextureRecord texRecord = record.getTextureRecord(textureId, tex.getType()); LwjglTextureStateUtil.applyFilter(tex, texRecord, 0, record, context.getCapabilities()); LwjglTextureStateUtil.applyWrap(tex, texRecord, 0, record, context.getCapabilities()); logger.fine("setup fbo tex with id " + textureId + ": " + _width + "," + _height); }
From source file:com.ardor3d.scene.state.lwjgl.LwjglTextureStateUtil.java
License:Open Source License
/** * bind texture and upload image data to card *///ww w .j av a 2s. c om public static void update(final Texture texture, final int unit) { final RenderContext context = ContextManager.getCurrentContext(); final ContextCapabilities caps = context.getCapabilities(); texture.getTextureKey().setClean(context.getGlContextRep()); // our texture type: final Texture.Type type = texture.getType(); // bind our texture id to this unit. doTextureBind(texture, unit, false); // pass image data to OpenGL final Image image = texture.getImage(); final boolean hasBorder = texture.hasBorder(); if (image == null) { logger.warning("Image data for texture is null."); } // set alignment to support images with width % 4 != 0, as images are // not aligned GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1); // Get texture image data. Not all textures have image data. // For example, ApplyMode.Combine modes can use primary colors, // texture output, and constants to modify fragments via the // texture units. if (image != null) { final int maxSize = caps.getMaxTextureSize(); final int actualWidth = image.getWidth(); final int actualHeight = image.getHeight(); final boolean needsPowerOfTwo = !caps.isNonPowerOfTwoTextureSupported() && (!MathUtils.isPowerOfTwo(image.getWidth()) || !MathUtils.isPowerOfTwo(image.getHeight())); if (actualWidth > maxSize || actualHeight > maxSize || needsPowerOfTwo) { if (needsPowerOfTwo) { logger.warning( "(card unsupported) Attempted to apply texture with size that is not power of 2: " + image.getWidth() + " x " + image.getHeight()); } if (actualWidth > maxSize || actualHeight > maxSize) { logger.warning( "(card unsupported) Attempted to apply texture with size bigger than max texture size [" + maxSize + "]: " + image.getWidth() + " x " + image.getHeight()); } int w = actualWidth; if (needsPowerOfTwo) { w = MathUtils.nearestPowerOfTwo(actualWidth); } if (w > maxSize) { w = maxSize; } int h = actualHeight; if (needsPowerOfTwo) { h = MathUtils.nearestPowerOfTwo(actualHeight); } if (h > maxSize) { h = maxSize; } logger.warning("Rescaling image to " + w + " x " + h + " !!!"); // must rescale image to get "top" mipmap texture image final int pixFormat = LwjglTextureUtil.getGLPixelFormat(image.getDataFormat()); final int pixDataType = LwjglTextureUtil.getGLPixelDataType(image.getDataType()); final int bpp = ImageUtils.getPixelByteSize(image.getDataFormat(), image.getDataType()); final ByteBuffer scaledImage = BufferUtils.createByteBuffer((w + 4) * h * bpp); final int error = MipMap.gluScaleImage(pixFormat, actualWidth, actualHeight, pixDataType, image.getData(0), w, h, pixDataType, scaledImage); if (error != 0) { Util.checkGLError(); } image.setWidth(w); image.setHeight(h); image.setData(scaledImage); } if (!texture.getMinificationFilter().usesMipMapLevels() && !texture.getTextureStoreFormat().isCompressed()) { // Load textures which do not need mipmap auto-generating and // which aren't using compressed images. switch (texture.getType()) { case TwoDimensional: // ensure the buffer is ready for reading image.getData(0).rewind(); // send top level to card GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), image.getWidth(), image.getHeight(), hasBorder ? 1 : 0, LwjglTextureUtil.getGLPixelFormat(image.getDataFormat()), LwjglTextureUtil.getGLPixelDataType(image.getDataType()), image.getData(0)); break; case OneDimensional: // ensure the buffer is ready for reading image.getData(0).rewind(); // send top level to card GL11.glTexImage1D(GL11.GL_TEXTURE_1D, 0, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), image.getWidth(), hasBorder ? 1 : 0, LwjglTextureUtil.getGLPixelFormat(image.getDataFormat()), LwjglTextureUtil.getGLPixelDataType(image.getDataType()), image.getData(0)); break; case ThreeDimensional: if (caps.isTexture3DSupported()) { // concat data into single buffer: int dSize = 0; int count = 0; ByteBuffer data = null; for (int x = 0; x < image.getData().size(); x++) { if (image.getData(x) != null) { data = image.getData(x); dSize += data.limit(); count++; } } // reuse buffer if we can. if (count != 1) { data = BufferUtils.createByteBuffer(dSize); for (int x = 0; x < image.getData().size(); x++) { if (image.getData(x) != null) { data.put(image.getData(x)); } } // ensure the buffer is ready for reading data.flip(); } // send top level to card GL12.glTexImage3D(GL12.GL_TEXTURE_3D, 0, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), image.getWidth(), image.getHeight(), image.getDepth(), hasBorder ? 1 : 0, LwjglTextureUtil.getGLPixelFormat(image.getDataFormat()), LwjglTextureUtil.getGLPixelDataType(image.getDataType()), data); } else { logger.warning("This card does not support Texture3D."); } break; case CubeMap: // NOTE: Cubemaps MUST be square, so height is ignored // on purpose. if (caps.isTextureCubeMapSupported()) { for (final TextureCubeMap.Face face : TextureCubeMap.Face.values()) { // ensure the buffer is ready for reading image.getData(face.ordinal()).rewind(); // send top level to card GL11.glTexImage2D(getGLCubeMapFace(face), 0, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), image.getWidth(), image.getWidth(), hasBorder ? 1 : 0, LwjglTextureUtil.getGLPixelFormat(image.getDataFormat()), LwjglTextureUtil.getGLPixelDataType(image.getDataType()), image.getData(face.ordinal())); } } else { logger.warning("This card does not support Cubemaps."); } break; } } else if (texture.getMinificationFilter().usesMipMapLevels() && !image.hasMipmaps() && !texture.getTextureStoreFormat().isCompressed()) { // For textures which need mipmaps auto-generating and which // aren't using compressed images, generate the mipmaps. // A new mipmap builder may be needed to build mipmaps for // compressed textures. if (caps.isAutomaticMipmapsSupported()) { // Flag the card to generate mipmaps GL11.glTexParameteri(getGLType(type), SGISGenerateMipmap.GL_GENERATE_MIPMAP_SGIS, GL11.GL_TRUE); } switch (type) { case TwoDimensional: // ensure the buffer is ready for reading image.getData(0).rewind(); if (caps.isAutomaticMipmapsSupported()) { // send top level to card GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), image.getWidth(), image.getHeight(), hasBorder ? 1 : 0, LwjglTextureUtil.getGLPixelFormat(image.getDataFormat()), LwjglTextureUtil.getGLPixelDataType(image.getDataType()), image.getData(0)); } else { // send to card GLU.gluBuild2DMipmaps(GL11.GL_TEXTURE_2D, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), image.getWidth(), image.getHeight(), LwjglTextureUtil.getGLPixelFormat(image.getDataFormat()), LwjglTextureUtil.getGLPixelDataType(image.getDataType()), image.getData(0)); } break; case OneDimensional: // ensure the buffer is ready for reading image.getData(0).rewind(); if (caps.isAutomaticMipmapsSupported()) { // send top level to card GL11.glTexImage1D(GL11.GL_TEXTURE_1D, 0, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), image.getWidth(), hasBorder ? 1 : 0, LwjglTextureUtil.getGLPixelFormat(image.getDataFormat()), LwjglTextureUtil.getGLPixelDataType(image.getDataType()), image.getData(0)); } else { // Note: LWJGL's GLU class does not support // gluBuild1DMipmaps. logger.warning( "non-fbo 1d mipmap generation is not currently supported. Use DDS or a non-mipmap minification filter."); return; } break; case ThreeDimensional: if (caps.isTexture3DSupported()) { if (caps.isAutomaticMipmapsSupported()) { // concat data into single buffer: int dSize = 0; int count = 0; ByteBuffer data = null; for (int x = 0; x < image.getData().size(); x++) { if (image.getData(x) != null) { data = image.getData(x); dSize += data.limit(); count++; } } // reuse buffer if we can. if (count != 1) { data = BufferUtils.createByteBuffer(dSize); for (int x = 0; x < image.getData().size(); x++) { if (image.getData(x) != null) { data.put(image.getData(x)); } } // ensure the buffer is ready for reading data.flip(); } // send top level to card GL12.glTexImage3D(GL12.GL_TEXTURE_3D, 0, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), image.getWidth(), image.getHeight(), image.getDepth(), hasBorder ? 1 : 0, LwjglTextureUtil.getGLPixelFormat(image.getDataFormat()), LwjglTextureUtil.getGLPixelDataType(image.getDataType()), data); } else { // Note: LWJGL's GLU class does not support // gluBuild3DMipmaps. logger.warning( "non-fbo 3d mipmap generation is not currently supported. Use DDS or a non-mipmap minification filter."); return; } } else { logger.warning("This card does not support Texture3D."); return; } break; case CubeMap: // NOTE: Cubemaps MUST be square, so height is ignored // on purpose. if (caps.isTextureCubeMapSupported()) { if (caps.isAutomaticMipmapsSupported()) { for (final TextureCubeMap.Face face : TextureCubeMap.Face.values()) { // ensure the buffer is ready for reading image.getData(face.ordinal()).rewind(); // send top level to card GL11.glTexImage2D(getGLCubeMapFace(face), 0, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), image.getWidth(), image.getWidth(), hasBorder ? 1 : 0, LwjglTextureUtil.getGLPixelFormat(image.getDataFormat()), LwjglTextureUtil.getGLPixelDataType(image.getDataType()), image.getData(face.ordinal())); } } else { for (final TextureCubeMap.Face face : TextureCubeMap.Face.values()) { // ensure the buffer is ready for reading image.getData(face.ordinal()).rewind(); // send to card GLU.gluBuild2DMipmaps(getGLCubeMapFace(face), LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), image.getWidth(), image.getWidth(), LwjglTextureUtil.getGLPixelFormat(image.getDataFormat()), LwjglTextureUtil.getGLPixelDataType(image.getDataType()), image.getData(face.ordinal())); } } } else { logger.warning("This card does not support Cubemaps."); return; } break; } if (texture.getTextureMaxLevel() >= 0) { GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL12.GL_TEXTURE_MAX_LEVEL, texture.getTextureMaxLevel()); } } else { // Here we handle textures that are either compressed or have predefined mipmaps. // Get mipmap data sizes and amount of mipmaps to send to opengl. Then loop through all mipmaps and send // them. int[] mipSizes = image.getMipMapByteSizes(); ByteBuffer data = null; if (type == Type.CubeMap) { if (caps.isTextureCubeMapSupported()) { for (final TextureCubeMap.Face face : TextureCubeMap.Face.values()) { data = image.getData(face.ordinal()); int pos = 0; int max = 1; if (mipSizes == null) { mipSizes = new int[] { data.capacity() }; } else if (texture.getMinificationFilter().usesMipMapLevels()) { max = mipSizes.length; } // set max mip level GL11.glTexParameteri(getGLCubeMapFace(face), GL12.GL_TEXTURE_MAX_LEVEL, max - 1); for (int m = 0; m < max; m++) { final int width = Math.max(1, image.getWidth() >> m); final int height = Math.max(1, image.getHeight() >> m); data.position(pos); data.limit(pos + mipSizes[m]); if (texture.getTextureStoreFormat().isCompressed()) { ARBTextureCompression.glCompressedTexImage2DARB(getGLCubeMapFace(face), m, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), width, height, hasBorder ? 1 : 0, data); } else { GL11.glTexImage2D(getGLCubeMapFace(face), m, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), width, height, hasBorder ? 1 : 0, LwjglTextureUtil.getGLPixelFormat(image.getDataFormat()), LwjglTextureUtil.getGLPixelDataType(image.getDataType()), data); } pos += mipSizes[m]; } } } else { logger.warning("This card does not support CubeMaps."); return; } } else { data = image.getData(0); int pos = 0; int max = 1; if (mipSizes == null) { mipSizes = new int[] { data.capacity() }; } else if (texture.getMinificationFilter().usesMipMapLevels()) { max = mipSizes.length; } // Set max mip level switch (type) { case TwoDimensional: GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL12.GL_TEXTURE_MAX_LEVEL, max - 1); break; case ThreeDimensional: GL11.glTexParameteri(GL12.GL_TEXTURE_3D, GL12.GL_TEXTURE_MAX_LEVEL, max - 1); break; case OneDimensional: GL11.glTexParameteri(GL11.GL_TEXTURE_1D, GL12.GL_TEXTURE_MAX_LEVEL, max - 1); break; } if (type == Type.ThreeDimensional) { if (caps.isTexture3DSupported()) { // concat data into single buffer: int dSize = 0; int count = 0; for (int x = 0; x < image.getData().size(); x++) { if (image.getData(x) != null) { data = image.getData(x); dSize += data.limit(); count++; } } // reuse buffer if we can. if (count != 1) { data = BufferUtils.createByteBuffer(dSize); for (int x = 0; x < image.getData().size(); x++) { if (image.getData(x) != null) { data.put(image.getData(x)); } } // ensure the buffer is ready for reading data.flip(); } } else { logger.warning("This card does not support Texture3D."); return; } } for (int m = 0; m < max; m++) { final int width = Math.max(1, image.getWidth() >> m); final int height = Math.max(1, image.getHeight() >> m); data.position(pos); data.limit(pos + mipSizes[m]); switch (type) { case TwoDimensional: if (texture.getTextureStoreFormat().isCompressed()) { ARBTextureCompression.glCompressedTexImage2DARB(GL11.GL_TEXTURE_2D, m, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), width, height, hasBorder ? 1 : 0, data); } else { GL11.glTexImage2D(GL11.GL_TEXTURE_2D, m, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), width, height, hasBorder ? 1 : 0, LwjglTextureUtil.getGLPixelFormat(image.getDataFormat()), LwjglTextureUtil.getGLPixelDataType(image.getDataType()), data); } break; case OneDimensional: if (texture.getTextureStoreFormat().isCompressed()) { ARBTextureCompression.glCompressedTexImage1DARB(GL11.GL_TEXTURE_1D, m, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), width, hasBorder ? 1 : 0, data); } else { GL11.glTexImage1D(GL11.GL_TEXTURE_1D, m, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), width, hasBorder ? 1 : 0, LwjglTextureUtil.getGLPixelFormat(image.getDataFormat()), LwjglTextureUtil.getGLPixelDataType(image.getDataType()), data); } break; case ThreeDimensional: final int depth = Math.max(1, image.getDepth() >> m); // already checked for support above... if (texture.getTextureStoreFormat().isCompressed()) { ARBTextureCompression.glCompressedTexImage3DARB(GL12.GL_TEXTURE_3D, m, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), width, height, depth, hasBorder ? 1 : 0, data); } else { GL12.glTexImage3D(GL12.GL_TEXTURE_3D, m, LwjglTextureUtil.getGLInternalFormat(texture.getTextureStoreFormat()), width, height, depth, hasBorder ? 1 : 0, LwjglTextureUtil.getGLPixelFormat(image.getDataFormat()), LwjglTextureUtil.getGLPixelDataType(image.getDataType()), data); } break; } pos += mipSizes[m]; } } if (data != null) { data.clear(); } } } }
From source file:com.ardor3d.util.lwjgl.LwjglTextureUpdater.java
License:Open Source License
public static void updateTexture(final Texture texture, final ByteBuffer data, final int w, final int h, final Format format) { final int dataFormat = LwjglTextureUtil.getGLDataFormat(format); final int pixelFormat = LwjglTextureUtil.getGLPixelFormat(format); idBuff.clear();/*w w w .ja va 2s .c o m*/ GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D, idBuff); final int oldTex = idBuff.get(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getTextureId()); GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1); if (glTexSubImage2DSupported) { GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, w, h, pixelFormat, GL11.GL_UNSIGNED_BYTE, data); try { Util.checkGLError(); } catch (final OpenGLException e) { glTexSubImage2DSupported = false; updateTexture(texture, data, w, h, format); } } else { GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, dataFormat, w, h, 0, pixelFormat, GL11.GL_UNSIGNED_BYTE, data); } GL11.glBindTexture(GL11.GL_TEXTURE_2D, oldTex); }
From source file:com.auroraengine.opengl.GLTexture.java
License:Open Source License
@Override public void update() throws GLException { if (tex_ref != 0) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, tex_ref); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, min_filter); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, mag_filter); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, wrap_s); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, wrap_t); if (image_modified) { ByteBuffer bb = ByteBuffer.allocateDirect(4 * img.getWidth() * img.getHeight()); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL12.GL_BGRA, img.getWidth(), img.getHeight(), 0, GL12.GL_BGRA, GL11.GL_UNSIGNED_BYTE, bb); // TODO: Redirect images to buffers }/*from w ww . j av a 2s . co m*/ } }
From source file:com.badlogic.gdx.backends.jglfw.JglfwGL20.java
License:Apache License
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer pixels) { if (pixels == null) GL11.glTexImage2D(target, level, internalFormat, width, height, border, format, type, (ByteBuffer) null); else if (pixels instanceof ByteBuffer) GL11.glTexImage2D(target, level, internalFormat, width, height, border, format, type, (ByteBuffer) pixels); else if (pixels instanceof ShortBuffer) GL11.glTexImage2D(target, level, internalFormat, width, height, border, format, type, (ShortBuffer) pixels); else if (pixels instanceof IntBuffer) GL11.glTexImage2D(target, level, internalFormat, width, height, border, format, type, (IntBuffer) pixels); else if (pixels instanceof FloatBuffer) GL11.glTexImage2D(target, level, internalFormat, width, height, border, format, type, (FloatBuffer) pixels); else if (pixels instanceof DoubleBuffer) GL11.glTexImage2D(target, level, internalFormat, width, height, border, format, type, (DoubleBuffer) pixels); else//from w w w . j a v a 2s. com throw new GdxRuntimeException("Can't use " + pixels.getClass().getName() + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL"); }