List of usage examples for org.lwjgl.opengl GL11 glPopAttrib
public static native void glPopAttrib();
From source file:forestry.apiculture.render.ParticleRenderer.java
License:Open Source License
private synchronized void render(float partialTicks) { Minecraft.getMinecraft().mcProfiler.startSection(name + "-render"); float rotationX = ActiveRenderInfo.rotationX; float rotationZ = ActiveRenderInfo.rotationZ; float rotationYZ = ActiveRenderInfo.rotationYZ; float rotationXY = ActiveRenderInfo.rotationXY; float rotationXZ = ActiveRenderInfo.rotationXZ; EntityLivingBase player = Minecraft.getMinecraft().renderViewEntity; EntityFX.interpPosX = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTicks; EntityFX.interpPosY = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks; EntityFX.interpPosZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks; // bind the texture Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture); // save the old gl state GL11.glPushAttrib(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // gl states/settings for drawing GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDepthMask(false);/* ww w . j a v a 2 s . co m*/ GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glAlphaFunc(GL11.GL_GREATER, 0.003921569F); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); for (EntityFX particle : particles) { tessellator.setBrightness(particle.getBrightnessForRender(partialTicks)); particle.renderParticle(tessellator, partialTicks, rotationX, rotationXZ, rotationZ, rotationYZ, rotationXY); } tessellator.draw(); // restore previous gl state GL11.glPopAttrib(); Minecraft.getMinecraft().mcProfiler.endSection(); }
From source file:forestry.core.gui.GuiForestry.java
License:Open Source License
@Override protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { GL11.glPushAttrib(GL11.GL_ENABLE_BIT); RenderHelper.enableGUIStandardItemLighting(); GL11.glDisable(GL11.GL_LIGHTING);/*from w w w .j a va 2s.c o m*/ GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glPushMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glEnable(GL12.GL_RESCALE_NORMAL); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240 / 1.0F, 240 / 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); ledgerManager.drawTooltips(mouseX, mouseY); InventoryPlayer playerInv = mc.thePlayer.inventory; if (playerInv.getItemStack() == null) { drawToolTips(widgetManager.widgets, mouseX, mouseY); drawToolTips(buttonList, mouseX, mouseY); drawToolTips(inventorySlots.inventorySlots, mouseX, mouseY); } GL11.glPopMatrix(); GL11.glPopAttrib(); }
From source file:forestry.core.gui.GuiForestry.java
License:Open Source License
@Override protected void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); bindTexture(textureFile);//from ww w . jav a2s . c om int x = (width - xSize) / 2; int y = (height - ySize) / 2; drawTexturedModalRect(x, y, 0, 0, xSize, ySize); int left = this.guiLeft; int top = this.guiTop; GL11.glPushAttrib(GL11.GL_ENABLE_BIT); RenderHelper.enableGUIStandardItemLighting(); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glPushMatrix(); GL11.glTranslatef(left, top, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glEnable(GL12.GL_RESCALE_NORMAL); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240 / 1.0F, 240 / 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); drawWidgets(); GL11.glPopMatrix(); GL11.glPopAttrib(); bindTexture(textureFile); }
From source file:forestry.core.gui.GuiForestry.java
License:Open Source License
public void drawItemStack(ItemStack stack, int xPos, int yPos) { GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_DEPTH_TEST);//from w ww . j a v a2 s . c o m GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); RenderHelper.enableGUIStandardItemLighting(); GL11.glTranslatef(0.0F, 0.0F, 32.0F); this.zLevel = 100.0F; itemRender.zLevel = 100.0F; FontRenderer font = null; if (stack != null) { font = stack.getItem().getFontRenderer(stack); } if (font == null) { font = fontRendererObj; } itemRender.renderItemAndEffectIntoGUI(font, this.mc.getTextureManager(), stack, xPos, yPos); itemRender.renderItemOverlayIntoGUI(font, this.mc.getTextureManager(), stack, xPos, yPos); this.zLevel = 0.0F; itemRender.zLevel = 0.0F; RenderHelper.disableStandardItemLighting(); GL11.glPopAttrib(); }
From source file:forestry.core.gui.widgets.TankWidget.java
License:Open Source License
@Override public void draw(int startX, int startY) { StandardTank tank = getTank();/* w w w . j a va 2 s .c om*/ if (tank == null) { return; } FluidStack contents = tank.getFluid(); if (contents == null || contents.amount <= 0 || contents.getFluid() == null) { return; } IIcon liquidIcon = contents.getFluid().getIcon(contents); if (liquidIcon == null) { return; } int squaled = (contents.amount * height) / getTank().getCapacity(); Proxies.common.bindTexture(SpriteSheet.BLOCKS); int start = 0; GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glDisable(GL11.GL_LIGHTING); GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0F); while (true) { int x; if (squaled > 16) { x = 16; squaled -= 16; } else { x = squaled; squaled = 0; } manager.gui.drawTexturedModelRectFromIcon(startX + xPos, startY + yPos + height - x - start, liquidIcon, 16, 16 - (16 - x)); start = start + 16; if (x == 0 || squaled == 0) { break; } } Proxies.common.bindTexture(manager.gui.textureFile); manager.gui.drawTexturedModalRect(startX + xPos, startY + yPos, overlayTexX, overlayTexY, 16, 60); GL11.glPopAttrib(); }
From source file:forestry.core.render.CrateRenderingHandler.java
License:Open Source License
private void render(ItemRenderType type, ItemStack stack) { GL11.glPushMatrix();//from w w w . j av a2 s .com GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); IIcon crateTexture = stack.getIconIndex(); renderItem.renderIcon(0, 0, crateTexture, 16, 16); ItemStack contained = getContainedFromCrate(stack); if (contained != null) { int meta = contained.getItemDamage(); float scale = 0.5f; GL11.glScalef(scale, scale, 1); GL11.glTranslatef(6f, 8f, 0); if (type == ItemRenderType.ENTITY) { GL11.glTranslatef(0, 0, -0.1f); } if (contained.getItem() instanceof ItemBlock) { GL11.glScalef(16f, 16f, 1f); GL11.glTranslatef(1f, 1f, 0.1f); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); renderIn3D(contained); } else { for (int pass = 0; pass < contained.getItem().getRenderPasses(meta); ++pass) { IIcon containedTexture = contained.getItem().getIconFromDamageForRenderPass(meta, pass); if (containedTexture == null) { continue; } if (renderItem.renderWithColor) { int color = contained.getItem().getColorFromItemStack(contained, pass); float c1 = (float) (color >> 16 & 255) / 255.0F; float c2 = (float) (color >> 8 & 255) / 255.0F; float c3 = (float) (color & 255) / 255.0F; GL11.glColor4f(c1, c2, c3, 1.0F); } renderItem.renderIcon(0, 0, containedTexture, 16, 16); } } } GL11.glPopAttrib(); GL11.glPopMatrix(); }
From source file:forestry.energy.render.RenderEngine.java
License:Open Source License
private void render(TemperatureState state, float progress, ForgeDirection orientation, double x, double y, double z) { GL11.glPushMatrix();//from w ww.j av a 2s . co m GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glColor3f(1, 1, 1); GL11.glTranslatef((float) x, (float) y, (float) z); float step; if (progress > 0.5) { step = 5.99F - (progress - 0.5F) * 2F * 5.99F; } else { step = progress * 2F * 5.99F; } float tfactor = step / 16; float[] angle = { 0, 0, 0 }; float[] translate = { orientation.offsetX, orientation.offsetY, orientation.offsetZ }; switch (orientation) { case EAST: case WEST: case DOWN: angle[2] = angleMap[orientation.ordinal()]; break; case SOUTH: case NORTH: default: angle[0] = angleMap[orientation.ordinal()]; break; } boiler.rotateAngleX = angle[0]; boiler.rotateAngleY = angle[1]; boiler.rotateAngleZ = angle[2]; trunk.rotateAngleX = angle[0]; trunk.rotateAngleY = angle[1]; trunk.rotateAngleZ = angle[2]; piston.rotateAngleX = angle[0]; piston.rotateAngleY = angle[1]; piston.rotateAngleZ = angle[2]; extension.rotateAngleX = angle[0]; extension.rotateAngleY = angle[1]; extension.rotateAngleZ = angle[2]; float factor = (float) (1.0 / 16.0); Proxies.common.bindTexture(textures[Textures.BASE.ordinal()]); boiler.render(factor); Proxies.common.bindTexture(textures[Textures.PISTON.ordinal()]); GL11.glTranslatef(translate[0] * tfactor, translate[1] * tfactor, translate[2] * tfactor); piston.render(factor); GL11.glTranslatef(-translate[0] * tfactor, -translate[1] * tfactor, -translate[2] * tfactor); ResourceLocation texture; switch (state) { case OVERHEATING: texture = textures[Textures.TRUNK_HIGHEST.ordinal()]; break; case RUNNING_HOT: texture = textures[Textures.TRUNK_HIGHER.ordinal()]; break; case OPERATING_TEMPERATURE: texture = textures[Textures.TRUNK_HIGH.ordinal()]; break; case WARMED_UP: texture = textures[Textures.TRUNK_MEDIUM.ordinal()]; break; case COOL: default: texture = textures[Textures.TRUNK_LOW.ordinal()]; break; } Proxies.common.bindTexture(texture); trunk.render(factor); Proxies.common.bindTexture(textures[Textures.EXTENSION.ordinal()]); float chamberf = 2F / 16F; if (step > 0) { for (int i = 0; i <= step + 2; i += 2) { extension.render(factor); GL11.glTranslatef(translate[0] * chamberf, translate[1] * chamberf, translate[2] * chamberf); } } GL11.glPopAttrib(); GL11.glPopMatrix(); }
From source file:forestry.farming.render.FarmItemRenderer.java
License:Open Source License
private void renderFarmBlock(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ) { GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_DEPTH_TEST);//from ww w. ja v a2s .c o m GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); Tessellator tessellator = Tessellator.instance; BlockFarm block = (BlockFarm) StackUtils.getBlock(item); if (block == null) { return; } block.setBlockBoundsForItemRender(); render.setRenderBoundsFromBlock(block); EnumFarmBlock type = EnumFarmBlock.getFromCompound(item.getTagCompound()); GL11.glTranslatef(translateX, translateY, translateZ); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1F, 0.0F); render.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(type, 0, item.getItemDamage())); render.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getOverlayTextureForBlock(0, item.getItemDamage())); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); render.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(type, 1, item.getItemDamage())); render.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getOverlayTextureForBlock(1, item.getItemDamage())); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1F); render.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(type, 2, item.getItemDamage())); render.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getOverlayTextureForBlock(2, item.getItemDamage())); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); render.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(type, 3, item.getItemDamage())); render.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getOverlayTextureForBlock(3, item.getItemDamage())); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1F, 0.0F, 0.0F); render.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(type, 4, item.getItemDamage())); render.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getOverlayTextureForBlock(4, item.getItemDamage())); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); render.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(type, 5, item.getItemDamage())); render.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getOverlayTextureForBlock(5, item.getItemDamage())); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); GL11.glPopAttrib(); }
From source file:forestry.lepidopterology.render.ButterflyItemRenderer.java
License:Open Source License
private void renderButterflyItem(IButterfly butterfly, float translateX, float translateY, float translateZ) { float yaw = 1; float pitch = 1; GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_LIGHTING);/*from ww w . j a v a 2 s . co m*/ GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glPushMatrix(); if (RenderItem.renderInFrame) { //GL11.glScalef(-2.0f, 2.0f, 2.0f); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(1.1f, 1f, 1f); GL11.glTranslatef(0, -0.7f, 0.2f); entity.renderYawOffset = 0; entity.rotationYaw = 0; entity.rotationPitch = 0; entity.rotationYawHead = entity.rotationYaw; RenderManager.instance.renderEntityWithPosYaw(entity, 0.0D, 0.0D, 0.0D, 0.0F, 1.0f); } else { GL11.glTranslatef(translateX, translateY, translateZ); GL11.glScalef(-2.0f, 2.0f, 2.0f); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-((float) Math.atan((double) (pitch / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F); entity.renderYawOffset = (float) Math.atan((double) (yaw / 40.0F)) * 20.0F; entity.rotationYaw = (float) Math.atan((double) (yaw / 40.0F)) * 40.0F; entity.rotationPitch = -((float) Math.atan((double) (pitch / 40.0F))) * 20.0F; entity.rotationYawHead = entity.rotationYaw; RenderManager.instance.renderEntityWithPosYaw(entity, 0.0D, 0.0D, 0.0D, 0.0F, getWingYaw(butterfly)); } GL11.glPopMatrix(); RenderHelper.disableStandardItemLighting(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit); GL11.glDisable(GL11.GL_TEXTURE_2D); OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit); GL11.glPopAttrib(); }
From source file:forestry.lepidopterology.render.ButterflyItemRenderer.java
License:Open Source License
private void renderButterflyInInventory(IButterfly butterfly) { GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_LIGHTING);/* w w w . j a v a 2 s . co m*/ GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_COLOR_MATERIAL); RenderHelper.enableStandardItemLighting(); GL11.glPushMatrix(); GL11.glTranslatef(0f, -0.75f, 0f); GL11.glScalef(-2.0f, 2.0f, 2.0f); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-35.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(1.1f, 1f, 1f); entity.renderYawOffset = 0; entity.rotationYaw = 0; entity.rotationPitch = 0; entity.rotationYawHead = entity.rotationYaw; RenderManager.instance.renderEntityWithPosYaw(entity, 0.0D, 0.0D, 0.0D, 0.0F, getWingYaw(butterfly)); GL11.glPopMatrix(); RenderHelper.disableStandardItemLighting(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit); GL11.glDisable(GL11.GL_TEXTURE_2D); OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit); GL11.glPopAttrib(); }