Example usage for org.lwjgl.opengl GL11 glLoadMatrixf

List of usage examples for org.lwjgl.opengl GL11 glLoadMatrixf

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glLoadMatrixf.

Prototype

public static void glLoadMatrixf(@NativeType("GLfloat const *") float[] m) 

Source Link

Document

Array version of: #glLoadMatrixf LoadMatrixf

Usage

From source file:com.dinasgames.engine.graphics.GL.java

public static void loadMatrix(float[] matrix) {

    //if(true){return;}

    if (version >= 11) {
        FloatBuffer buffer = BufferUtils.createFloatBuffer(matrix.length);
        for (int i = 0; i < matrix.length; i++) {
            buffer.put(matrix[i]);/*w ww  .j  a  v a2  s. c om*/
        }
        buffer.flip();
        GL11.glLoadMatrixf(buffer);
        return;
    }

}

From source file:com.timvisee.voxeltex.architecture.gameobject.GameObject.java

License:Open Source License

/**
 * Prepare and start the drawing process.
 *//* w  w  w  .ja  va2s.c  om*/
private synchronized void drawStart() {
    // Do not use the cached view matrix in multiple places at the same time
    synchronized (viewMatrixCache) {
        // Combine the world camera and game object matrix to construct the view matrix
        getTransform().addWorldMatrix(MainCamera.createCameraViewMatrix(viewMatrixCache));

        // Load the matrix to the GPU
        GL11.glLoadMatrixf(viewMatrixCache.get(fb));
    }
}

From source file:net.smert.frameworkgl.opengl.OpenGL1.java

License:Apache License

public OpenGL1 loadMatrix(FloatBuffer matrix) {
    GL11.glLoadMatrixf(matrix);
    return this;
}