Example usage for org.lwjgl.opengl GL11 glHint

List of usage examples for org.lwjgl.opengl GL11 glHint

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glHint.

Prototype

public static void glHint(@NativeType("GLenum") int target, @NativeType("GLenum") int hint) 

Source Link

Document

Certain aspects of GL behavior, when there is room for variation, may be controlled with this function.

Usage

From source file:playn.java.JavaGL20.java

License:Apache License

@Override
public void glHint(int target, int mode) {
    GL11.glHint(target, mode);
}

From source file:processing.lwjgl.PLWJGL.java

License:Open Source License

public void hint(int target, int hint) {
    GL11.glHint(target, hint);
}

From source file:processing.opengl.PLWJGL.java

License:Open Source License

@Override
public void hint(int target, int hint) {
    GL11.glHint(target, hint);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glHint(int a, int b) {
    GL11.glHint(a, b);
}

From source file:tk.jacklin213.voxelgale.rendering.BasicRenderer.java

License:Apache License

private void initGL() {
    GL11.glEnable(GL11.GL_TEXTURE_2D);/*from   w  ww  .j ava2s  .  c  om*/
    GL11.glShadeModel(GL11.GL_SMOOTH);
    GL11.glClearColor(0, 0, 0, 0);
    GL11.glClearDepth(1);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glDepthFunc(GL11.GL_LEQUAL);

    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glLoadIdentity();

    GLU.gluPerspective(45, (float) displayMode.getWidth() / (float) displayMode.getHeight(), 0.1f, 100);
    GL11.glMatrixMode(GL11.GL_MODELVIEW);
    GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST);
}

From source file:uk.co.hexeption.darkforge.utils.render.GLUtils.java

License:Open Source License

public static void enableGL2D() {

    GL11.glDisable(GL11.GL_DEPTH_TEST);/*from ww  w.  j  a va  2s.co m*/
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glDepthMask(true);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);
    GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
    GL11.glHint(GL11.GL_POLYGON_SMOOTH_HINT, GL11.GL_NICEST);
}

From source file:uk.co.hexeption.darkforge.utils.render.GLUtils.java

License:Open Source License

public static void disableGL2D() {

    GL11.glEnable(GL11.GL_TEXTURE_2D);//  ww  w. j  av  a 2  s . c  o m
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_DONT_CARE);
    GL11.glHint(GL11.GL_POLYGON_SMOOTH_HINT, GL11.GL_DONT_CARE);
}