Example usage for org.lwjgl.opengl GL11 glEnable

List of usage examples for org.lwjgl.opengl GL11 glEnable

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glEnable.

Prototype

public static void glEnable(@NativeType("GLenum") int target) 

Source Link

Document

Enables the specified OpenGL state.

Usage

From source file:com.kodehawa.gui.api.render.ModGuiUtils.java

License:Open Source License

/**
 * Sideways gradient quad/*from   www.  j ava2s.co  m*/
 * 
 * @param x
 * @param y
 * @param x2
 * @param y2
 * @param col1
 * @param col2
 */
public static void drawSideGradientRect(float x, float y, float x2, float y2, int col1, int col2) {
    float f = ((col1 >> 24) & 0xFF) / 255F;
    float f1 = ((col1 >> 16) & 0xFF) / 255F;
    float f2 = ((col1 >> 8) & 0xFF) / 255F;
    float f3 = (col1 & 0xFF) / 255F;

    float f4 = ((col2 >> 24) & 0xFF) / 255F;
    float f5 = ((col2 >> 16) & 0xFF) / 255F;
    float f6 = ((col2 >> 8) & 0xFF) / 255F;
    float f7 = (col2 & 0xFF) / 255F;

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);
    GL11.glShadeModel(GL11.GL_SMOOTH);

    GL11.glPushMatrix();
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glColor4f(f1, f2, f3, f);
    GL11.glVertex2d(x2, y);

    GL11.glColor4f(f5, f6, f7, f4);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x, y2);

    GL11.glColor4f(f1, f2, f3, f);
    GL11.glVertex2d(x2, y2);
    GL11.glEnd();
    GL11.glPopMatrix();

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glShadeModel(GL11.GL_FLAT);
}

From source file:com.kodehawa.gui.api.render.ModGuiUtils.java

License:Open Source License

/**
 * Bordered quad//from  ww  w  .ja  v  a  2s.  c  om
 * 
 * @param x
 * @param y
 * @param x2
 * @param y2
 * @param l1
 * @param col1
 * @param col2
 */
public static void drawBorderedRect(int x, int y, int x2, int y2, float l1, int col1, int col2) {
    drawRect(x, y, x2, y2, col2);

    float f = ((col1 >> 24) & 0xFF) / 255F;
    float f1 = ((col1 >> 16) & 0xFF) / 255F;
    float f2 = ((col1 >> 8) & 0xFF) / 255F;
    float f3 = (col1 & 0xFF) / 255F;

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);

    GL11.glPushMatrix();
    GL11.glColor4f(f1, f2, f3, f);
    GL11.glLineWidth(l1);
    GL11.glBegin(GL11.GL_LINES);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glEnd();
    GL11.glPopMatrix();

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
}

From source file:com.kodehawa.gui.api.render.ModGuiUtils.java

License:Open Source License

/**
 * Border of a quad//www . j av a  2s.  c o  m
 * 
 * @param x
 * @param y
 * @param x2
 * @param y2
 * @param l1
 * @param col1
 */
public static void drawHollowBorderedRect(int x, int y, int x2, int y2, float l1, int col1) {
    float f = ((col1 >> 24) & 0xFF) / 255F;
    float f1 = ((col1 >> 16) & 0xFF) / 255F;
    float f2 = ((col1 >> 8) & 0xFF) / 255F;
    float f3 = (col1 & 0xFF) / 255F;

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);

    GL11.glPushMatrix();
    GL11.glColor4f(f1, f2, f3, f);
    GL11.glLineWidth(l1);
    GL11.glBegin(GL11.GL_LINES);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glEnd();
    GL11.glPopMatrix();

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
}

From source file:com.kodehawa.gui.api.render.ModGuiUtils.java

License:Open Source License

/**
 * Gradient rect with a border//from  ww w. j  av a  2s .co m
 * 
 * @param x
 * @param y
 * @param x2
 * @param y2
 * @param l1
 * @param col1
 * @param col2
 * @param col3
 */
public static void drawGradientBorderedRect(int x, int y, int x2, int y2, float l1, int col1, int col2,
        int col3) {
    drawGradientRect(x, y, x2, y2, col2, col3);

    float f = ((col1 >> 24) & 0xFF) / 255F;
    float f1 = ((col1 >> 16) & 0xFF) / 255F;
    float f2 = ((col1 >> 8) & 0xFF) / 255F;
    float f3 = (col1 & 0xFF) / 255F;

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);

    GL11.glPushMatrix();
    GL11.glColor4f(f1, f2, f3, f);
    GL11.glLineWidth(l1);
    GL11.glBegin(GL11.GL_LINES);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glEnd();
    GL11.glPopMatrix();

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
}

From source file:com.kodehawa.gui.api.render.ModGuiUtils.java

License:Open Source License

/**
 * Vertical line//from  w ww  . ja va  2  s . c o  m
 * 
 * @param x
 * @param y
 * @param y2
 * @param l1
 * @param col1
 */
public static void drawVerticalLine(int x, int y, int y2, float l1, int col1) {
    float f = ((col1 >> 24) & 0xFF) / 255F;
    float f1 = ((col1 >> 16) & 0xFF) / 255F;
    float f2 = ((col1 >> 8) & 0xFF) / 255F;
    float f3 = (col1 & 0xFF) / 255F;

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);

    GL11.glPushMatrix();
    GL11.glColor4f(f1, f2, f3, f);
    GL11.glLineWidth(l1);
    GL11.glBegin(GL11.GL_LINES);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x, y2);
    GL11.glEnd();
    GL11.glPopMatrix();

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
}

From source file:com.kodehawa.gui.api.render.ModGuiUtils.java

License:Open Source License

/**
 * Horizontal line//from   www .ja  va2 s . co m
 * 
 * @param x
 * @param x2
 * @param y
 * @param l1
 * @param col1
 */
public static void drawHorizontalLine(int x, int x2, int y, float l1, int col1) {
    float f = ((col1 >> 24) & 0xFF) / 255F;
    float f1 = ((col1 >> 16) & 0xFF) / 255F;
    float f2 = ((col1 >> 8) & 0xFF) / 255F;
    float f3 = (col1 & 0xFF) / 255F;

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);

    GL11.glPushMatrix();
    GL11.glColor4f(f1, f2, f3, f);
    GL11.glLineWidth(l1);
    GL11.glBegin(GL11.GL_LINES);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x2, y);
    GL11.glEnd();
    GL11.glPopMatrix();

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
}

From source file:com.kodehawa.gui.api.render.ModGuiUtils.java

License:Open Source License

/**
 * Diagonal line?//from  w w w  .j a  va2 s. c  om
 * 
 * @param x
 * @param x2
 * @param y
 * @param l1
 * @param col1
 */
public static void drawDiagonalLine(int x, int x2, int y, float l1, int col1) {
    float f = ((col1 >> 24) & 0xFF) / 255F;
    float f1 = ((col1 >> 16) & 0xFF) / 255F;
    float f2 = ((col1 >> 8) & 0xFF) / 255F;
    float f3 = (col1 & 0xFF) / 255F;

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);

    GL11.glPushMatrix();
    GL11.glColor4f(f1, f2, f3, f);
    GL11.glLineWidth(l1);
    GL11.glBegin(GL11.GL_LINES);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(y, x2);
    GL11.glEnd();
    GL11.glPopMatrix();

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
}

From source file:com.kodehawa.gui.api.render.ModGuiUtils.java

License:Open Source License

/**
 * Quad drawn with Tessellator.java/*  w w  w  .j a v a 2 s . c  om*/
 * 
 * @param i
 * @param j
 * @param k
 * @param l
 * @param i1
 */
public static void dr(double i, double j, double k, double l, int i1) {
    if (i < k) {
        double j1 = i;
        i = k;
        k = j1;
    }
    if (j < l) {
        double k1 = j;
        j = l;
        l = k1;
    }
    float f = ((i1 >> 24) & 0xff) / 255F;
    float f1 = ((i1 >> 16) & 0xff) / 255F;
    float f2 = ((i1 >> 8) & 0xff) / 255F;
    float f3 = (i1 & 0xff) / 255F;
    Tessellator tessellator = Tessellator.instance;
    GL11.glEnable(3042);
    GL11.glDisable(3553);
    GL11.glBlendFunc(770, 771);
    GL11.glColor4f(f1, f2, f3, f);
    tessellator.startDrawingQuads();
    tessellator.addVertex(i, l, 0.0D);
    tessellator.addVertex(k, l, 0.0D);
    tessellator.addVertex(k, j, 0.0D);
    tessellator.addVertex(i, j, 0.0D);
    tessellator.draw();
    GL11.glEnable(3553);
    GL11.glDisable(3042);
}

From source file:com.kodehawa.gui.api.render.ModGuiUtils.java

License:Open Source License

/**
 * Border of a circle//from   ww w.  jav  a  2 s . c  o  m
 * 
 * @param x
 * @param y
 * @param r
 * @param c
 */
public static void drawCircle(int x, int y, double r, int c) {
    float f = ((c >> 24) & 0xff) / 255F;
    float f1 = ((c >> 16) & 0xff) / 255F;
    float f2 = ((c >> 8) & 0xff) / 255F;
    float f3 = (c & 0xff) / 255F;
    GL11.glEnable(3042 /* GL_BLEND */);
    GL11.glDisable(3553 /* GL_TEXTURE_2D */);
    GL11.glEnable(2848 /* GL_LINE_SMOOTH */);
    GL11.glBlendFunc(770, 771);
    GL11.glColor4f(f1, f2, f3, f);
    GL11.glBegin(2 /* GL_LINE_LOOP */);
    for (int i = 0; i <= 360; i++) {
        double x2 = Math.sin(((i * 3.141526D) / 180)) * r;
        double y2 = Math.cos(((i * 3.141526D) / 180)) * r;
        GL11.glVertex2d(x + x2, y + y2);
    }
    GL11.glEnd();
    GL11.glDisable(2848 /* GL_LINE_SMOOTH */);
    GL11.glEnable(3553 /* GL_TEXTURE_2D */);
    GL11.glDisable(3042 /* GL_BLEND */);
}

From source file:com.kodehawa.gui.api.render.ModGuiUtils.java

License:Open Source License

/**
 * Circle/*w w w.j  a va2 s . co m*/
 * 
 * @param x
 * @param y
 * @param r
 * @param c
 */
public static void drawFilledCircle(int x, int y, double r, int c) {
    float f = ((c >> 24) & 0xff) / 255F;
    float f1 = ((c >> 16) & 0xff) / 255F;
    float f2 = ((c >> 8) & 0xff) / 255F;
    float f3 = (c & 0xff) / 255F;
    GL11.glEnable(3042 /* GL_BLEND */);
    GL11.glDisable(3553 /* GL_TEXTURE_2D */);
    GL11.glEnable(2848 /* GL_LINE_SMOOTH */);
    GL11.glBlendFunc(770, 771);
    GL11.glColor4f(f1, f2, f3, f);
    GL11.glBegin(6 /* GL_TRIANGLE_FAN */);
    for (int i = 0; i <= 360; i++) {
        double x2 = Math.sin(((i * 3.141526D) / 180)) * r;
        double y2 = Math.cos(((i * 3.141526D) / 180)) * r;
        GL11.glVertex2d(x + x2, y + y2);
    }
    GL11.glEnd();
    GL11.glDisable(2848 /* GL_LINE_SMOOTH */);
    GL11.glEnable(3553 /* GL_TEXTURE_2D */);
    GL11.glDisable(3042 /* GL_BLEND */);
}