List of usage examples for org.lwjgl.opengl GL11 glEnable
public static void glEnable(@NativeType("GLenum") int target)
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void drawStrip(int x, int y, float width, double angle, float points, float radius, int color) { GL11.glPushMatrix();/*from w w w . j ava2s .c o m*/ float f1 = (float) (color >> 24 & 255) / 255.0F; float f2 = (float) (color >> 16 & 255) / 255.0F; float f3 = (float) (color >> 8 & 255) / 255.0F; float f4 = (float) (color & 255) / 255.0F; GL11.glTranslatef(x, y, 0); GL11.glColor4f(f2, f3, f4, f1); GL11.glLineWidth(width); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST); GL11.glEnable(GL13.GL_MULTISAMPLE); if (angle > 0) { GL11.glBegin(GL11.GL_LINE_STRIP); for (int i = 0; i < angle; i++) { float a = (float) (i * (angle * Math.PI / points)); float xc = (float) (Math.cos(a) * radius); float yc = (float) (Math.sin(a) * radius); GL11.glVertex2f(xc, yc); } GL11.glEnd(); } if (angle < 0) { GL11.glBegin(GL11.GL_LINE_STRIP); for (int i = 0; i > angle; i--) { float a = (float) (i * (angle * Math.PI / points)); float xc = (float) (Math.cos(a) * -radius); float yc = (float) (Math.sin(a) * -radius); GL11.glVertex2f(xc, yc); } GL11.glEnd(); } GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL13.GL_MULTISAMPLE); GL11.glDisable(GL11.GL_MAP1_VERTEX_3); GL11.glPopMatrix(); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void drawCircle(float cx, float cy, float r, int num_segments, int c) { GL11.glScalef(0.5F, 0.5F, 0.5F);//from w w w . j a v a 2 s .com r *= 2; cx *= 2; cy *= 2; float f = (float) (c >> 24 & 0xff) / 255F; float f1 = (float) (c >> 16 & 0xff) / 255F; float f2 = (float) (c >> 8 & 0xff) / 255F; float f3 = (float) (c & 0xff) / 255F; float theta = (float) (2 * 3.1415926 / (num_segments)); float p = (float) Math.cos(theta);//calculate the sine and cosine float s = (float) Math.sin(theta); float t; GL11.glColor4f(f1, f2, f3, f); float x = r; float y = 0;//start at angle = 0 GL11.glEnable(3042); GL11.glDisable(3553); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glBlendFunc(770, 771); GL11.glBegin(GL11.GL_LINE_LOOP); for (int ii = 0; ii < num_segments; ii++) { GL11.glVertex2f(x + cx, y + cy);//final vertex vertex //rotate the stuff t = x; x = p * x - s * y; y = s * t + p * y; } GL11.glEnd(); GL11.glEnable(3553); GL11.glDisable(3042); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glScalef(2F, 2F, 2F); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void drawFullCircle(int cx, int cy, double r, int c) { GL11.glScalef(0.5F, 0.5F, 0.5F);/*from w ww . j a v a2 s . co m*/ r *= 2; cx *= 2; cy *= 2; float f = (float) (c >> 24 & 0xff) / 255F; float f1 = (float) (c >> 16 & 0xff) / 255F; float f2 = (float) (c >> 8 & 0xff) / 255F; float f3 = (float) (c & 0xff) / 255F; GL11.glEnable(3042); GL11.glDisable(3553); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glBlendFunc(770, 771); GL11.glColor4f(f1, f2, f3, f); GL11.glBegin(GL11.GL_TRIANGLE_FAN); for (int i = 0; i <= 360; i++) { double x = Math.sin((i * Math.PI / 180)) * r; double y = Math.cos((i * Math.PI / 180)) * r; GL11.glVertex2d(cx + x, cy + y); } GL11.glEnd(); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glEnable(3553); GL11.glDisable(3042); GL11.glScalef(2F, 2F, 2F); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void drawESP(double d, double d1, double d2, double r, double b, double g) { GL11.glPushMatrix();/*from w ww .j a va 2s.c o m*/ GL11.glEnable(3042); GL11.glBlendFunc(770, 771); GL11.glLineWidth(1.5F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glLineWidth(1.0F); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glDisable(2929); GL11.glDepthMask(false); GL11.glColor4d(r, g, b, 0.1825F); drawColorBox(new AxisAlignedBB(d, d1, d2, d + 1.0, d1 + 1.0, d2 + 1.0), 0F, 0F, 0F, 0F); GL11.glColor4d(0, 0, 0, 0.5); drawSelectionBoundingBox(new AxisAlignedBB(d, d1, d2, d + 1.0, d1 + 1.0, d2 + 1.0)); GL11.glLineWidth(2.0F); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(2929); GL11.glDepthMask(true); GL11.glDisable(3042); GL11.glPopMatrix(); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void drawChestESP(double d, double d1, double d2, double r, double b, double g, double length, double length2) { GL11.glPushMatrix();/*w ww . j a va 2 s. c o m*/ GL11.glEnable(3042); GL11.glBlendFunc(770, 771); GL11.glLineWidth(1.5F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glLineWidth(1.0F); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glDisable(2929); GL11.glDepthMask(false); GL11.glColor4d(r, g, b, 0.15); drawColorBox(new AxisAlignedBB(d, d1, d2, d + length2, d1 + 1.0, d2 + length), 0F, 0F, 0F, 0F); GL11.glColor4d(0, 0, 0, 0.5); drawSelectionBoundingBox(new AxisAlignedBB(d, d1, d2, d + length2, d1 + 1.0, d2 + length)); GL11.glLineWidth(2.0F); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(2929); GL11.glDepthMask(true); GL11.glDisable(3042); GL11.glPopMatrix(); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void drawLogoutESP(double d, double d1, double d2, double r, double b, double g) { GL11.glPushMatrix();//from www.j a v a 2 s .c o m GL11.glEnable(3042); GL11.glBlendFunc(770, 771); GL11.glLineWidth(1.5F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glLineWidth(1.0F); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glDisable(2929); GL11.glDepthMask(false); GL11.glColor4d(r, g, b, 0.1825F); drawBoundingBox(new AxisAlignedBB(d, d1, d2, d + 1.0, d1 + 2.0, d2 + 1.0)); GL11.glColor4d(r, g, b, 1.0F); drawOutlinedBoundingBox(new AxisAlignedBB(d, d1, d2, d + 1.0, d1 + 2.0, d2 + 1.0)); GL11.glLineWidth(2.0F); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(2929); GL11.glDepthMask(true); GL11.glDisable(3042); GL11.glPopMatrix(); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void drawLogoutSpotTracer(LogoutSpot l) { try {//from ww w.j a v a 2s . c o m GL11.glPushMatrix(); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(false); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_BLEND); GL11.glLineWidth(1.5F); GL11.glColor3d(l.red, l.green, l.blue); GL11.glBegin(GL11.GL_LINE_LOOP); GL11.glVertex3d(0, 0, 0); GL11.glVertex3d(l.dX + 0.5, l.dY + 0.5, l.dZ + 0.5); GL11.glEnd(); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glPopMatrix(); } catch (Exception e) { } }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void drawWayPointTracer(Waypoint w) { try {/*from w ww . j a v a 2 s .c om*/ GL11.glPushMatrix(); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(false); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_BLEND); GL11.glLineWidth(1.5F); GL11.glColor3d(w.red, w.green, w.blue); GL11.glBegin(GL11.GL_LINE_LOOP); Vec3d eyes = new Vec3d(0, 0, 1).rotatePitch(-(float) Math.toRadians(Wrapper.getPlayer().rotationPitch)) .rotateYaw(-(float) Math.toRadians(Wrapper.getPlayer().rotationYaw)); GL11.glVertex3d(eyes.xCoord, Wrapper.getPlayer().getEyeHeight() + eyes.yCoord, eyes.zCoord); GL11.glVertex3d(w.dX + 0.5, w.dY + 0.5, w.dZ + 0.5); GL11.glEnd(); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glPopMatrix(); } catch (Exception e) { } }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void drawEntityESP(Entity entity, Color c) { GL11.glPushMatrix();/*from w ww.j a v a 2 s. c o m*/ GL11.glBlendFunc(770, 771); GL11.glEnable(GL_BLEND); GL11.glLineWidth(1.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL_DEPTH_TEST); GL11.glDepthMask(false); GL11.glColor4d(c.getRed() / 255f, c.getGreen() / 255f, c.getBlue() / 255f, 0.15F); RenderManager renderManager = Minecraft.getMinecraft().getRenderManager(); drawColorBox( new AxisAlignedBB( entity.boundingBox.minX - 0.05 - entity.posX + (entity.posX - renderManager.renderPosX), entity.boundingBox.minY - entity.posY + (entity.posY - renderManager.renderPosY), entity.boundingBox.minZ - 0.05 - entity.posZ + (entity.posZ - renderManager.renderPosZ), entity.boundingBox.maxX + 0.05 - entity.posX + (entity.posX - renderManager.renderPosX), entity.boundingBox.maxY + 0.1 - entity.posY + (entity.posY - renderManager.renderPosY), entity.boundingBox.maxZ + 0.05 - entity.posZ + (entity.posZ - renderManager.renderPosZ)), 0F, 0F, 0F, 0F); GL11.glColor4d(0, 0, 0, 0.5); drawSelectionBoundingBox(new AxisAlignedBB( entity.boundingBox.minX - 0.05 - entity.posX + (entity.posX - renderManager.renderPosX), entity.boundingBox.minY - entity.posY + (entity.posY - renderManager.renderPosY), entity.boundingBox.minZ - 0.05 - entity.posZ + (entity.posZ - renderManager.renderPosZ), entity.boundingBox.maxX + 0.05 - entity.posX + (entity.posX - renderManager.renderPosX), entity.boundingBox.maxY + 0.1 - entity.posY + (entity.posY - renderManager.renderPosY), entity.boundingBox.maxZ + 0.05 - entity.posZ + (entity.posZ - renderManager.renderPosZ))); GL11.glLineWidth(2.0F); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL_DEPTH_TEST); GL11.glDepthMask(true); GL11.glDisable(GL_BLEND); GL11.glPopMatrix(); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void drawPlayerESP(double d, double d1, double d2, EntityPlayer ep, double e, double f) { if (!(ep instanceof EntityPlayerSP)) { GL11.glPushMatrix();// w w w. j a v a2 s .com GL11.glEnable(3042); if (Wrapper.getFriends().isFriend(ep.getName())) { GL11.glColor4f(0.0F, 1F, 0.0F, 0.15F); } else { GL11.glColor4f(0.7F, 0.0F, 0.0F, 0.15F); } GL11.glPushMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(false); GL11.glLineWidth(1.0F); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); drawBoundingBox(new AxisAlignedBB(d - f, d1 + 0.1, d2 - f, d + f, d1 + e + 0.25, d2 + f)); if (Wrapper.getFriends().isFriend(ep.getName())) { GL11.glColor4f(0.0F, 1F, 0.0F, 1F); } else { GL11.glColor4f(0.7F, 0.0F, 0.0F, 1F); } drawOutlinedBoundingBox(new AxisAlignedBB(d - f, d1 + 0.1, d2 - f, d + f, d1 + e + 0.25, d2 + f)); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glDisable(3042); GL11.glPopMatrix(); } }