Example usage for org.lwjgl.opengl GL11 glDeleteTextures

List of usage examples for org.lwjgl.opengl GL11 glDeleteTextures

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glDeleteTextures.

Prototype

public static void glDeleteTextures(@NativeType("GLuint const *") int[] textures) 

Source Link

Document

Array version of: #glDeleteTextures DeleteTextures

Usage

From source file:shadowmage.meim.client.gui.GuiTextureElement.java

License:Open Source License

public void allocateTexture() {
    if (openGLTextureNumber > 0) {
        GL11.glDeleteTextures(openGLTextureNumber);
    }/*from   w w  w .  j  av  a2  s  .c o  m*/
    openGLTextureNumber = GL11.glGenTextures();
    this.updateTextureContents(image);
}

From source file:shadowmage.meim.client.texture.TextureManager.java

License:Open Source License

public static void allocateTexture() {
    if (texNum >= 0) {
        GL11.glDeleteTextures(texNum);
    }//  w  w w  .j  a v a2 s.c  om
    texNum = GL11.glGenTextures();
    bindTexture();
    for (int i = 0; i < 256 * 256; i++) {
        dataBuffer.put(i, 0xfffffff);
    }
    dataBuffer.rewind();
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); //GL11.GL_NEAREST);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); //GL11.GL_NEAREST);
    uploadTextureRGBAInts(dataBuffer, 256, 256);//upload empty data to texture so that it is 'valid'?
    resetBoundTexture();
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glDeleteTextures(IntBuffer a) {
    GL11.glDeleteTextures(a);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glDeleteTextures(int a) {
    GL11.glDeleteTextures(a);
}

From source file:wrath.client.graphics.Texture.java

License:Open Source License

/**
 * Don't run this method, instead use {@link #destroyTexture()}!
 */
@Override
public void close() {
    GL11.glDeleteTextures(texID);
}

From source file:zildo.fwk.opengl.Utils.java

License:Open Source License

public static void cleanTexture(int id) {
    GL11.glDeleteTextures(getBufferWithId(id));
}

From source file:zildo.platform.opengl.GLUtils.java

License:Open Source License

public static void cleanTexture(int id) {
    GL11.glDeleteTextures(ZUtils.getBufferWithId(id));
}