List of usage examples for org.lwjgl.opengl GL11 GL_TEXTURE_ENV
int GL_TEXTURE_ENV
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From source file:espresso3d.engine.renderer.E3DGeometryRenderer.java
License:Open Source License
/*********************************/ public void setupTextureUnits(int glTextureID, int detail0TextureID, int detail1TextureID) { ARBMultitexture.glActiveTextureARB(ARBMultitexture.GL_TEXTURE0_ARB); if (glTextureID != -1) { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, glTextureID); /* if(detail0TextureID != -1) {/*from w ww. ja v a 2s .c om*/ GL11.glTexEnvf (GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, ARBTextureEnvCombine.GL_COMBINE_ARB); GL11.glTexEnvf (GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_COMBINE_RGB_ARB, GL11.GL_REPLACE); } else {*/ GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); // } } else GL11.glDisable(GL11.GL_TEXTURE_2D); if (getEngine().getFeatureChecker().getArbMultitextureNumTexUnitsSupported() < 2) return; ARBMultitexture.glActiveTextureARB(ARBMultitexture.GL_TEXTURE1_ARB); if (detail0TextureID != -1) { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, detail0TextureID); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, ARBTextureEnvCombine.GL_COMBINE_ARB); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_COMBINE_RGB_ARB, GL11.GL_ADD); } else GL11.glDisable(GL11.GL_TEXTURE_2D); if (getEngine().getFeatureChecker().getArbMultitextureNumTexUnitsSupported() < 3) return; ARBMultitexture.glActiveTextureARB(ARBMultitexture.GL_TEXTURE2_ARB); if (detail1TextureID != -1) { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, detail1TextureID); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, ARBTextureEnvCombine.GL_COMBINE_ARB); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_COMBINE_RGB_ARB, GL11.GL_ADD); } else GL11.glDisable(GL11.GL_TEXTURE_2D); }
From source file:fr.def.iss.vd2.lib_v3d.element.V3DSprite.java
License:Open Source License
@Override protected void doDisplay(V3DCamera camera) { if (!enableColor) { GL11.glPushAttrib(GL11.GL_CURRENT_BIT); GL11.glColor4f(1, 1, 1, opacity); }// www. java 2s . com GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1f); GL11.glEnable(GL11.GL_ALPHA_TEST); if (disableRotation) { camera.disableRotation(); } float w = 0.5f * size.x * image.getWidth(); float h = 0.5f * size.y * image.getHeight(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getID()); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0.0f, 0.0f); GL11.glVertex3f(-w, -h, 0.0f); GL11.glTexCoord2f(1.0f, 0.0f); GL11.glVertex3f(w, -h, 0.0f); GL11.glTexCoord2f(1.0f, 1.0f); GL11.glVertex3f(w, h, 0.0f); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(-w, h, 0.0f); GL11.glEnd(); if (disableRotation) { camera.enableRotation(); } GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glDisable(GL11.GL_TEXTURE_2D); if (!enableColor) { GL11.glPopAttrib(); } }
From source file:fr.def.iss.vd2.lib_v3d.v3draw.V3DrawReader.java
License:Open Source License
private void enableTexture() { int textureIndex = buffer.getInt(); GL11.glEnable(GL11.GL_TEXTURE_2D);/*from www .j a va 2s .c om*/ GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1f); GL11.glEnable(GL11.GL_ALPHA_TEST); // GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureList.get(textureIndex).getID()); }
From source file:im.bci.jnuit.lwjgl.LwjglHelper.java
License:Open Source License
public static void setupGLTextureParams() { if (GLContext.getCapabilities().OpenGL12) { GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); } else {// w ww . j ava2s. c o m GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP); } setupGLTextureQualityParams(); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); }
From source file:im.bci.jnuit.lwjgl.LwjglNuitFont.java
License:Open Source License
public static int loadImage(BufferedImage bufferedImage) { short width = (short) bufferedImage.getWidth(); short height = (short) bufferedImage.getHeight(); // textureLoader.bpp = bufferedImage.getColorModel().hasAlpha() ? // (byte)32 : (byte)24; int bpp = (byte) bufferedImage.getColorModel().getPixelSize(); ByteBuffer byteBuffer;//from w ww . j a v a 2 s .c om DataBuffer db = bufferedImage.getData().getDataBuffer(); if (db instanceof DataBufferInt) { int intI[] = ((DataBufferInt) (bufferedImage.getData().getDataBuffer())).getData(); byte newI[] = new byte[intI.length * 4]; for (int i = 0; i < intI.length; i++) { byte b[] = intToByteArray(intI[i]); int newIndex = i * 4; newI[newIndex] = b[1]; newI[newIndex + 1] = b[2]; newI[newIndex + 2] = b[3]; newI[newIndex + 3] = b[0]; } byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder()) .put(newI); } else { byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder()) .put(((DataBufferByte) (bufferedImage.getData().getDataBuffer())).getData()); } byteBuffer.flip(); int internalFormat = GL11.GL_RGBA8, format = GL11.GL_RGBA; IntBuffer textureId = BufferUtils.createIntBuffer(1); GL11.glGenTextures(textureId); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId.get(0)); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GLU.gluBuild2DMipmaps(GL11.GL_TEXTURE_2D, internalFormat, width, height, format, GL11.GL_UNSIGNED_BYTE, byteBuffer); return textureId.get(0); }
From source file:ion2d.INTexture2D.java
License:Open Source License
/** * Creates the actual OpenGL texture to memory *///from ww w.j av a 2 s. c o m protected void createTexture() { this.convertToPowerOfTwo(); if (this.texture != null) { IntBuffer tmp = BufferUtils.createIntBuffer(1); GL11.glGenTextures(tmp); this.id = tmp.get(0); this.bind(); int src = GL11.GL_RGBA; if (!this.image.getBufferedImage().getColorModel().hasAlpha()) { src = GL11.GL_RGB; } GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1); this.setAntiAlias(); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, src, this.width, this.height, 0, src, GL11.GL_UNSIGNED_BYTE, this.texture); } }
From source file:jpcsp.graphics.RE.RenderingEngineLwjgl.java
License:Open Source License
@Override public void setTexEnv(int name, int param) { GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, texEnvNameToGL[name], texEnvParamToGL[param]); }
From source file:jpcsp.graphics.RE.RenderingEngineLwjgl.java
License:Open Source License
@Override public void setTexEnv(int name, float param) { GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, texEnvNameToGL[name], param); }
From source file:jpcsp.graphics.RE.RenderingEngineLwjgl.java
License:Open Source License
@Override public void setTextureEnvColor(float[] color) { GL11.glTexEnv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, getDirectBuffer(color)); }
From source file:kuake2.render.lwjgl.Image.java
License:Open Source License
void GL_TexEnv(int mode /* GLenum */ ) {/*from w w w . j a v a 2 s . c o m*/ if (mode != lastmodes[gl_state.currenttmu]) { GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, mode); lastmodes[gl_state.currenttmu] = mode; } }