List of usage examples for org.lwjgl.opengl GL11 GL_TEXTURE_ENV
int GL_TEXTURE_ENV
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From source file:com.ardor3d.scene.state.lwjgl.LwjglTextureStateUtil.java
License:Open Source License
public static void applyCombineFactors(final Texture texture, final TextureUnitRecord unitRecord, final int unit, final TextureStateRecord record, final ContextCapabilities caps) { // check that this is a valid fixed function unit. glTexEnv is only // supported for unit < GL_MAX_TEXTURE_UNITS if (unit >= caps.getNumberOfFixedTextureUnits()) { return;//from w w w. j a v a 2 s .com } // first thing's first... if we are doing dot3 and don't // support it, disable this texture. boolean checked = false; if (!caps.isEnvDot3TextureCombineSupported() && (texture.getCombineFuncRGB() == CombinerFunctionRGB.Dot3RGB || texture.getCombineFuncRGB() == CombinerFunctionRGB.Dot3RGBA)) { // disable disableTexturing(unitRecord, record, unit, caps); // No need to continue return; } // Okay, now let's set our scales if we need to: // First RGB Combine scale if (!unitRecord.isValid() || unitRecord.envRGBScale != texture.getCombineScaleRGB()) { if (!checked) { checkAndSetUnit(unit, record, caps); checked = true; } GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_RGB_SCALE_ARB, texture.getCombineScaleRGB().floatValue()); unitRecord.envRGBScale = texture.getCombineScaleRGB(); } // Then Alpha Combine scale if (!unitRecord.isValid() || unitRecord.envAlphaScale != texture.getCombineScaleAlpha()) { if (!checked) { checkAndSetUnit(unit, record, caps); checked = true; } GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_ALPHA_SCALE, texture.getCombineScaleAlpha().floatValue()); unitRecord.envAlphaScale = texture.getCombineScaleAlpha(); } // Time to set the RGB combines final CombinerFunctionRGB rgbCombineFunc = texture.getCombineFuncRGB(); if (!unitRecord.isValid() || unitRecord.rgbCombineFunc != rgbCombineFunc) { if (!checked) { checkAndSetUnit(unit, record, caps); checked = true; } GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_COMBINE_RGB_ARB, LwjglTextureUtil.getGLCombineFuncRGB(rgbCombineFunc)); unitRecord.rgbCombineFunc = rgbCombineFunc; } CombinerSource combSrcRGB = texture.getCombineSrc0RGB(); if (!unitRecord.isValid() || unitRecord.combSrcRGB0 != combSrcRGB) { if (!checked) { checkAndSetUnit(unit, record, caps); checked = true; } GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_SOURCE0_RGB_ARB, LwjglTextureUtil.getGLCombineSrc(combSrcRGB)); unitRecord.combSrcRGB0 = combSrcRGB; } CombinerOperandRGB combOpRGB = texture.getCombineOp0RGB(); if (!unitRecord.isValid() || unitRecord.combOpRGB0 != combOpRGB) { if (!checked) { checkAndSetUnit(unit, record, caps); checked = true; } GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_OPERAND0_RGB_ARB, LwjglTextureUtil.getGLCombineOpRGB(combOpRGB)); unitRecord.combOpRGB0 = combOpRGB; } // We only need to do Arg1 or Arg2 if we aren't in Replace mode if (rgbCombineFunc != CombinerFunctionRGB.Replace) { combSrcRGB = texture.getCombineSrc1RGB(); if (!unitRecord.isValid() || unitRecord.combSrcRGB1 != combSrcRGB) { if (!checked) { checkAndSetUnit(unit, record, caps); checked = true; } GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_SOURCE1_RGB_ARB, LwjglTextureUtil.getGLCombineSrc(combSrcRGB)); unitRecord.combSrcRGB1 = combSrcRGB; } combOpRGB = texture.getCombineOp1RGB(); if (!unitRecord.isValid() || unitRecord.combOpRGB1 != combOpRGB) { if (!checked) { checkAndSetUnit(unit, record, caps); checked = true; } GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_OPERAND1_RGB_ARB, LwjglTextureUtil.getGLCombineOpRGB(combOpRGB)); unitRecord.combOpRGB1 = combOpRGB; } // We only need to do Arg2 if we are in Interpolate mode if (rgbCombineFunc == CombinerFunctionRGB.Interpolate) { combSrcRGB = texture.getCombineSrc2RGB(); if (!unitRecord.isValid() || unitRecord.combSrcRGB2 != combSrcRGB) { if (!checked) { checkAndSetUnit(unit, record, caps); checked = true; } GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_SOURCE2_RGB_ARB, LwjglTextureUtil.getGLCombineSrc(combSrcRGB)); unitRecord.combSrcRGB2 = combSrcRGB; } combOpRGB = texture.getCombineOp2RGB(); if (!unitRecord.isValid() || unitRecord.combOpRGB2 != combOpRGB) { if (!checked) { checkAndSetUnit(unit, record, caps); checked = true; } GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_OPERAND2_RGB_ARB, LwjglTextureUtil.getGLCombineOpRGB(combOpRGB)); unitRecord.combOpRGB2 = combOpRGB; } } } // Now Alpha combines final CombinerFunctionAlpha alphaCombineFunc = texture.getCombineFuncAlpha(); if (!unitRecord.isValid() || unitRecord.alphaCombineFunc != alphaCombineFunc) { if (!checked) { checkAndSetUnit(unit, record, caps); checked = true; } GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_COMBINE_ALPHA_ARB, LwjglTextureUtil.getGLCombineFuncAlpha(alphaCombineFunc)); unitRecord.alphaCombineFunc = alphaCombineFunc; } CombinerSource combSrcAlpha = texture.getCombineSrc0Alpha(); if (!unitRecord.isValid() || unitRecord.combSrcAlpha0 != combSrcAlpha) { if (!checked) { checkAndSetUnit(unit, record, caps); checked = true; } GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_SOURCE0_ALPHA_ARB, LwjglTextureUtil.getGLCombineSrc(combSrcAlpha)); unitRecord.combSrcAlpha0 = combSrcAlpha; } CombinerOperandAlpha combOpAlpha = texture.getCombineOp0Alpha(); if (!unitRecord.isValid() || unitRecord.combOpAlpha0 != combOpAlpha) { if (!checked) { checkAndSetUnit(unit, record, caps); checked = true; } GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_OPERAND0_ALPHA_ARB, LwjglTextureUtil.getGLCombineOpAlpha(combOpAlpha)); unitRecord.combOpAlpha0 = combOpAlpha; } // We only need to do Arg1 or Arg2 if we aren't in Replace mode if (alphaCombineFunc != CombinerFunctionAlpha.Replace) { combSrcAlpha = texture.getCombineSrc1Alpha(); if (!unitRecord.isValid() || unitRecord.combSrcAlpha1 != combSrcAlpha) { if (!checked) { checkAndSetUnit(unit, record, caps); checked = true; } GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_SOURCE1_ALPHA_ARB, LwjglTextureUtil.getGLCombineSrc(combSrcAlpha)); unitRecord.combSrcAlpha1 = combSrcAlpha; } combOpAlpha = texture.getCombineOp1Alpha(); if (!unitRecord.isValid() || unitRecord.combOpAlpha1 != combOpAlpha) { if (!checked) { checkAndSetUnit(unit, record, caps); checked = true; } GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_OPERAND1_ALPHA_ARB, LwjglTextureUtil.getGLCombineOpAlpha(combOpAlpha)); unitRecord.combOpAlpha1 = combOpAlpha; } // We only need to do Arg2 if we are in Interpolate mode if (alphaCombineFunc == CombinerFunctionAlpha.Interpolate) { combSrcAlpha = texture.getCombineSrc2Alpha(); if (!unitRecord.isValid() || unitRecord.combSrcAlpha2 != combSrcAlpha) { if (!checked) { checkAndSetUnit(unit, record, caps); checked = true; } GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_SOURCE2_ALPHA_ARB, LwjglTextureUtil.getGLCombineSrc(combSrcAlpha)); unitRecord.combSrcAlpha2 = combSrcAlpha; } combOpAlpha = texture.getCombineOp2Alpha(); if (!unitRecord.isValid() || unitRecord.combOpAlpha2 != combOpAlpha) { if (!checked) { checkAndSetUnit(unit, record, caps); checked = true; } GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_OPERAND2_ALPHA_ARB, LwjglTextureUtil.getGLCombineOpAlpha(combOpAlpha)); unitRecord.combOpAlpha2 = combOpAlpha; } } } }
From source file:com.ardor3d.scene.state.lwjgl.LwjglTextureStateUtil.java
License:Open Source License
public static void applyEnvMode(final ApplyMode mode, final TextureUnitRecord unitRecord, final int unit, final TextureStateRecord record, final ContextCapabilities caps) { if (!unitRecord.isValid() || unitRecord.envMode != mode) { checkAndSetUnit(unit, record, caps); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, LwjglTextureUtil.getGLEnvMode(mode)); unitRecord.envMode = mode;//w w w. ja va 2 s . c om } }
From source file:com.ardor3d.scene.state.lwjgl.LwjglTextureStateUtil.java
License:Open Source License
public static void applyBlendColor(final Texture texture, final TextureUnitRecord unitRecord, final int unit, final TextureStateRecord record, final ContextCapabilities caps) { final ReadOnlyColorRGBA texBlend = texture.getConstantColor(); if (!unitRecord.isValid() || !unitRecord.blendColor.equals(texBlend)) { checkAndSetUnit(unit, record, caps); TextureRecord.colorBuffer.clear(); TextureRecord.colorBuffer.put(texBlend.getRed()).put(texBlend.getGreen()).put(texBlend.getBlue()) .put(texBlend.getAlpha()); TextureRecord.colorBuffer.rewind(); GL11.glTexEnv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, TextureRecord.colorBuffer); unitRecord.blendColor.set(texBlend); }/*from w ww . ja v a2 s. c om*/ }
From source file:com.damagedearth.Utilities.Components.TrueTypeFont.java
License:Open Source License
public static int loadImage(BufferedImage bufferedImage) { try {// w w w . j a v a 2 s . com short width = (short) bufferedImage.getWidth(); short height = (short) bufferedImage.getHeight(); //textureLoader.bpp = bufferedImage.getColorModel().hasAlpha() ? (byte)32 : (byte)24; int bpp = (byte) bufferedImage.getColorModel().getPixelSize(); ByteBuffer byteBuffer; DataBuffer db = bufferedImage.getData().getDataBuffer(); if (db instanceof DataBufferInt) { int intI[] = ((DataBufferInt) (bufferedImage.getData().getDataBuffer())).getData(); byte newI[] = new byte[intI.length * 4]; for (int i = 0; i < intI.length; i++) { byte b[] = intToByteArray(intI[i]); int newIndex = i * 4; newI[newIndex] = b[1]; newI[newIndex + 1] = b[2]; newI[newIndex + 2] = b[3]; newI[newIndex + 3] = b[0]; } byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder()) .put(newI); } else { byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder()) .put(((DataBufferByte) (bufferedImage.getData().getDataBuffer())).getData()); } byteBuffer.flip(); int internalFormat = GL11.GL_RGBA8, format = GL11.GL_RGBA; IntBuffer textureId = BufferUtils.createIntBuffer(1); ; GL11.glGenTextures(textureId); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId.get(0)); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GLU.gluBuild2DMipmaps(GL11.GL_TEXTURE_2D, internalFormat, width, height, format, GL11.GL_UNSIGNED_BYTE, byteBuffer); return textureId.get(0); } catch (Exception e) { e.printStackTrace(); System.exit(-1); } return -1; }
From source file:com.dyonovan.tcnodetracker.lib.truetyper.TrueTypeFont.java
License:Open Source License
public static int loadImage(BufferedImage bufferedImage) { try {//from w ww . j a v a 2s.com short width = (short) bufferedImage.getWidth(); short height = (short) bufferedImage.getHeight(); //textureLoader.bpp = bufferedImage.getColorModel().hasAlpha() ? (byte)32 : (byte)24; int bpp = (byte) bufferedImage.getColorModel().getPixelSize(); ByteBuffer byteBuffer; DataBuffer db = bufferedImage.getData().getDataBuffer(); if (db instanceof DataBufferInt) { int intI[] = ((DataBufferInt) (bufferedImage.getData().getDataBuffer())).getData(); byte newI[] = new byte[intI.length * 4]; for (int i = 0; i < intI.length; i++) { byte b[] = intToByteArray(intI[i]); int newIndex = i * 4; newI[newIndex] = b[1]; newI[newIndex + 1] = b[2]; newI[newIndex + 2] = b[3]; newI[newIndex + 3] = b[0]; } byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder()) .put(newI); } else { byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder()) .put(((DataBufferByte) (bufferedImage.getData().getDataBuffer())).getData()); } byteBuffer.flip(); int internalFormat = GL11.GL_RGBA8, format = GL11.GL_RGBA; IntBuffer textureId = BufferUtils.createIntBuffer(1); ; GL11.glGenTextures(textureId); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId.get(0)); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_NEAREST); //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_LINEAR); //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST_MIPMAP_LINEAR); //GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST_MIPMAP_NEAREST); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GLU.gluBuild2DMipmaps(GL11.GL_TEXTURE_2D, internalFormat, width, height, format, GL11.GL_UNSIGNED_BYTE, byteBuffer); return textureId.get(0); } catch (Exception e) { e.printStackTrace(); System.exit(-1); } return -1; }
From source file:com.golemgame.properties.fengGUI.AppearanceDisplayer.java
License:Open Source License
private void drawScaledTintedImage(Graphics g, IOpenGL gl, ITexture texture, ColorRGBA color, int x, int y, int width, int height) { x += g.getTranslation().getX();/*from ww w . j av a 2s .c om*/ y += g.getTranslation().getY(); gl.enableTexture2D(true); { //gl.setTexEnvModeModulate(); } colorBuffer.clear(); colorBuffer.put(color.r).put(color.g).put(color.b).put(color.a); colorBuffer.rewind(); texture.bind(); GL11.glTexEnv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, colorBuffer); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);//inform gl that no mipmaps are being used. // GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_BLEND); // GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, // GL11.GL_TEXTURE_ENV_MODE, GL11.GL_DECAL); gl.startQuads(); float startY = 0.0f; // top float startX = 0.0f; // left float endY = 1.0f; // bottom float endX = 1.0f; // right int rWidth = width; int rHeight = height; // fit into clip - both the polygon to render (x,y,x+w,y+h) AND the // texture (0,0->1,1) Rectangle clipSpace = g.getClipSpace(); if (x < clipSpace.getX()) { rWidth -= clipSpace.getX() - x; startX = (float) (clipSpace.getX() - x) / (float) width; x = clipSpace.getX(); } if (x + rWidth > clipSpace.getX() + clipSpace.getWidth()) { rWidth = clipSpace.getX() + clipSpace.getWidth() - x; endX = (float) rWidth / (float) width; } if (y < clipSpace.getY()) { rHeight -= clipSpace.getY() - y; endY = (float) rHeight / (float) height; y = clipSpace.getY(); } if (y + rHeight > clipSpace.getY() + clipSpace.getHeight()) { rHeight = clipSpace.getY() + clipSpace.getHeight() - y; startY = (float) (height - rHeight) / (float) height; } gl.texCoord(startX, endY); gl.vertex(x, y); gl.texCoord(startX, startY); gl.vertex(x, rHeight + y); gl.texCoord(endX, startY); gl.vertex(rWidth + x, rHeight + y); gl.texCoord(endX, endY); gl.vertex(rWidth + x, y); gl.end(); gl.enableTexture2D(false); }
From source file:com.owens.oobjloader.lwjgl.TextureLoader.java
License:BSD License
public int convertToTexture(BufferedImage img) { int[] pixels = new int[img.getWidth() * img.getHeight()]; PixelGrabber grabber = new PixelGrabber(img, 0, 0, img.getWidth(), img.getHeight(), pixels, 0, img.getWidth());/*ww w .jav a 2 s . c om*/ try { grabber.grabPixels(); } catch (InterruptedException e) { log.log(SEVERE, "InterruptedException while trying to grab pixels, e=" + e); e.printStackTrace(); return -1; } int bufLen = 0; bufLen = pixels.length * 4; ByteBuffer oglPixelBuf = BufferUtils.createByteBuffer(bufLen); for (int y = img.getHeight() - 1; y >= 0; y--) { for (int x = 0; x < img.getWidth(); x++) { int pixel = pixels[y * img.getWidth() + x]; oglPixelBuf.put((byte) ((pixel >> 16) & 0xFF)); oglPixelBuf.put((byte) ((pixel >> 8) & 0xFF)); oglPixelBuf.put((byte) ((pixel >> 0) & 0xFF)); oglPixelBuf.put((byte) ((pixel >> 24) & 0xFF)); } } oglPixelBuf.flip(); ByteBuffer temp = ByteBuffer.allocateDirect(4); temp.order(ByteOrder.nativeOrder()); IntBuffer textBuf = temp.asIntBuffer(); GL11.glGenTextures(textBuf); int textureID = textBuf.get(0); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, TEXTURE_LEVEL, GL11.GL_RGBA8, img.getWidth(), img.getHeight(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, oglPixelBuf); return textureID; }
From source file:com.specialeffect.gui.IconOverlay.java
License:Open Source License
private void drawTexture() { // calculate position int height = (int) (mDisplayHeight * mHeight); int width = (int) (height * mAspectRatio); int centreX = (int) (mCentreX * mDisplayWidth); int centreY = (int) (mCentreY * mDisplayHeight); GL11.glDisable(GL11.GL_LIGHTING);/*from w w w. ja va2s.c om*/ GL11.glPushAttrib(GL11.GL_TEXTURE_BIT); this.mc.renderEngine.bindTexture(mResource); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_ADD); GL11.glColor4f(1.0f, 1.0f, 1.0f, mAlpha); ModUtils.drawTexQuad(centreX - width / 2, centreY - height / 2, width, height); // reset GL attributes! GL11.glPopAttrib(); }
From source file:com.specialeffect.gui.JoystickControlOverlay.java
License:Open Source License
@SubscribeEvent public void onRenderExperienceBar(RenderGameOverlayEvent event) { // We draw after the ExperienceBar has drawn. The event raised by GuiIngameForge.pre() // will return true from isCancelable. If you call event.setCanceled(true) in // that case, the portion of rendering which this event represents will be canceled. // We want to draw *after* the experience bar is drawn, so we make sure isCancelable() returns // false and that the eventType represents the ExperienceBar event. if (event.isCancelable() || event.getType() != ElementType.EXPERIENCE) { return;/*from w w w. j ava 2 s . co m*/ } if (mVisible) { this.rescale(); GL11.glDisable(GL11.GL_LIGHTING); this.mc.renderEngine.bindTexture(mResource); GL11.glPushAttrib(GL11.GL_TEXTURE_BIT); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_ADD); GL11.glColor4f(1.0f, 1.0f, 1.0f, 0.5f); ModUtils.drawTexQuad(0, 0, mDisplayWidth, mDisplayHeight); // reset GL attributes! GL11.glPopAttrib(); } }
From source file:com.specialeffect.gui.StateOverlay.java
License:Open Source License
private void drawScaledTextureWithGlow(ResourceLocation res, int x, int y, int width, int height) { GL11.glPushAttrib(GL11.GL_TEXTURE_BIT); this.mc.renderEngine.bindTexture(res); // First draw enlarged and blurred, for glow. GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_ADD); // We draw the texture larger, in white, at progressive levels of alpha // for blur effect (the alpha gets added on each layer) int blurSteps = 4; // how many levels of progressive blur double totalBlur = width / 12; // in pixels GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f / blurSteps); for (int i = 0; i < blurSteps; i++) { double blurAmount = totalBlur / blurSteps * (i + 1); ModUtils.drawTexQuad(x - blurAmount, y - blurAmount, width + 2 * blurAmount, height + 2 * blurAmount); }//from ww w . jav a2s .co m GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_REPLACE); GL11.glColor3f(1.0f, 1.0f, 1.0f); this.mc.renderEngine.bindTexture(res); ModUtils.drawTexQuad(x, y, width, height); // reset GL attributes! GL11.glPopAttrib(); }