List of usage examples for javax.swing RepaintManager isDoubleBufferingEnabled
public boolean isDoubleBufferingEnabled()
From source file:MyJava3D.java
/** * It's possible to turn off double-buffering for just the repaint calls * invoked directly on the non double buffered component. This can be done * by overriding paintImmediately() (which is called as a result of repaint) * and getting the current RepaintManager and turning off double buffering * in the RepaintManager before calling super.paintImmediately(g). *///from w ww . j a va 2s. c o m public void paintImmediately(int x, int y, int w, int h) { RepaintManager repaintManager = null; boolean save = true; if (!isDoubleBuffered()) { repaintManager = RepaintManager.currentManager(this); save = repaintManager.isDoubleBufferingEnabled(); repaintManager.setDoubleBufferingEnabled(false); } super.paintImmediately(x, y, w, h); if (repaintManager != null) { repaintManager.setDoubleBufferingEnabled(save); } }