List of usage examples for javax.microedition.khronos.opengles GL10 glClear
void glClear(int mask);
From source file:com.example.artest.SimpleRenderer.java
/** * Override the draw function from ARRenderer. *///from w ww . j av a 2 s. c o m @Override public void draw(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // Apply the ARToolKit projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadMatrixf(ARToolKit.getInstance().getProjectionMatrix(), 0); gl.glEnable(GL10.GL_CULL_FACE); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glFrontFace(GL10.GL_CW); // If the marker is visible, apply its transformation, and draw a cube for (int i = 0; i < markerIDs.length; i++) { if (ARToolKit.getInstance().queryMarkerVisible(markerIDs[i])) { gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadMatrixf(ARToolKit.getInstance().queryMarkerTransformation(markerIDs[i]), 0); cube[i].draw(gl); markerVisible[i] = true; } else { markerVisible[i] = false; } } }
From source file:eu.sathra.SathraActivity.java
@SuppressLint("WrongCall") @Override//w w w . java 2 s . c o m public void onDrawFrame(GL10 gl) { gl.glViewport(0, 0, this.getScreenWidth(), this.getScreenHeight()); // Update time variables mTimeDelta = System.currentTimeMillis() - mLastDrawTimestamp; mLastDrawTimestamp = System.currentTimeMillis(); mTime += mTimeDelta; mVirtualTimeDelta = (long) (mTimeDelta * getTimeScale()); mVirtualTime += mVirtualTimeDelta; // Setup defaults gl.glBindTexture(GL10.GL_TEXTURE_2D, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); // Clear BG float r = (float) Color.red(mParams.bgColor) / 255; float g = (float) Color.green(mParams.bgColor) / 255; float b = (float) Color.blue(mParams.bgColor) / 255; float a = (float) Color.alpha(mParams.bgColor) / 255; gl.glClearColor(r, g, b, a); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); GLES20.glBlendEquation(GLES20.GL_FUNC_ADD); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); // gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); mRootNode.onDraw(gl, mVirtualTime, mVirtualTimeDelta); // Draw lights and shadows gl.glMatrixMode(GL10.GL_TEXTURE); gl.glLoadIdentity(); gl.glScalef(1, -1, 1); // Frame Buffers are upside down gl.glMatrixMode(GL10.GL_MODELVIEW); CameraNode activeCam = CameraNode.getActiveCamera(); if (activeCam != null) { shad.setPosition(0, 0);// this.getResolutionWidth()/2, // this.getResolutionHeight()/2);//activeCam.getAbsoluteX(), // activeCam.getAbsoluteY()); } gl.glBlendFunc(GL10.GL_DST_COLOR, GL10.GL_ONE_MINUS_SRC_ALPHA); shad.draw(gl); gl.glViewport(0, 0, this.getResolutionWidth(), this.getResolutionHeight()); // SDfDSFSDFS GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, buf[0]); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, tex[0], 0); // Clear shadow r = (float) Color.red(mParams.ambientColor) / 255; g = (float) Color.green(mParams.ambientColor) / 255; b = (float) Color.blue(mParams.ambientColor) / 255; a = (float) Color.alpha(mParams.ambientColor) / 255; gl.glClearColor(r, g, b, a); GLES20.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // TODO: CONCURENT MOD EXCEPTION try { Dyn4jPhysics.getInstance().getWorld().updatev(mVirtualTimeDelta * MILISECONDS_TO_SECONDS); } catch (ConcurrentModificationException e) { } // if (mIsRunning) onUpdate(mVirtualTime, mVirtualTimeDelta); // Update fps counter mFPS = 1000f / mTimeDelta; // mDebugView.postInvalidate(); // System.gc(); }