Example usage for javax.microedition.khronos.opengles GL10 glBlendFunc

List of usage examples for javax.microedition.khronos.opengles GL10 glBlendFunc

Introduction

In this page you can find the example usage for javax.microedition.khronos.opengles GL10 glBlendFunc.

Prototype

void glBlendFunc(int sfactor, int dfactor);

Source Link

Usage

From source file:eu.sathra.SathraActivity.java

@SuppressLint("WrongCall")
@Override//from ww w  .  j  a va2s  .  c o m
public void onDrawFrame(GL10 gl) {
    gl.glViewport(0, 0, this.getScreenWidth(), this.getScreenHeight());
    // Update time variables
    mTimeDelta = System.currentTimeMillis() - mLastDrawTimestamp;
    mLastDrawTimestamp = System.currentTimeMillis();
    mTime += mTimeDelta;
    mVirtualTimeDelta = (long) (mTimeDelta * getTimeScale());
    mVirtualTime += mVirtualTimeDelta;

    // Setup defaults
    gl.glBindTexture(GL10.GL_TEXTURE_2D, 0);
    GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);

    // Clear BG
    float r = (float) Color.red(mParams.bgColor) / 255;
    float g = (float) Color.green(mParams.bgColor) / 255;
    float b = (float) Color.blue(mParams.bgColor) / 255;
    float a = (float) Color.alpha(mParams.bgColor) / 255;
    gl.glClearColor(r, g, b, a);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

    gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
    GLES20.glBlendEquation(GLES20.GL_FUNC_ADD);

    gl.glMatrixMode(GL10.GL_TEXTURE);
    gl.glLoadIdentity();

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();

    // gl.glEnable(GL10.GL_BLEND);
    gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA);

    mRootNode.onDraw(gl, mVirtualTime, mVirtualTimeDelta);

    // Draw lights and shadows
    gl.glMatrixMode(GL10.GL_TEXTURE);
    gl.glLoadIdentity();
    gl.glScalef(1, -1, 1); // Frame Buffers are upside down
    gl.glMatrixMode(GL10.GL_MODELVIEW);

    CameraNode activeCam = CameraNode.getActiveCamera();

    if (activeCam != null) {
        shad.setPosition(0, 0);// this.getResolutionWidth()/2,
        // this.getResolutionHeight()/2);//activeCam.getAbsoluteX(),
        // activeCam.getAbsoluteY());
    }

    gl.glBlendFunc(GL10.GL_DST_COLOR, GL10.GL_ONE_MINUS_SRC_ALPHA);

    shad.draw(gl);

    gl.glViewport(0, 0, this.getResolutionWidth(), this.getResolutionHeight()); // SDfDSFSDFS
    GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, buf[0]);
    GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D,
            tex[0], 0);

    // Clear shadow
    r = (float) Color.red(mParams.ambientColor) / 255;
    g = (float) Color.green(mParams.ambientColor) / 255;
    b = (float) Color.blue(mParams.ambientColor) / 255;
    a = (float) Color.alpha(mParams.ambientColor) / 255;

    gl.glClearColor(r, g, b, a);
    GLES20.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

    // TODO: CONCURENT MOD EXCEPTION
    try {
        Dyn4jPhysics.getInstance().getWorld().updatev(mVirtualTimeDelta * MILISECONDS_TO_SECONDS);
    } catch (ConcurrentModificationException e) {

    }

    // if (mIsRunning)
    onUpdate(mVirtualTime, mVirtualTimeDelta);

    // Update fps counter
    mFPS = 1000f / mTimeDelta;

    // mDebugView.postInvalidate();

    // System.gc();
}