List of usage examples for javax.microedition.khronos.opengles GL10 glBindTexture
void glBindTexture(int target, int texture);
From source file:Main.java
public static void loadTexture(final Context context, int resId, GL10 gl, int[] textures) { Bitmap bmp = BitmapFactory.decodeResource(context.getResources(), resId); gl.glGenTextures(1, textures, 0);/*from w ww.j a v a2 s . co m*/ gl.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bmp, 0); bmp.recycle(); }
From source file:eu.sathra.SathraActivity.java
@SuppressLint("WrongCall") @Override/*from w w w . j a va 2 s . c o m*/ public void onDrawFrame(GL10 gl) { gl.glViewport(0, 0, this.getScreenWidth(), this.getScreenHeight()); // Update time variables mTimeDelta = System.currentTimeMillis() - mLastDrawTimestamp; mLastDrawTimestamp = System.currentTimeMillis(); mTime += mTimeDelta; mVirtualTimeDelta = (long) (mTimeDelta * getTimeScale()); mVirtualTime += mVirtualTimeDelta; // Setup defaults gl.glBindTexture(GL10.GL_TEXTURE_2D, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); // Clear BG float r = (float) Color.red(mParams.bgColor) / 255; float g = (float) Color.green(mParams.bgColor) / 255; float b = (float) Color.blue(mParams.bgColor) / 255; float a = (float) Color.alpha(mParams.bgColor) / 255; gl.glClearColor(r, g, b, a); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); GLES20.glBlendEquation(GLES20.GL_FUNC_ADD); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); // gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); mRootNode.onDraw(gl, mVirtualTime, mVirtualTimeDelta); // Draw lights and shadows gl.glMatrixMode(GL10.GL_TEXTURE); gl.glLoadIdentity(); gl.glScalef(1, -1, 1); // Frame Buffers are upside down gl.glMatrixMode(GL10.GL_MODELVIEW); CameraNode activeCam = CameraNode.getActiveCamera(); if (activeCam != null) { shad.setPosition(0, 0);// this.getResolutionWidth()/2, // this.getResolutionHeight()/2);//activeCam.getAbsoluteX(), // activeCam.getAbsoluteY()); } gl.glBlendFunc(GL10.GL_DST_COLOR, GL10.GL_ONE_MINUS_SRC_ALPHA); shad.draw(gl); gl.glViewport(0, 0, this.getResolutionWidth(), this.getResolutionHeight()); // SDfDSFSDFS GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, buf[0]); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, tex[0], 0); // Clear shadow r = (float) Color.red(mParams.ambientColor) / 255; g = (float) Color.green(mParams.ambientColor) / 255; b = (float) Color.blue(mParams.ambientColor) / 255; a = (float) Color.alpha(mParams.ambientColor) / 255; gl.glClearColor(r, g, b, a); GLES20.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // TODO: CONCURENT MOD EXCEPTION try { Dyn4jPhysics.getInstance().getWorld().updatev(mVirtualTimeDelta * MILISECONDS_TO_SECONDS); } catch (ConcurrentModificationException e) { } // if (mIsRunning) onUpdate(mVirtualTime, mVirtualTimeDelta); // Update fps counter mFPS = 1000f / mTimeDelta; // mDebugView.postInvalidate(); // System.gc(); }