List of usage examples for javax.microedition.khronos.opengles GL10 GL_SRC_ALPHA
int GL_SRC_ALPHA
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From source file:com.androidbrasilprojetos.games.spacehero.scenes.SplashScene.java
@Override public void init() { splash = new Sprite(0, 0, splashTextureRegion, this.mEngine.getVertexBufferObjectManager()) { @Override//from ww w. j a va 2s .c om protected void preDraw(GLState pGLState, Camera pCamera) { super.preDraw(pGLState, pCamera); pGLState.enableDither(); } }; abpSplash = new Sprite(0, 0, abpSplashTextureRegion, this.mEngine.getVertexBufferObjectManager()) { @Override protected void preDraw(GLState pGLState, Camera pCamera) { super.preDraw(pGLState, pCamera); pGLState.enableDither(); } }; splash.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); abpSplash.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); splash.setPosition((this.mEngine.getCamera().getWidth() - splash.getWidth()) * 0.5f, (this.mEngine.getCamera().getHeight() - splash.getHeight()) * 0.5f); splash.setAlpha(0); AlphaModifier alpha = new AlphaModifier(2, 0, 1, new IEntityModifierListener() { @Override public void onModifierStarted(IModifier<IEntity> pModifier, IEntity pItem) { // TODO Auto-generated method stub } @Override public void onModifierFinished(IModifier<IEntity> pModifier, IEntity pItem) { // TODO Auto-generated method stub abpSplash.registerEntityModifier(new AlphaModifier(2, 1, 0)); splash.registerEntityModifier(new AlphaModifier(2, 0, 1)); } }); abpSplash.setPosition((this.mEngine.getCamera().getWidth() - abpSplash.getWidth()) * 0.5f, (this.mEngine.getCamera().getHeight() - abpSplash.getHeight()) * 0.5f); abpSplash.setAlpha(0); abpSplash.registerEntityModifier(alpha); this.attachChild(abpSplash); this.attachChild(splash); }
From source file:eu.sathra.SathraActivity.java
@SuppressLint("WrongCall") @Override/*from w w w . j a va2s . com*/ public void onDrawFrame(GL10 gl) { gl.glViewport(0, 0, this.getScreenWidth(), this.getScreenHeight()); // Update time variables mTimeDelta = System.currentTimeMillis() - mLastDrawTimestamp; mLastDrawTimestamp = System.currentTimeMillis(); mTime += mTimeDelta; mVirtualTimeDelta = (long) (mTimeDelta * getTimeScale()); mVirtualTime += mVirtualTimeDelta; // Setup defaults gl.glBindTexture(GL10.GL_TEXTURE_2D, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); // Clear BG float r = (float) Color.red(mParams.bgColor) / 255; float g = (float) Color.green(mParams.bgColor) / 255; float b = (float) Color.blue(mParams.bgColor) / 255; float a = (float) Color.alpha(mParams.bgColor) / 255; gl.glClearColor(r, g, b, a); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); GLES20.glBlendEquation(GLES20.GL_FUNC_ADD); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); // gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); mRootNode.onDraw(gl, mVirtualTime, mVirtualTimeDelta); // Draw lights and shadows gl.glMatrixMode(GL10.GL_TEXTURE); gl.glLoadIdentity(); gl.glScalef(1, -1, 1); // Frame Buffers are upside down gl.glMatrixMode(GL10.GL_MODELVIEW); CameraNode activeCam = CameraNode.getActiveCamera(); if (activeCam != null) { shad.setPosition(0, 0);// this.getResolutionWidth()/2, // this.getResolutionHeight()/2);//activeCam.getAbsoluteX(), // activeCam.getAbsoluteY()); } gl.glBlendFunc(GL10.GL_DST_COLOR, GL10.GL_ONE_MINUS_SRC_ALPHA); shad.draw(gl); gl.glViewport(0, 0, this.getResolutionWidth(), this.getResolutionHeight()); // SDfDSFSDFS GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, buf[0]); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, tex[0], 0); // Clear shadow r = (float) Color.red(mParams.ambientColor) / 255; g = (float) Color.green(mParams.ambientColor) / 255; b = (float) Color.blue(mParams.ambientColor) / 255; a = (float) Color.alpha(mParams.ambientColor) / 255; gl.glClearColor(r, g, b, a); GLES20.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // TODO: CONCURENT MOD EXCEPTION try { Dyn4jPhysics.getInstance().getWorld().updatev(mVirtualTimeDelta * MILISECONDS_TO_SECONDS); } catch (ConcurrentModificationException e) { } // if (mIsRunning) onUpdate(mVirtualTime, mVirtualTimeDelta); // Update fps counter mFPS = 1000f / mTimeDelta; // mDebugView.postInvalidate(); // System.gc(); }
From source file:com.watabou.noosa.Game.java
@Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { GLES20.glEnable(GL10.GL_BLEND);/*from w w w . j a v a 2 s .co m*/ GLES20.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); GLES20.glEnable(GL10.GL_SCISSOR_TEST); paused = false; SystemText.invalidate(); TextureCache.reload(); if (scene != null) { scene.resume(); } }