List of usage examples for javax.microedition.khronos.opengles GL10 GL_BLEND
int GL_BLEND
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From source file:eu.sathra.SathraActivity.java
@Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { if (!mWasInitiated) { // Enable Smooth Shading, default not really needed. gl.glShadeModel(GL10.GL_SMOOTH); // Depth buffer setup. gl.glClearDepthf(1.0f);/*from w w w.ja va 2s. com*/ // Enables depth testing. gl.glEnable(GL10.GL_DEPTH_TEST); // The type of depth testing to do. gl.glDepthFunc(GL10.GL_LEQUAL); // Really nice perspective calculations. gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); gl.glEnable(GL10.GL_DITHER); gl.glEnable(GL10.GL_MULTISAMPLE); gl.glEnable(GL10.GL_BLEND); gl.glDisable(GL10.GL_CULL_FACE); mLastDrawTimestamp = System.currentTimeMillis(); } Log.debug("Surface created"); }
From source file:com.watabou.noosa.Game.java
@Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { GLES20.glEnable(GL10.GL_BLEND); GLES20.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); GLES20.glEnable(GL10.GL_SCISSOR_TEST); paused = false;// w w w . j a v a2s . com SystemText.invalidate(); TextureCache.reload(); if (scene != null) { scene.resume(); } }