List of usage examples for javax.media.j3d WakeupOr WakeupOr
public WakeupOr(WakeupCriterion conditions[])
From source file:SimpleMorph2.java
/** Set up the criteria to trigger after zero time or when a key is pressed */ public void initialize() { wakeConditions = new WakeupCriterion[2]; wakeConditions[0] = new WakeupOnAWTEvent(KeyEvent.KEY_PRESSED); wakeConditions[1] = new WakeupOnElapsedFrames(0); oredConditions = new WakeupOr(wakeConditions); wakeupOn(wakeConditions[0]);//from w w w . j a v a 2 s .c om }
From source file:NodesTest.java
public CollisionBehavior(BranchGroup pickRoot, TransformGroup collisionObject, Appearance app, Vector3d posVector, Vector3d incVector) { // save references to the objects this.pickRoot = pickRoot; this.collisionObject = collisionObject; this.objectAppearance = app; incrementVector = incVector;/*from w w w . j a v a 2 s . c o m*/ positionVector = posVector; // create the WakeupCriterion for the behavior WakeupCriterion criterionArray[] = new WakeupCriterion[1]; criterionArray[0] = new WakeupOnElapsedFrames(ELAPSED_FRAME_COUNT); objectAppearance.setCapability(Appearance.ALLOW_MATERIAL_WRITE); collisionObject.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); collisionObject.setCapability(Node.ALLOW_BOUNDS_READ); // save the WakeupCriterion for the behavior m_WakeupCondition = new WakeupOr(criterionArray); }
From source file:SimpleCollision.java
/** * This creates an entry, exit and movement collision criteria. These are * then OR'ed together, and the wake up condition set to the result. *//*www . j a v a2 s . c om*/ public void initialize() { theCriteria = new WakeupCriterion[3]; theCriteria[0] = new WakeupOnCollisionEntry(collidingShape); theCriteria[1] = new WakeupOnCollisionExit(collidingShape); theCriteria[2] = new WakeupOnCollisionMovement(collidingShape); oredCriteria = new WakeupOr(theCriteria); wakeupOn(oredCriteria); }
From source file:SimpleCollision2.java
/** * This sets up the criteria for triggering the behaviour. It creates an * entry, exit and movement trigger, OR's these together and then sets the * OR'ed criterion as the wake up condition. *//* ww w . ja va 2 s.c o m*/ public void initialize() { theCriteria = new WakeupCriterion[3]; WakeupOnCollisionEntry startsCollision = new WakeupOnCollisionEntry(collidingShape); WakeupOnCollisionExit endsCollision = new WakeupOnCollisionExit(collidingShape); WakeupOnCollisionMovement moveCollision = new WakeupOnCollisionMovement(collidingShape); theCriteria[0] = startsCollision; theCriteria[1] = endsCollision; theCriteria[2] = moveCollision; oredCriteria = new WakeupOr(theCriteria); wakeupOn(oredCriteria); }
From source file:AvatarTest.java
public CollisionBehavior(Node node, ComplexObject owner) { wakeupOne = new WakeupOnCollisionEntry(node, WakeupOnCollisionEntry.USE_BOUNDS); wakeupTwo = new WakeupOnCollisionExit(node, WakeupOnCollisionExit.USE_BOUNDS); wakeupArray[0] = wakeupOne;/*from w w w. j a v a 2 s.c o m*/ wakeupArray[1] = wakeupTwo; wakeupCondition = new WakeupOr(wakeupArray); m_Owner = owner; }
From source file:SimpleGame.java
/** * This sets up the criteria for triggering the behaviour. It creates an * collision crtiterion and a time elapsed criterion, OR's these together * and then sets the OR'ed criterion as the wake up condition. *//*from w w w. ja va 2 s .c om*/ public void initialize() { theCriteria = new WakeupCriterion[2]; theCriteria[0] = new WakeupOnCollisionEntry(collidingShape); theCriteria[1] = new WakeupOnElapsedTime(1); oredCriteria = new WakeupOr(theCriteria); wakeupOn(oredCriteria); }
From source file:AvatarTest.java
public CarSteering(TransformGroup tg) { m_TransformGroup = tg;/*from w w w .j a v a 2 s . c o m*/ try { m_TransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); m_TransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); } catch (Exception e) { } wakeupOne = new WakeupOnAWTEvent(KeyEvent.KEY_PRESSED); wakeupArray[0] = wakeupOne; wakeupCondition = new WakeupOr(wakeupArray); }
From source file:BehaviorTest.java
public ObjectSizeBehavior(GeometryArray geomArray) { // save the GeometryArray that we are modifying m_GeometryArray = geomArray;/*w w w . ja v a 2s . c o m*/ // set the capability bits that the behavior requires m_GeometryArray.setCapability(GeometryArray.ALLOW_COORDINATE_READ); m_GeometryArray.setCapability(GeometryArray.ALLOW_COUNT_READ); // allocate an array for the coordinates m_CoordinateArray = new float[3 * m_GeometryArray.getVertexCount()]; // create the BoundingBox used to // calculate the size of the object m_BoundingBox = new BoundingBox(); // create a temporary point m_Point = new Point3d(); // create the WakeupCriterion for the behavior WakeupCriterion criterionArray[] = new WakeupCriterion[1]; criterionArray[0] = new WakeupOnElapsedFrames(20); // save the WakeupCriterion for the behavior m_WakeupCondition = new WakeupOr(criterionArray); }
From source file:BehaviorTest.java
public StretchBehavior(GeometryArray geomArray) { // save the GeometryArray that we are modifying m_GeometryArray = geomArray;// w w w.j a v a2s.com // set the capability bits that the behavior requires m_GeometryArray.setCapability(GeometryArray.ALLOW_COORDINATE_READ); m_GeometryArray.setCapability(GeometryArray.ALLOW_COORDINATE_WRITE); m_GeometryArray.setCapability(GeometryArray.ALLOW_COUNT_READ); // allocate an array for the model coordinates m_CoordinateArray = new float[3 * m_GeometryArray.getVertexCount()]; // retrieve the models original coordinates - this defines // the relaxed length of the springs m_GeometryArray.getCoordinates(0, m_CoordinateArray); // allocate an array to store the relaxed length // of the springs from the origin to every vertex m_LengthArray = new float[m_GeometryArray.getVertexCount()]; // allocate an array to store the mass of every vertex m_MassArray = new float[m_GeometryArray.getVertexCount()]; // allocate an array to store the acceleration of every vertex m_AccelerationArray = new float[m_GeometryArray.getVertexCount()]; // allocate a temporary vector m_Vector = new Vector3f(); float x = 0; float y = 0; float z = 0; for (int n = 0; n < m_CoordinateArray.length; n += 3) { // calculate and store the relaxed spring length x = m_CoordinateArray[n]; y = m_CoordinateArray[n + 1]; z = m_CoordinateArray[n + 2]; m_LengthArray[n / 3] = (x * x) + (y * y) + (z * z); // assign the mass for the vertex m_MassArray[n / 3] = (float) (50 + (5 * Math.random())); } // create the WakeupCriterion for the behavior WakeupCriterion criterionArray[] = new WakeupCriterion[2]; criterionArray[0] = new WakeupOnAWTEvent(KeyEvent.KEY_PRESSED); criterionArray[1] = new WakeupOnElapsedFrames(1); // save the WakeupCriterion for the behavior m_WakeupCondition = new WakeupOr(criterionArray); }
From source file:KeyNavigateTest.java
public TextureAnimationBehavior(TextureAttributes texAttribs) { m_TextureAttributes = texAttribs;/* w ww . ja va 2 s.c om*/ m_Transform3D = new Transform3D(); m_TextureAttributes.setCapability(TextureAttributes.ALLOW_TRANSFORM_WRITE); // create the WakeupCriterion for the behavior WakeupCriterion criterionArray[] = new WakeupCriterion[1]; criterionArray[0] = new WakeupOnElapsedTime(300); // save the WakeupCriterion for the behavior m_WakeupCondition = new WakeupOr(criterionArray); }