Example usage for javax.media.j3d TransparencyAttributes ALLOW_MODE_WRITE

List of usage examples for javax.media.j3d TransparencyAttributes ALLOW_MODE_WRITE

Introduction

In this page you can find the example usage for javax.media.j3d TransparencyAttributes ALLOW_MODE_WRITE.

Prototype

int ALLOW_MODE_WRITE

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Document

Specifies that this TransparencyAttributes object allows writing its transparency mode component information.

Usage

From source file:GeometryByReferenceTest.java

BranchGroup createSceneGraph() {
    BranchGroup objRoot = new BranchGroup();

    // Set up attributes to render lines
    app = new Appearance();

    transp = new TransparencyAttributes();
    transp.setTransparency(0.5f);/*w ww.j a  va 2 s .  c  o  m*/
    transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);
    transp.setTransparencyMode(TransparencyAttributes.NONE);
    app.setTransparencyAttributes(transp);

    tetraRegular = createGeometry(1);
    tetraStrip = createGeometry(2);
    tetraIndexed = createGeometry(3);
    tetraIndexedStrip = createGeometry(4);

    geoArrays[0] = tetraRegular;
    geoArrays[1] = tetraStrip;
    geoArrays[2] = tetraIndexed;
    geoArrays[3] = tetraIndexedStrip;

    shape = new Shape3D(tetraRegular, app);
    shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
    shape.setCapability(Shape3D.ALLOW_GEOMETRY_READ);

    Transform3D t = new Transform3D();
    // move the object upwards
    t.set(new Vector3f(0.0f, 0.3f, 0.0f));

    // rotate the shape
    Transform3D temp = new Transform3D();
    temp.rotX(Math.PI / 4.0d);
    t.mul(temp);
    temp.rotY(Math.PI / 4.0d);
    t.mul(temp);

    // Shrink the object
    t.setScale(0.6);

    TransformGroup trans = new TransformGroup(t);
    trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    objRoot.addChild(trans);
    trans.addChild(shape);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // Set up the global lights
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);
    objRoot.addChild(aLgt);
    objRoot.addChild(lgt1);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:InterleavedTest.java

BranchGroup createSceneGraph() {
    BranchGroup objRoot = new BranchGroup();

    // Set up attributes to render lines
    app = new Appearance();
    app.setCapability(Appearance.ALLOW_TEXTURE_UNIT_STATE_WRITE);

    transp = new TransparencyAttributes();
    transp.setTransparency(0.5f);/*from w  w  w.j a  v  a2s  .com*/
    transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);
    transp.setTransparencyMode(TransparencyAttributes.NONE);
    app.setTransparencyAttributes(transp);

    // load textures
    TextureAttributes texAttr1 = new TextureAttributes();
    texAttr1.setTextureMode(TextureAttributes.DECAL);
    TextureAttributes texAttr2 = new TextureAttributes();
    texAttr2.setTextureMode(TextureAttributes.MODULATE);

    TextureLoader tex = new TextureLoader(texImage1, new String("RGB"), this);
    if (tex == null)
        return null;
    tex1 = tex.getTexture();

    tex = new TextureLoader(texImage2, new String("RGB"), this);
    if (tex == null)
        return null;
    tex2 = tex.getTexture();

    textureUnitState[0] = new TextureUnitState(tex1, texAttr1, null);
    textureUnitState[1] = new TextureUnitState(tex2, texAttr2, null);

    tetraRegular = createGeometry(1);
    tetraStrip = createGeometry(2);
    tetraIndexed = createGeometry(3);
    tetraIndexedStrip = createGeometry(4);

    geoArrays[0] = tetraRegular;
    geoArrays[1] = tetraStrip;
    geoArrays[2] = tetraIndexed;
    geoArrays[3] = tetraIndexedStrip;

    shape = new Shape3D(tetraRegular, app);
    shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);

    Transform3D t = new Transform3D();
    // move the object upwards
    t.set(new Vector3f(0.0f, 0.3f, 0.0f));

    // rotate the shape
    Transform3D temp = new Transform3D();
    temp.rotX(Math.PI / 4.0d);
    t.mul(temp);
    temp.rotY(Math.PI / 4.0d);
    t.mul(temp);

    // Shrink the object
    t.setScale(0.6);

    TransformGroup trans = new TransformGroup(t);
    trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    objRoot.addChild(trans);
    trans.addChild(shape);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // Set up the global lights
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);
    objRoot.addChild(aLgt);
    objRoot.addChild(lgt1);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:GeometryByReferenceNIOBuffer.java

BranchGroup createSceneGraph() {
    BranchGroup objRoot = new BranchGroup();

    // Set up attributes to render lines
    app = new Appearance();

    transp = new TransparencyAttributes();
    transp.setTransparency(0.5f);/*from   www.ja  v  a 2 s. c  o  m*/
    transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);
    transp.setTransparencyMode(TransparencyAttributes.NONE);
    app.setTransparencyAttributes(transp);

    //create the direct nio buffer
    createJ3DBuffers();

    tetraRegular = createGeometry(1);
    tetraStrip = createGeometry(2);
    tetraIndexed = createGeometry(3);
    tetraIndexedStrip = createGeometry(4);

    geoArrays[0] = tetraRegular;
    geoArrays[1] = tetraStrip;
    geoArrays[2] = tetraIndexed;
    geoArrays[3] = tetraIndexedStrip;

    shape = new Shape3D(tetraRegular, app);
    shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
    shape.setCapability(Shape3D.ALLOW_GEOMETRY_READ);

    Transform3D t = new Transform3D();
    // move the object upwards
    t.set(new Vector3f(0.0f, 0.3f, 0.0f));

    // rotate the shape
    Transform3D temp = new Transform3D();
    temp.rotX(Math.PI / 4.0d);
    t.mul(temp);
    temp.rotY(Math.PI / 4.0d);
    t.mul(temp);

    // Shrink the object
    t.setScale(0.6);

    TransformGroup trans = new TransformGroup(t);
    trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    objRoot.addChild(trans);
    trans.addChild(shape);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // Set up the global lights
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);
    objRoot.addChild(aLgt);
    objRoot.addChild(lgt1);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:InterleavedNIOBuffer.java

BranchGroup createSceneGraph() {
    BranchGroup objRoot = new BranchGroup();

    // Set up attributes to render lines
    app = new Appearance();
    app.setCapability(Appearance.ALLOW_TEXTURE_UNIT_STATE_WRITE);

    transp = new TransparencyAttributes();
    transp.setTransparency(0.5f);//from w  ww  .  j av  a 2 s .c om
    transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);
    transp.setTransparencyMode(TransparencyAttributes.NONE);
    app.setTransparencyAttributes(transp);

    // load textures
    TextureAttributes texAttr1 = new TextureAttributes();
    texAttr1.setTextureMode(TextureAttributes.DECAL);
    TextureAttributes texAttr2 = new TextureAttributes();
    texAttr2.setTextureMode(TextureAttributes.MODULATE);

    TextureLoader tex = new TextureLoader(texImage1, new String("RGB"), this);
    if (tex == null)
        return null;
    tex1 = tex.getTexture();

    tex = new TextureLoader(texImage2, new String("RGB"), this);
    if (tex == null)
        return null;
    tex2 = tex.getTexture();

    textureUnitState[0] = new TextureUnitState(tex1, texAttr1, null);
    textureUnitState[1] = new TextureUnitState(tex2, texAttr2, null);

    createInterleavedBuffers();

    tetraRegular = createGeometry(1);
    tetraStrip = createGeometry(2);
    tetraIndexed = createGeometry(3);
    tetraIndexedStrip = createGeometry(4);

    geoArrays[0] = tetraRegular;
    geoArrays[1] = tetraStrip;
    geoArrays[2] = tetraIndexed;
    geoArrays[3] = tetraIndexedStrip;

    shape = new Shape3D(tetraRegular, app);
    shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);

    Transform3D t = new Transform3D();
    // move the object upwards
    t.set(new Vector3f(0.0f, 0.3f, 0.0f));

    // rotate the shape
    Transform3D temp = new Transform3D();
    temp.rotX(Math.PI / 4.0d);
    t.mul(temp);
    temp.rotY(Math.PI / 4.0d);
    t.mul(temp);

    // Shrink the object
    t.setScale(0.6);

    TransformGroup trans = new TransformGroup(t);
    trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    objRoot.addChild(trans);
    trans.addChild(shape);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // Set up the global lights
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);
    objRoot.addChild(aLgt);
    objRoot.addChild(lgt1);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:AppearanceExplorer.java

void setupAppearance() {
    appearance = new Appearance();

    // ColoringAttributes
    coloringColor = new Color3f(red);
    coloringAttr = new ColoringAttributes(coloringColor, coloringShadeModel);
    coloringAttr.setCapability(ColoringAttributes.ALLOW_COLOR_WRITE);
    coloringAttr.setCapability(ColoringAttributes.ALLOW_SHADE_MODEL_WRITE);
    appearance.setColoringAttributes(coloringAttr);

    // set up the editor
    coloringAttrEditor = new ColoringAttributesEditor(coloringAttr);

    // PointAttributes
    pointAttr = new PointAttributes(pointSize, pointAAEnable);
    pointAttr.setCapability(PointAttributes.ALLOW_SIZE_WRITE);
    pointAttr.setCapability(PointAttributes.ALLOW_ANTIALIASING_WRITE);
    appearance.setPointAttributes(pointAttr);

    // set up the editor
    pointAttrEditor = new PointAttributesEditor(pointAttr);

    // LineAttributes
    lineAttr = new LineAttributes(lineWidth, linePattern, lineAAEnable);
    lineAttr.setCapability(LineAttributes.ALLOW_WIDTH_WRITE);
    lineAttr.setCapability(LineAttributes.ALLOW_PATTERN_WRITE);
    lineAttr.setCapability(LineAttributes.ALLOW_ANTIALIASING_WRITE);
    appearance.setLineAttributes(lineAttr);

    // set up the editor
    lineAttrEditor = new LineAttributesEditor(lineAttr);

    // PolygonAttributes
    polygonAttr = new PolygonAttributes(polygonMode, polygonCull, 0.0f);
    polygonAttr.setPolygonOffset(polygonOffsetBias);
    polygonAttr.setPolygonOffsetFactor(polygonOffsetFactor);
    polygonAttr.setCapability(PolygonAttributes.ALLOW_MODE_WRITE);
    polygonAttr.setCapability(PolygonAttributes.ALLOW_CULL_FACE_WRITE);
    polygonAttr.setCapability(PolygonAttributes.ALLOW_OFFSET_WRITE);
    appearance.setPolygonAttributes(polygonAttr);

    // set up the editor
    polygonAttrEditor = new PolygonAttributesEditor(polygonAttr);

    // Rendering attributes
    renderAttr = new RenderingAttributes(renderDepthBuffer, renderDepthBufferWrite, 0.0f,
            RenderingAttributes.ALWAYS, renderVisible, renderIgnoreVertexColor, renderRasterOpEnable,
            renderRasterOp);/*from  w  w w .  j ava 2 s . c  o m*/
    renderAttr.setCapability(RenderingAttributes.ALLOW_IGNORE_VERTEX_COLORS_WRITE);
    renderAttr.setCapability(RenderingAttributes.ALLOW_VISIBLE_WRITE);
    renderAttr.setCapability(RenderingAttributes.ALLOW_RASTER_OP_WRITE);
    renderAttr.setCapability(RenderingAttributes.ALLOW_ALPHA_TEST_FUNCTION_WRITE);
    renderAttr.setCapability(RenderingAttributes.ALLOW_ALPHA_TEST_VALUE_WRITE);
    appearance.setRenderingAttributes(renderAttr);
    appearance.setCapability(Appearance.ALLOW_RENDERING_ATTRIBUTES_WRITE);

    // set up the editor
    renderAttrEditor = new RenderingAttributesEditor(renderAttr);

    // TransparencyAttributes
    transpAttr = new TransparencyAttributes(transpMode, transpValue);
    transpAttr.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);
    transpAttr.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE);
    transpAttr.setCapability(TransparencyAttributes.ALLOW_BLEND_FUNCTION_WRITE);
    appearance.setTransparencyAttributes(transpAttr);

    // set up the editor
    transpAttrEditor = new TransparencyAttributesEditor(transpAttr);

    // Material
    material = new Material(red, black, red, white, 20.f);
    material.setLightingEnable(false);
    material.setCapability(Material.ALLOW_COMPONENT_WRITE);
    appearance.setMaterial(material);

    // material presets
    String[] materialNames = { "Red", "White", "Red Ambient", "Red Diffuse", "Grey Emissive", "White Specular",
            "Aluminium", "Blue Plastic", "Copper", "Gold", "Red Alloy", "Black Onyx" };
    Material[] materialPresets = new Material[materialNames.length];
    materialPresets[0] = new Material(red, black, red, white, 20.0f);
    materialPresets[1] = new Material(white, black, white, white, 20.0f);
    materialPresets[2] = new Material(red, black, black, black, 20.0f);
    materialPresets[3] = new Material(black, black, red, black, 20.0f);
    materialPresets[4] = new Material(black, grey, black, black, 20.0f);
    materialPresets[5] = new Material(black, black, black, white, 20.0f);
    Color3f alum = new Color3f(0.37f, 0.37f, 0.37f);
    Color3f alumSpec = new Color3f(0.89f, 0.89f, 0.89f);
    materialPresets[6] = new Material(alum, black, alum, alumSpec, 17);
    Color3f bluePlastic = new Color3f(0.20f, 0.20f, 0.70f);
    Color3f bluePlasticSpec = new Color3f(0.85f, 0.85f, 0.85f);
    materialPresets[7] = new Material(bluePlastic, black, bluePlastic, bluePlasticSpec, 22);
    Color3f copper = new Color3f(0.30f, 0.10f, 0.00f);
    ;
    Color3f copperSpec = new Color3f(0.75f, 0.30f, 0.00f);
    materialPresets[8] = new Material(copper, black, copper, copperSpec, 10);
    Color3f gold = new Color3f(0.49f, 0.34f, 0.00f);
    Color3f goldSpec = new Color3f(0.89f, 0.79f, 0.00f);
    materialPresets[9] = new Material(gold, black, gold, goldSpec, 15);
    Color3f redAlloy = new Color3f(0.34f, 0.00f, 0.34f);
    Color3f redAlloySpec = new Color3f(0.84f, 0.00f, 0.00f);
    materialPresets[10] = new Material(redAlloy, black, redAlloy, redAlloySpec, 15);
    Color3f blackOnyxSpec = new Color3f(0.72f, 0.72f, 0.72f);
    materialPresets[11] = new Material(black, black, black, blackOnyxSpec, 23);

    // set up the editor
    materialEditor = new MaterialPresetEditor(material, materialNames, materialPresets);

    // Texture2D

    // set the values to the defaults
    texEnable = false;
    texMipMapMode = Texture.BASE_LEVEL;
    texBoundaryModeS = Texture.WRAP;
    texBoundaryModeT = Texture.WRAP;
    texMinFilter = Texture.BASE_LEVEL_POINT;
    texMagFilter = Texture.BASE_LEVEL_POINT;
    texBoundaryColor = new Color4f(0.0f, 0.0f, 0.0f, 0.0f);

    // set up the image choices
    String[] texImageNames = { "Earth", "Fish", };
    String[] texImageFileNames = { "earth.jpg", "fish1.gif", };
    int texImageFileIndex = 0;

    // set up the appearance to allow the texture to be changed
    appearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE);

    // set up the editor (this will create the initial Texture2D and
    // assign it to the appearance)
    texture2DEditor = new Texture2DEditor(appearance, codeBaseString, texImageNames, texImageFileNames,
            texImageFileIndex, texEnable, texBoundaryModeS, texBoundaryModeT, texMinFilter, texMagFilter,
            texMipMapMode, texBoundaryColor);

    // TextureAttributes
    texMode = TextureAttributes.REPLACE;
    texBlendColor = new Color4f(1.0f, 1.0f, 1.0f, 1.0f);
    texTransform = new Transform3D();
    texPerspCorrect = TextureAttributes.NICEST;
    textureAttr = new TextureAttributes(texMode, texTransform, texBlendColor, texPerspCorrect);

    // set the capabilities to allow run time changes
    textureAttr.setCapability(TextureAttributes.ALLOW_MODE_WRITE);
    textureAttr.setCapability(TextureAttributes.ALLOW_BLEND_COLOR_WRITE);
    textureAttr.setCapability(TextureAttributes.ALLOW_TRANSFORM_WRITE);

    // connect it to the appearance
    appearance.setTextureAttributes(textureAttr);

    // setup the editor
    textureAttrEditor = new TextureAttributesEditor(textureAttr);

    // set up the tex coordinate generation
    texGenEnable = false;
    texGenMode = TexCoordGeneration.OBJECT_LINEAR;
    texGenPlaneS = new Vector4f(1.0f, 0.0f, 0.0f, 0.0f);
    texGenPlaneT = new Vector4f(0.0f, 1.0f, 0.0f, 0.0f);

    // set the appearance so that we can replace the tex gen when live
    appearance.setCapability(Appearance.ALLOW_TEXGEN_WRITE);

    // setup the editor
    texGenEditor = new TexCoordGenerationEditor(appearance, texGenEnable, texGenMode, texGenPlaneS,
            texGenPlaneT);

}

From source file:AppearanceTest.java

protected int[] getCapabilities() {
    return new int[] { TransparencyAttributes.ALLOW_MODE_WRITE, TransparencyAttributes.ALLOW_VALUE_WRITE };
}