Example usage for javax.media.j3d Transform3D set

List of usage examples for javax.media.j3d Transform3D set

Introduction

In this page you can find the example usage for javax.media.j3d Transform3D set.

Prototype

public final void set(Vector3f v1, float scale) 

Source Link

Document

Sets the value of this transform to a scale and translation matrix; the translation is scaled by the scale factor and all of the matrix values are modified.

Usage

From source file:ExAppearance.java

private Group createObject(Appearance app, double scale, double xpos, double ypos) {

    // Create a transform group node to scale and position the object.
    Transform3D t = new Transform3D();
    t.set(scale, new Vector3d(xpos, ypos, 0.0));
    TransformGroup objTrans = new TransformGroup(t);

    // Create a second transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime.
    TransformGroup spinTg = new TransformGroup();
    spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    // Create a simple shape leaf node and set the appearance
    Shape3D shape = new Tetrahedron();
    shape.setAppearance(app);//from  ww w. j a  v  a2  s.  co  m

    // add it to the scene graph.
    spinTg.addChild(shape);

    // Create a new Behavior object that will perform the desired
    // operation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 5000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTg, yAxis, 0.0f,
            (float) Math.PI * 2.0f);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    rotator.setSchedulingBounds(bounds);

    // Add the behavior and the transform group to the object
    objTrans.addChild(rotator);
    objTrans.addChild(spinTg);

    return objTrans;
}

From source file:FourByFour.java

/**
 * Initialization/* www .  j a va2 s  .  com*/
 */
public void init() {

    // Set the port number.
    port = 4111;

    // Set the graphics window size.
    width = 350;
    height = 350;

    // Set the weighting factors used for scoring.
    level_weight = 1311;
    move_weight = 111;
    time_weight = 1000;

    // Create the "base" color for the AWT components.
    setBackground(new Color(200, 200, 200));

    // Read the instructions file.
    if (appletFlag) {

        // Get the host from which this applet came.
        host = getCodeBase().getHost();

        try {
            inStream = new BufferedInputStream(new URL(getCodeBase(), "instructions.txt").openStream(), 8192);
            text = new byte[5000];
            int character = inStream.read();
            int count = 0;
            while (character != -1) {
                text[count++] = (byte) character;
                character = inStream.read();
            }
            textString = new String(text);
            inStream.close();
        } catch (Exception e) {
            System.out.println("Error: " + e.toString());
        }
    } else {

        try {
            inStream = new BufferedInputStream(new FileInputStream("instructions.txt"));
            text = new byte[5000];
            int character = inStream.read();
            int count = 0;
            while (character != -1) {
                text[count++] = (byte) character;
                character = inStream.read();
            }
            textString = new String(text);
            inStream.close();
        } catch (Exception e) {
            System.out.println("Error: " + e.toString());
        }
    }

    // Read the high-scores file.
    places = new int[20];
    scores = new int[20];
    names = new String[20];
    if (appletFlag) {
        try {
            inStream = new BufferedInputStream(new URL(getCodeBase(), "scores.txt").openStream(), 8192);
            Reader read = new BufferedReader(new InputStreamReader(inStream));
            StreamTokenizer st = new StreamTokenizer(read);
            st.whitespaceChars(32, 44);
            st.eolIsSignificant(false);

            int count = 0;
            int token = st.nextToken();
            boolean scoreFlag = true;
            String string;
            while (count < 20) {
                places[count] = (int) st.nval;
                string = new String("");
                token = st.nextToken();
                while (token == StreamTokenizer.TT_WORD) {
                    string += st.sval;
                    string += " ";
                    token = st.nextToken();
                }
                names[count] = string;
                scores[count] = (int) st.nval;
                token = st.nextToken();
                count++;
            }
            inStream.close();
        } catch (Exception e) {
            System.out.println("Error: " + e.toString());
        }
    } else {
        try {
            inStream = new BufferedInputStream(new FileInputStream("scores.txt"));
            Reader read = new BufferedReader(new InputStreamReader(inStream));
            StreamTokenizer st = new StreamTokenizer(read);
            st.whitespaceChars(32, 44);
            st.eolIsSignificant(false);

            int count = 0;
            int token = st.nextToken();
            boolean scoreFlag = true;
            String string;
            while (count < 20) {
                places[count] = (int) st.nval;
                string = new String("");
                token = st.nextToken();
                while (token == StreamTokenizer.TT_WORD) {
                    string += st.sval;
                    string += " ";
                    token = st.nextToken();
                }
                names[count] = string;
                scores[count] = (int) st.nval;
                token = st.nextToken();
                count++;
            }
            inStream.close();
        } catch (Exception e) {
            System.out.println("Error: " + e.toString());
        }
    }

    // The positions object sets up the switch nodes which
    // control the rendering of the player's positions.
    positions = new Positions();

    // Create the game board object which is responsible
    // for keeping track of the moves on the game board
    // and determining what move the computer should make.
    board = new Board(this, positions, width, height);
    positions.setBoard(board);

    // Create a 2D graphics canvas.
    canvas2D = new Canvas2D(board);
    canvas2D.setSize(width, height);
    canvas2D.setLocation(width + 10, 5);
    canvas2D.addMouseListener(canvas2D);
    board.setCanvas(canvas2D);

    // Create the 2D backbuffer
    backbuffer2D = createImage(width, height);
    canvas2D.setBuffer(backbuffer2D);

    // Create a 3D graphics canvas.
    canvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
    canvas3D.setSize(width, height);
    canvas3D.setLocation(5, 5);

    // Create the scene branchgroup.
    BranchGroup scene3D = createScene3D();

    // Create a universe with the Java3D universe utility.
    universe = new SimpleUniverse(canvas3D);
    universe.addBranchGraph(scene3D);

    // Use parallel projection.
    View view = universe.getViewer().getView();
    view.setProjectionPolicy(View.PARALLEL_PROJECTION);

    // Set the universe Transform3D object.
    TransformGroup tg = universe.getViewingPlatform().getViewPlatformTransform();
    Transform3D transform = new Transform3D();
    transform.set(65.f, new Vector3f(0.0f, 0.0f, 400.0f));
    tg.setTransform(transform);

    // Create the canvas container.
    c_container = new Panel();
    c_container.setSize(720, 360);
    c_container.setLocation(0, 0);
    c_container.setVisible(true);
    c_container.setLayout(null);
    add(c_container);

    // Add the 2D and 3D canvases to the container.
    c_container.add(canvas2D);
    c_container.add(canvas3D);

    // Turn off the layout manager, widgets will be sized
    // and positioned explicitly.
    setLayout(null);

    // Create the button container.
    b_container = new Panel();
    b_container.setSize(720, 70);
    b_container.setLocation(0, 360);
    b_container.setVisible(true);
    b_container.setLayout(null);

    // Create the buttons.
    instruct_button = new Button("Instructions");
    instruct_button.setSize(135, 25);
    instruct_button.setLocation(10, 10);
    instruct_button.setVisible(true);
    instruct_button.addActionListener(this);

    new_button = new Button("New Game");
    new_button.setSize(135, 25);
    new_button.setLocation(150, 10);
    new_button.setVisible(true);
    new_button.addActionListener(this);

    undo_button = new Button("Undo Move");
    undo_button.setSize(135, 25);
    undo_button.setLocation(290, 10);
    undo_button.setVisible(true);
    undo_button.addActionListener(this);

    skill_button = new Button("Skill Level");
    skill_button.setSize(135, 25);
    skill_button.setLocation(430, 10);
    skill_button.setVisible(true);
    skill_button.addActionListener(this);

    high_button = new Button("High Scores");
    high_button.setSize(135, 25);
    high_button.setLocation(570, 10);
    high_button.setVisible(true);
    high_button.addActionListener(this);

    b_container.add(new_button);
    b_container.add(undo_button);
    b_container.add(skill_button);
    b_container.add(high_button);
    b_container.add(instruct_button);

    // Add the button container to the applet.
    add(b_container);

    // Create the "Skill Level" dialog box.
    skill_panel = new Panel();
    skill_panel.setSize(400, 300);
    skill_panel.setLocation(200, 20);
    skill_panel.setLayout(null);

    skill_label = new Label("Pick your skill level:");
    skill_label.setSize(200, 25);
    skill_label.setLocation(25, 20);
    skill_label.setVisible(true);
    skill_panel.add(skill_label);

    group = new CheckboxGroup();
    Checkbox skill_1 = new Checkbox("Babe in the Woods        ", group, false);
    Checkbox skill_2 = new Checkbox("Walk and Chew Gum        ", group, false);
    Checkbox skill_3 = new Checkbox("Jeopardy Contestant      ", group, false);
    Checkbox skill_4 = new Checkbox("Rocket Scientist         ", group, false);
    Checkbox skill_5 = new Checkbox("Be afraid, be very afraid", group, true);
    skill_1.setSize(170, 25);
    skill_1.setLocation(80, 60);
    skill_1.setVisible(true);
    skill_2.setSize(170, 25);
    skill_2.setLocation(80, 100);
    skill_2.setVisible(true);
    skill_3.setSize(170, 25);
    skill_3.setLocation(80, 140);
    skill_3.setVisible(true);
    skill_4.setSize(170, 25);
    skill_4.setLocation(80, 180);
    skill_4.setVisible(true);
    skill_5.setSize(170, 25);
    skill_5.setLocation(80, 220);
    skill_5.setVisible(true);
    skill_return_button = new Button("Return");
    skill_return_button.setSize(120, 25);
    skill_return_button.setLocation(300, 370);
    skill_return_button.setVisible(false);
    skill_return_button.addActionListener(this);
    skill_panel.add(skill_1);
    skill_panel.add(skill_2);
    skill_panel.add(skill_3);
    skill_panel.add(skill_4);
    skill_panel.add(skill_5);
    skill_panel.setVisible(false);
    add(skill_return_button);
    add(skill_panel);

    // Create the "Instructions" panel.
    instruct_return_button = new Button("Return");
    instruct_return_button.setLocation(300, 370);
    instruct_return_button.setSize(120, 25);
    instruct_return_button.setVisible(false);
    instruct_return_button.addActionListener(this);
    instruct_text = new TextArea(textString, 100, 200, TextArea.SCROLLBARS_VERTICAL_ONLY);
    instruct_text.setSize(715, 350);
    instruct_text.setLocation(0, 0);
    instruct_text.setVisible(false);
    add(instruct_text);

    add(instruct_return_button);

    high_panel = new Panel();
    high_panel.setSize(715, 350);
    high_panel.setLocation(0, 0);
    high_panel.setVisible(false);
    high_panel.setLayout(null);

    high_label = new Label("High Scores");
    high_label.setLocation(330, 5);
    high_label.setSize(200, 30);
    high_label.setVisible(true);
    high_panel.add(high_label);

    high_places = new Label[20];
    high_names = new Label[20];
    high_scores = new Label[20];
    for (int i = 0; i < 20; i++) {
        high_places[i] = new Label(Integer.toString(i + 1));
        high_places[i].setSize(20, 30);
        high_places[i].setVisible(true);
        high_names[i] = new Label(names[i]);
        high_names[i].setSize(150, 30);
        high_names[i].setVisible(true);
        high_scores[i] = new Label(Integer.toString(scores[i]));
        high_scores[i].setSize(150, 30);
        high_scores[i].setVisible(true);
        if (i < 10) {
            high_places[i].setLocation(70, i * 30 + 40);
            high_names[i].setLocation(100, i * 30 + 40);
            high_scores[i].setLocation(260, i * 30 + 40);
        } else {
            high_places[i].setLocation(425, (i - 10) * 30 + 40);
            high_names[i].setLocation(455, (i - 10) * 30 + 40);
            high_scores[i].setLocation(615, (i - 10) * 30 + 40);
        }
        high_panel.add(high_places[i]);
        high_panel.add(high_names[i]);
        high_panel.add(high_scores[i]);
    }
    high_return_button = new Button("Return");
    high_return_button.setSize(120, 25);
    high_return_button.setLocation(300, 370);
    high_return_button.setVisible(false);
    high_return_button.addActionListener(this);
    add(high_return_button);
    add(high_panel);

    // Create the "Winner" dialog box
    winner_panel = new Panel();
    winner_panel.setLayout(null);
    winner_panel.setSize(600, 500);
    winner_panel.setLocation(0, 0);
    winner_return_button = new Button("Return");
    winner_return_button.setSize(120, 25);
    winner_return_button.setLocation(300, 360);
    winner_return_button.addActionListener(this);
    winner_panel.add(winner_return_button);
    winner_label = new Label("");
    winner_label.setSize(200, 30);
    winner_label.setLocation(270, 110);
    winner_score_label = new Label("");
    winner_score_label.setSize(200, 30);
    winner_top_label = new Label("You have a score in the top 20.");
    winner_top_label.setSize(200, 25);
    winner_top_label.setLocation(260, 185);
    winner_top_label.setVisible(false);
    winner_name_label = new Label("Enter your name here:");
    winner_name_label.setSize(150, 25);
    winner_name_label.setLocation(260, 210);
    winner_name_label.setVisible(false);
    winner_name = new TextField("");
    winner_name.setSize(200, 30);
    winner_name.setLocation(260, 240);
    winner_name.setVisible(false);
    winner_panel.add(winner_label);
    winner_panel.add(winner_score_label);
    winner_panel.add(winner_top_label);
    winner_panel.add(winner_name_label);
    winner_panel.add(winner_name);
    winner_panel.setVisible(false);
    add(winner_panel);
}