List of usage examples for javax.media.j3d Transform3D set
public final void set(double scale)
From source file:ExSwitch.java
public Group buildScene() { // Turn on the example headlight setHeadlightEnable(true);//from w w w. j a v a2 s . c o m // Default to walk navigation setNavigationType(Walk); // Build the scene group Group scene = new Group(); if (debug) System.err.println(" switch shapes..."); // BEGIN EXAMPLE TOPIC // Build the switch group and allow its switch // value to be changed via menu items swtch = new Switch(); swtch.setCapability(Switch.ALLOW_SWITCH_WRITE); // Create several shapes to place in a switch group // Child 0: a red sphere Appearance app0 = new Appearance(); Material mat0 = new Material(); mat0.setAmbientColor(0.2f, 0.2f, 0.2f); mat0.setDiffuseColor(1.0f, 0.0f, 0.2f); mat0.setSpecularColor(0.7f, 0.7f, 0.7f); app0.setMaterial(mat0); Transform3D t3d = new Transform3D(); t3d.setTranslation(new Vector3f(-2.0f, 1.5f, 0.0f)); TransformGroup tg0 = new TransformGroup(t3d); Sphere sph0 = new Sphere(0.5f, // radius Primitive.GENERATE_NORMALS, // components 16, // facets app0); // appearance tg0.addChild(sph0); swtch.addChild(tg0); // Child 0 // Child 1: a green sphere Appearance app1 = new Appearance(); Material mat1 = new Material(); mat1.setAmbientColor(0.2f, 0.2f, 0.2f); mat1.setDiffuseColor(0.0f, 1.0f, 0.0f); mat1.setSpecularColor(0.7f, 0.7f, 0.7f); app1.setMaterial(mat1); t3d.setTranslation(new Vector3f(0.0f, 1.5f, 0.0f)); TransformGroup tg1 = new TransformGroup(t3d); Sphere sph1 = new Sphere(0.5f, // radius Primitive.GENERATE_NORMALS, // components 16, // facets app1); // appearance tg1.addChild(sph1); swtch.addChild(tg1); // Child 1 // Child 2: a blue sphere Appearance app2 = new Appearance(); Material mat2 = new Material(); mat2.setAmbientColor(0.2f, 0.2f, 0.2f); mat2.setDiffuseColor(0.0f, 0.6f, 1.0f); mat2.setSpecularColor(0.7f, 0.7f, 0.7f); app2.setMaterial(mat2); t3d.setTranslation(new Vector3f(2.0f, 1.5f, 0.0f)); TransformGroup tg2 = new TransformGroup(t3d); Sphere sph2 = new Sphere(0.5f, // radius Primitive.GENERATE_NORMALS, // components 16, // facets app2); // appearance tg2.addChild(sph2); swtch.addChild(tg2); // Set the initial child choice swtch.setWhichChild(options[currentSwitch].child); scene.addChild(swtch); // END EXAMPLE TOPIC // Build foreground geometry including a floor and // columns on which the switchable shapes stand // Load textures TextureLoader texLoader = new TextureLoader("granite07rev.jpg", this); Texture columnTex = texLoader.getTexture(); if (columnTex == null) System.err.println("Cannot load granite07rev.jpg texture"); else { columnTex.setBoundaryModeS(Texture.WRAP); columnTex.setBoundaryModeT(Texture.WRAP); columnTex.setMinFilter(Texture.NICEST); columnTex.setMagFilter(Texture.NICEST); columnTex.setMipMapMode(Texture.BASE_LEVEL); columnTex.setEnable(true); } texLoader = new TextureLoader("flooring.jpg", this); Texture groundTex = texLoader.getTexture(); if (groundTex == null) System.err.println("Cannot load flooring.jpg texture"); else { groundTex.setBoundaryModeS(Texture.WRAP); groundTex.setBoundaryModeT(Texture.WRAP); groundTex.setMinFilter(Texture.NICEST); groundTex.setMagFilter(Texture.NICEST); groundTex.setMipMapMode(Texture.BASE_LEVEL); groundTex.setEnable(true); } // // Build several columns on the floor // if (debug) System.err.println(" columns..."); SharedGroup column = new SharedGroup(); Appearance columnApp = new Appearance(); Material columnMat = new Material(); columnMat.setAmbientColor(0.6f, 0.6f, 0.6f); columnMat.setDiffuseColor(1.0f, 1.0f, 1.0f); columnMat.setSpecularColor(0.0f, 0.0f, 0.0f); columnApp.setMaterial(columnMat); TextureAttributes columnTexAtt = new TextureAttributes(); columnTexAtt.setTextureMode(TextureAttributes.MODULATE); columnTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); columnApp.setTextureAttributes(columnTexAtt); if (columnTex != null) columnApp.setTexture(columnTex); GothicColumn columnShape = new GothicColumn(1.8f, // height 0.25f, // radius GothicColumn.BUILD_TOP, // flags columnApp); // appearance column.addChild(columnShape); Vector3f trans = new Vector3f(); Transform3D tr = new Transform3D(); TransformGroup tg; // Left trans.set(-2.0f, -1.0f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(new Link(column)); scene.addChild(tg); // Middle trans.set(0.0f, -1.0f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(new Link(column)); scene.addChild(tg); // Right trans.set(2.0f, -1.0f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(new Link(column)); scene.addChild(tg); // // Add the ground // if (debug) System.err.println(" ground..."); Appearance groundApp = new Appearance(); Material groundMat = new Material(); groundMat.setAmbientColor(0.6f, 0.6f, 0.6f); groundMat.setDiffuseColor(1.0f, 1.0f, 1.0f); groundMat.setSpecularColor(0.0f, 0.0f, 0.0f); groundApp.setMaterial(groundMat); tr = new Transform3D(); tr.setScale(new Vector3d(4.0, 4.0, 1.0)); TextureAttributes groundTexAtt = new TextureAttributes(); groundTexAtt.setTextureMode(TextureAttributes.MODULATE); groundTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); groundTexAtt.setTextureTransform(tr); groundApp.setTextureAttributes(groundTexAtt); if (groundTex != null) groundApp.setTexture(groundTex); ElevationGrid ground = new ElevationGrid(11, // X dimension 11, // Z dimension 2.0f, // X spacing 2.0f, // Z spacing // Automatically use zero heights groundApp); // Appearance trans.set(0.0f, -1.0f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(ground); scene.addChild(tg); // Add a light BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent DirectionalLight light = new DirectionalLight(); light.setEnable(true); light.setColor(new Color3f(1.0f, 1.0f, 1.0f)); light.setDirection(new Vector3f(0.5f, -1.0f, -0.5f)); light.setInfluencingBounds(worldBounds); scene.addChild(light); return scene; }
From source file:ExLinearFog.java
private void addBox(float width, float height, float depth, float y, float width2, float depth2, int flags) { float[] coordinates = { // around the bottom -width / 2.0f, -height / 2.0f, depth / 2.0f, width / 2.0f, -height / 2.0f, depth / 2.0f, width / 2.0f, -height / 2.0f, -depth / 2.0f, -width / 2.0f, -height / 2.0f, -depth / 2.0f, // around the top -width2 / 2.0f, height / 2.0f, depth2 / 2.0f, width2 / 2.0f, height / 2.0f, depth2 / 2.0f, width2 / 2.0f, height / 2.0f, -depth2 / 2.0f, -width2 / 2.0f, height / 2.0f, -depth2 / 2.0f, }; int[] fullCoordinateIndexes = { 0, 1, 5, 4, // front 1, 2, 6, 5, // right 2, 3, 7, 6, // back 3, 0, 4, 7, // left 4, 5, 6, 7, // top 3, 2, 1, 0, // bottom };/*from www .j a v a2 s.c om*/ float v = -(width2 - width) / height; float[] normals = { 0.0f, v, 1.0f, // front 1.0f, v, 0.0f, // right 0.0f, v, -1.0f, // back -1.0f, v, 0.0f, // left 0.0f, 1.0f, 0.0f, // top 0.0f, -1.0f, 0.0f, // bottom }; int[] fullNormalIndexes = { 0, 0, 0, 0, // front 1, 1, 1, 1, // right 2, 2, 2, 2, // back 3, 3, 3, 3, // left 4, 4, 4, 4, // top 5, 5, 5, 5, // bottom }; float[] textureCoordinates = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, }; int[] fullTextureCoordinateIndexes = { 0, 1, 2, 3, // front 0, 1, 2, 3, // right 0, 1, 2, 3, // back 0, 1, 2, 3, // left 0, 1, 2, 3, // top 0, 1, 2, 3, // bottom }; // Select indexes needed int[] coordinateIndexes; int[] normalIndexes; int[] textureCoordinateIndexes; if (flags == 0) { // build neither top or bottom coordinateIndexes = new int[4 * 4]; textureCoordinateIndexes = new int[4 * 4]; normalIndexes = new int[4 * 4]; for (int i = 0; i < 4 * 4; i++) { coordinateIndexes[i] = fullCoordinateIndexes[i]; textureCoordinateIndexes[i] = fullTextureCoordinateIndexes[i]; normalIndexes[i] = fullNormalIndexes[i]; } } else if ((flags & (BUILD_TOP | BUILD_BOTTOM)) == (BUILD_TOP | BUILD_BOTTOM)) { // build top and bottom coordinateIndexes = fullCoordinateIndexes; textureCoordinateIndexes = fullTextureCoordinateIndexes; normalIndexes = fullNormalIndexes; } else if ((flags & BUILD_TOP) != 0) { // build top but not bottom coordinateIndexes = new int[5 * 4]; textureCoordinateIndexes = new int[5 * 4]; normalIndexes = new int[5 * 4]; for (int i = 0; i < 5 * 4; i++) { coordinateIndexes[i] = fullCoordinateIndexes[i]; textureCoordinateIndexes[i] = fullTextureCoordinateIndexes[i]; normalIndexes[i] = fullNormalIndexes[i]; } } else { // build bottom but not top coordinateIndexes = new int[5 * 4]; textureCoordinateIndexes = new int[5 * 4]; normalIndexes = new int[5 * 4]; for (int i = 0; i < 4 * 4; i++) { coordinateIndexes[i] = fullCoordinateIndexes[i]; textureCoordinateIndexes[i] = fullTextureCoordinateIndexes[i]; normalIndexes[i] = fullNormalIndexes[i]; } for (int i = 5 * 4; i < 6 * 4; i++) { coordinateIndexes[i - 4] = fullCoordinateIndexes[i]; textureCoordinateIndexes[i - 4] = fullTextureCoordinateIndexes[i]; normalIndexes[i - 4] = fullNormalIndexes[i]; } } IndexedQuadArray quads = new IndexedQuadArray(coordinates.length, // number // of // vertexes GeometryArray.COORDINATES | // vertex coordinates given GeometryArray.NORMALS | // normals given GeometryArray.TEXTURE_COORDINATE_2, // texture // coordinates given coordinateIndexes.length); // number of coordinate indexes quads.setCoordinates(0, coordinates); quads.setCoordinateIndices(0, coordinateIndexes); quads.setNormals(0, normals); quads.setNormalIndices(0, normalIndexes); quads.setTextureCoordinates(0, textureCoordinates); quads.setTextureCoordinateIndices(0, textureCoordinateIndexes); Shape3D box = new Shape3D(quads, mainAppearance); Vector3f trans = new Vector3f(0.0f, y, 0.0f); Transform3D tr = new Transform3D(); tr.set(trans); // translate TransformGroup tg = new TransformGroup(tr); tg.addChild(box); addChild(tg); }
From source file:ExLinearFog.java
private Group buildColumns(SharedGroup column) { Group group = new Group(); // Place columns float x = -ColumnSideOffset; float y = -1.6f; float z = ColumnDepthSpacing; float xSpacing = 2.0f * ColumnSideOffset; float zSpacing = -ColumnDepthSpacing; // BEGIN EXAMPLE TOPIC Vector3f trans = new Vector3f(); Transform3D tr = new Transform3D(); TransformGroup tg;/* ww w.j av a2s . c o m*/ for (int i = 0; i < NumberOfColumns; i++) { // Left link trans.set(x, y, z); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(new Link(column)); group.addChild(tg); // Right link trans.set(x + xSpacing, y, z); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(new Link(column)); group.addChild(tg); z += zSpacing; } // END EXAMPLE TOPIC return group; }
From source file:ExTexture.java
public void checkboxChanged(CheckboxMenu menu, int check) { if (menu == imageMenu) { // Change the texture image currentImage = check;/*from w w w . ja v a2s. com*/ Texture tex = textureComponents[currentImage]; int mode = ((Integer) boundaries[currentBoundary].value).intValue(); Color3f color = (Color3f) colors[currentColor].value; int filter = ((Integer) filters[currentFilter].value).intValue(); shape.setAppearance(dummyApp); tex.setEnable(textureOnOff); tex.setBoundaryModeS(mode); tex.setBoundaryModeT(mode); tex.setBoundaryColor(color.x, color.y, color.z, 0.0f); tex.setMagFilter(filter); tex.setMinFilter(filter); app.setTexture(tex); shape.setAppearance(app); return; } if (menu == boundaryMenu) { // Change the texture boundary mode currentBoundary = check; Texture tex = textureComponents[currentImage]; int mode = ((Integer) boundaries[currentBoundary].value).intValue(); shape.setAppearance(dummyApp); tex.setBoundaryModeS(mode); tex.setBoundaryModeT(mode); app.setTexture(tex); shape.setAppearance(app); return; } if (menu == colorMenu) { // Change the boundary color currentColor = check; Color3f color = (Color3f) colors[currentColor].value; Texture tex = textureComponents[currentImage]; shape.setAppearance(dummyApp); tex.setBoundaryColor(color.x, color.y, color.z, 0.0f); app.setTexture(tex); shape.setAppearance(app); return; } if (menu == filterMenu) { // Change the filter mode currentFilter = check; int filter = ((Integer) filters[currentFilter].value).intValue(); Texture tex = textureComponents[currentImage]; shape.setAppearance(dummyApp); tex.setMagFilter(filter); tex.setMinFilter(filter); app.setTexture(tex); shape.setAppearance(app); return; } if (menu == modeMenu) { // Change the texture mode currentMode = check; int mode = ((Integer) modes[currentMode].value).intValue(); app.setTextureAttributes(dummyAtt); texatt.setTextureMode(mode); app.setTextureAttributes(texatt); return; } if (menu == blendColorMenu) { // Change the boundary color currentBlendColor = check; Color3f color = (Color3f) colors[currentBlendColor].value; app.setTextureAttributes(dummyAtt); texatt.setTextureBlendColor(color.x, color.y, color.z, 0.5f); app.setTextureAttributes(texatt); return; } if (menu == xformMenu) { // Change the texture transform currentXform = check; Transform3D tt = new Transform3D(); switch (currentXform) { default: case 0: // Identity texatt.setTextureTransform(tt); return; case 1: // Scale by 2 tt.setScale(2.0); texatt.setTextureTransform(tt); return; case 2: // Scale by 4 tt.setScale(4.0); texatt.setTextureTransform(tt); return; case 3: // Z rotate by 45 degrees tt.rotZ(Math.PI / 4.0); texatt.setTextureTransform(tt); return; case 4: // Translate by 0.25 tt.set(new Vector3f(0.25f, 0.0f, 0.0f)); texatt.setTextureTransform(tt); return; } } // Handle all other checkboxes super.checkboxChanged(menu, check); }
From source file:ExBluePrint.java
private Group buildGadget() { if (debug)/* www.j a v a 2 s. com*/ System.err.println(" gadget..."); // // Create two appearances: // wireframeApp: draw as blue wireframe // shadedApp: draw as metalic shaded polygons // // Wireframe: // no Material - defaults to coloring attributes color // polygons as lines, with backfaces // thick lines Appearance wireframeApp = new Appearance(); ColoringAttributes wireframeCatt = new ColoringAttributes(); wireframeCatt.setColor(0.0f, 0.2559f, 0.4213f); wireframeCatt.setShadeModel(ColoringAttributes.SHADE_FLAT); wireframeApp.setColoringAttributes(wireframeCatt); PolygonAttributes wireframePatt = new PolygonAttributes(); wireframePatt.setPolygonMode(PolygonAttributes.POLYGON_LINE); wireframePatt.setCullFace(PolygonAttributes.CULL_NONE); wireframeApp.setPolygonAttributes(wireframePatt); LineAttributes wireframeLatt = new LineAttributes(); wireframeLatt.setLineWidth(2.0f); wireframeApp.setLineAttributes(wireframeLatt); // Shaded: // silver material Appearance shadedApp = new Appearance(); Material shadedMat = new Material(); shadedMat.setAmbientColor(0.30f, 0.30f, 0.30f); shadedMat.setDiffuseColor(0.30f, 0.30f, 0.50f); shadedMat.setSpecularColor(0.60f, 0.60f, 0.80f); shadedMat.setShininess(0.10f); shadedApp.setMaterial(shadedMat); ColoringAttributes shadedCatt = new ColoringAttributes(); shadedCatt.setShadeModel(ColoringAttributes.SHADE_GOURAUD); shadedApp.setColoringAttributes(shadedCatt); // // Create a switch group to hold two versions of the // shape: one wireframe, and one shaded // Transform3D tr = new Transform3D(); tr.set(new Vector3f(-1.0f, 0.2f, 0.0f)); TransformGroup gadget = new TransformGroup(tr); shadingSwitch = new Switch(); shadingSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); Group wireframe = new Group(); Group shaded = new Group(); shadingSwitch.addChild(wireframe); shadingSwitch.addChild(shaded); shadingSwitch.setWhichChild(1); // shaded gadget.addChild(shadingSwitch); // // Build a gear (wireframe and shaded) // tr = new Transform3D(); tr.rotY(Math.PI / 2.0); TransformGroup tg = new TransformGroup(tr); SpurGear gear = new SpurGearThinBody(24, // tooth count 1.6f, // pitch circle radius 0.3f, // shaft radius 0.08f, // addendum 0.05f, // dedendum 0.3f, // gear thickness 0.28f, // tooth tip thickness wireframeApp);// appearance tg.addChild(gear); wireframe.addChild(tg); tg = new TransformGroup(tr); gear = new SpurGearThinBody(24, // tooth count 1.6f, // pitch circle radius 0.3f, // shaft radius 0.08f, // addendum 0.05f, // dedendum 0.3f, // gear thickness 0.28f, // tooth tip thickness shadedApp); // appearance tg.addChild(gear); shaded.addChild(tg); // // Build another gear (wireframe and shaded) // tr.rotY(Math.PI / 2.0); Vector3f trans = new Vector3f(-0.5f, 0.0f, 0.0f); tr.setTranslation(trans); tg = new TransformGroup(tr); gear = new SpurGearThinBody(30, // tooth count 2.0f, // pitch circle radius 0.3f, // shaft radius 0.08f, // addendum 0.05f, // dedendum 0.3f, // gear thickness 0.28f, // tooth tip thickness wireframeApp);// appearance tg.addChild(gear); wireframe.addChild(tg); tg = new TransformGroup(tr); gear = new SpurGearThinBody(30, // tooth count 2.0f, // pitch circle radius 0.3f, // shaft radius 0.08f, // addendum 0.05f, // dedendum 0.3f, // gear thickness 0.28f, // tooth tip thickness shadedApp); // appearance tg.addChild(gear); shaded.addChild(tg); // // Build a cylindrical shaft (wireframe and shaded) // tr.rotZ(-Math.PI / 2.0); trans = new Vector3f(1.0f, 0.0f, 0.0f); tr.setTranslation(trans); tg = new TransformGroup(tr); Cylinder cyl = new Cylinder(0.3f, // radius 4.0f, // length Primitive.GENERATE_NORMALS, // format 16, // radial resolution 1, // length-wise resolution wireframeApp);// appearance tg.addChild(cyl); wireframe.addChild(tg); tg = new TransformGroup(tr); cyl = new Cylinder(0.3f, // radius 4.0f, // length Primitive.GENERATE_NORMALS, // format 16, // radial resolution 1, // length-wise resolution shadedApp); // appearance tg.addChild(cyl); shaded.addChild(tg); // // Build shaft teeth (wireframe and shaded) // tr.rotY(Math.PI / 2.0); trans = new Vector3f(2.05f, 0.0f, 0.0f); tr.setTranslation(trans); tg = new TransformGroup(tr); gear = new SpurGear(12, // tooth count 0.5f, // pitch circle radius 0.3f, // shaft radius 0.05f, // addendum 0.05f, // dedendum 1.5f, // gear thickness 0.8f, // tooth tip thickness wireframeApp);// appearance tg.addChild(gear); wireframe.addChild(tg); tg = new TransformGroup(tr); gear = new SpurGear(12, // tooth count 0.5f, // pitch circle radius 0.3f, // shaft radius 0.05f, // addendum 0.05f, // dedendum 1.5f, // gear thickness 0.8f, // tooth tip thickness shadedApp); // appearance tg.addChild(gear); shaded.addChild(tg); return gadget; }
From source file:FourByFour.java
public Positions() { // Define colors for lighting Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f red = new Color3f(0.9f, 0.1f, 0.2f); Color3f blue = new Color3f(0.3f, 0.3f, 0.8f); Color3f yellow = new Color3f(1.0f, 1.0f, 0.0f); Color3f ambRed = new Color3f(0.3f, 0.03f, 0.03f); Color3f ambBlue = new Color3f(0.03f, 0.03f, 0.3f); Color3f ambYellow = new Color3f(0.3f, 0.3f, 0.03f); Color3f ambWhite = new Color3f(0.3f, 0.3f, 0.3f); Color3f specular = new Color3f(1.0f, 1.0f, 1.0f); // Create the red appearance node redMat = new Material(ambRed, black, red, specular, 100.f); redMat.setLightingEnable(true);/*from ww w. j a v a 2 s . c o m*/ redApp = new Appearance(); redApp.setMaterial(redMat); // Create the blue appearance node blueMat = new Material(ambBlue, black, blue, specular, 100.f); blueMat.setLightingEnable(true); blueApp = new Appearance(); blueApp.setMaterial(blueMat); // Create the yellow appearance node yellowMat = new Material(ambYellow, black, yellow, specular, 100.f); yellowMat.setLightingEnable(true); yellowApp = new Appearance(); yellowApp.setMaterial(yellowMat); // Create the white appearance node whiteMat = new Material(ambWhite, black, white, specular, 100.f); whiteMat.setLightingEnable(true); whiteApp = new Appearance(); whiteApp.setMaterial(whiteMat); // Load the point array with the offset (coordinates) for each of // the 64 positions. point = new Vector3f[64]; int count = 0; for (int i = -30; i < 40; i += 20) { for (int j = -30; j < 40; j += 20) { for (int k = -30; k < 40; k += 20) { point[count] = new Vector3f((float) k, (float) j, (float) i); count++; } } } // Create the switch nodes posSwitch = new Switch(Switch.CHILD_MASK); humanSwitch = new Switch(Switch.CHILD_MASK); machineSwitch = new Switch(Switch.CHILD_MASK); // Set the capability bits posSwitch.setCapability(Switch.ALLOW_SWITCH_READ); posSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); humanSwitch.setCapability(Switch.ALLOW_SWITCH_READ); humanSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); machineSwitch.setCapability(Switch.ALLOW_SWITCH_READ); machineSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); // Create the bit masks posMask = new BitSet(); humanMask = new BitSet(); machineMask = new BitSet(); // Create the small white spheres that mark unoccupied // positions. posSphere = new Sphere[64]; for (int i = 0; i < 64; i++) { Transform3D transform3D = new Transform3D(); transform3D.set(point[i]); TransformGroup transformGroup = new TransformGroup(transform3D); posSphere[i] = new Sphere(2.0f, Sphere.GENERATE_NORMALS | Sphere.ENABLE_APPEARANCE_MODIFY, 12, whiteApp); Shape3D shape = posSphere[i].getShape(); ID id = new ID(i); shape.setUserData(id); transformGroup.addChild(posSphere[i]); posSwitch.addChild(transformGroup); posMask.set(i); } // Create the red spheres that mark the user's positions. for (int i = 0; i < 64; i++) { Transform3D transform3D = new Transform3D(); transform3D.set(point[i]); TransformGroup transformGroup = new TransformGroup(transform3D); transformGroup.addChild(new Sphere(7.0f, redApp)); humanSwitch.addChild(transformGroup); humanMask.clear(i); } // Create the blue cubes that mark the computer's positions. for (int i = 0; i < 64; i++) { Transform3D transform3D = new Transform3D(); transform3D.set(point[i]); TransformGroup transformGroup = new TransformGroup(transform3D); BigCube cube = new BigCube(blueApp); transformGroup.addChild(cube.getChild()); machineSwitch.addChild(transformGroup); machineMask.clear(i); } // Set the positions mask posSwitch.setChildMask(posMask); humanSwitch.setChildMask(humanMask); machineSwitch.setChildMask(machineMask); // Throw everything into a single group group = new Group(); group.addChild(posSwitch); group.addChild(humanSwitch); group.addChild(machineSwitch); }
From source file:ExLinearFog.java
public ColumnScene(Component observer) { BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Add a few lights AmbientLight ambient = new AmbientLight(); ambient.setEnable(true);//from w w w.ja va 2 s.co m ambient.setColor(new Color3f(0.2f, 0.2f, 0.2f)); ambient.setInfluencingBounds(worldBounds); addChild(ambient); DirectionalLight dir1 = new DirectionalLight(); dir1.setEnable(true); dir1.setColor(new Color3f(1.0f, 1.0f, 1.0f)); dir1.setDirection(new Vector3f(0.8f, -0.35f, 0.5f)); dir1.setInfluencingBounds(worldBounds); addChild(dir1); DirectionalLight dir2 = new DirectionalLight(); dir2.setEnable(true); dir2.setColor(new Color3f(0.75f, 0.75f, 1.0f)); dir2.setDirection(new Vector3f(-0.7f, -0.35f, -0.5f)); dir2.setInfluencingBounds(worldBounds); addChild(dir2); // Load textures TextureLoader texLoader = new TextureLoader("grass06.jpg", observer); Texture grassTex = texLoader.getTexture(); if (grassTex == null) System.err.println("Cannot load grass06.jpg texture"); else { grassTex.setBoundaryModeS(Texture.WRAP); grassTex.setBoundaryModeT(Texture.WRAP); grassTex.setMinFilter(Texture.NICEST); grassTex.setMagFilter(Texture.NICEST); grassTex.setMipMapMode(Texture.BASE_LEVEL); grassTex.setEnable(true); } texLoader = new TextureLoader("marble10.jpg", observer); Texture walkTex = texLoader.getTexture(); if (walkTex == null) System.err.println("Cannot load marble10.jpg texture"); else { walkTex.setBoundaryModeS(Texture.WRAP); walkTex.setBoundaryModeT(Texture.WRAP); walkTex.setMinFilter(Texture.NICEST); walkTex.setMagFilter(Texture.NICEST); walkTex.setMipMapMode(Texture.BASE_LEVEL); walkTex.setEnable(true); } texLoader = new TextureLoader("granite07rev.jpg", observer); columnTex = texLoader.getTexture(); if (columnTex == null) System.err.println("Cannot load granite07rev.jpg texture"); else { columnTex.setBoundaryModeS(Texture.WRAP); columnTex.setBoundaryModeT(Texture.WRAP); columnTex.setMinFilter(Texture.NICEST); columnTex.setMagFilter(Texture.NICEST); columnTex.setMipMapMode(Texture.BASE_LEVEL); columnTex.setEnable(true); } // // Build the ground // +-----+---+-----+ // | | | | // | G | W | G | // | | | | // +-----+---+-----+ // // where "G" is grass, and "W" is a walkway between columns // Vector3f trans = new Vector3f(); Transform3D tr = new Transform3D(); TransformGroup tg; // Walkway appearance Appearance walkApp = new Appearance(); Material walkMat = new Material(); walkMat.setAmbientColor(0.5f, 0.5f, 0.5f); walkMat.setDiffuseColor(1.0f, 1.0f, 1.0f); walkMat.setSpecularColor(0.0f, 0.0f, 0.0f); walkApp.setMaterial(walkMat); TextureAttributes walkTexAtt = new TextureAttributes(); walkTexAtt.setTextureMode(TextureAttributes.MODULATE); walkTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); tr.setIdentity(); tr.setScale(new Vector3d(1.0, 6.0, 1.0)); walkTexAtt.setTextureTransform(tr); walkApp.setTextureAttributes(walkTexAtt); if (walkTex != null) walkApp.setTexture(walkTex); // Grass appearance Appearance grassApp = new Appearance(); Material grassMat = new Material(); grassMat.setAmbientColor(0.5f, 0.5f, 0.5f); grassMat.setDiffuseColor(1.0f, 1.0f, 1.0f); grassMat.setSpecularColor(0.0f, 0.0f, 0.0f); grassApp.setMaterial(grassMat); TextureAttributes grassTexAtt = new TextureAttributes(); grassTexAtt.setTextureMode(TextureAttributes.MODULATE); grassTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); tr.setIdentity(); tr.setScale(new Vector3d(2.0, 8.0, 1.0)); grassTexAtt.setTextureTransform(tr); grassApp.setTextureAttributes(grassTexAtt); if (grassTex != null) grassApp.setTexture(grassTex); // Left grass trans.set(-LawnWidth / 2.0f - WalkwayWidth / 2.0f, -1.6f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); ElevationGrid grass1 = new ElevationGrid(2, // X dimension 2, // Z dimension LawnWidth, // X spacing LawnDepth, // Z spacing grassApp); // appearance tg.addChild(grass1); addChild(tg); // Right grass trans.set(LawnWidth / 2.0f + WalkwayWidth / 2.0f, -1.6f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); ElevationGrid grass2 = new ElevationGrid(2, // X dimension 2, // Z dimension LawnWidth, // X spacing LawnDepth, // Z spacing grassApp); // appearance tg.addChild(grass2); addChild(tg); // Walkway trans.set(0.0f, -1.6f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); ElevationGrid walk = new ElevationGrid(2, // X dimension 2, // Z dimension WalkwayWidth, // X spacing WalkwayDepth, // Z spacing walkApp); // appearance tg.addChild(walk); addChild(tg); // // Build several columns on the floor // SharedGroup column = buildSharedColumn(); Group columns = buildColumns(column); addChild(columns); }
From source file:pl.edu.icm.visnow.geometries.viewer3d.Display3DPanel.java
private void processCameraKeys(KeyEvent evt) { double dAngle = Math.PI / 144; double dScale = 129. / 128.; if (storingFrames) { dAngle = Math.PI / 360;//from ww w . ja v a 2 s .co m dScale = 513. / 512.; } if ((evt.getModifiers() & KeyEvent.CTRL_MASK) != 0) { dAngle = Math.PI / 2; } TransformGroup cam = universe.getViewingPlatform().getViewPlatformTransform(); Transform3D camTr; Transform3D cRot; Transform3D tmpTr; Vector3d cMov; if (cameraUpKeyPressed) { camTr = new Transform3D(); cam.getTransform(camTr); cRot = new Transform3D(); cRot.rotX(-dAngle); camTr.mul(cRot); cam.setTransform(camTr); } if (cameraDownKeyPressed) { camTr = new Transform3D(); cam.getTransform(camTr); cRot = new Transform3D(); cRot.rotX(dAngle); camTr.mul(cRot); cam.setTransform(camTr); } if (cameraRightKeyPressed) { camTr = new Transform3D(); cam.getTransform(camTr); cRot = new Transform3D(); cRot.rotY(-dAngle); camTr.mul(cRot); cam.setTransform(camTr); } if (cameraLeftKeyPressed) { camTr = new Transform3D(); cam.getTransform(camTr); cRot = new Transform3D(); cRot.rotY(dAngle); camTr.mul(cRot); cam.setTransform(camTr); } if (cameraForwardKeyPressed) { camTr = new Transform3D(); cam.getTransform(camTr); cMov = new Vector3d(); cMov.x = 0; cMov.y = 0; cMov.z = -(dScale / 50); tmpTr = new Transform3D(); cam.getTransform(tmpTr); tmpTr.set(new Vector3d()); tmpTr.transform(cMov); tmpTr.set(cMov); camTr.mul(tmpTr); cam.setTransform(camTr); } if (cameraBackwardKeyPressed) { camTr = new Transform3D(); cam.getTransform(camTr); cMov = new Vector3d(); cMov.x = 0; cMov.y = 0; cMov.z = (dScale / 50); tmpTr = new Transform3D(); cam.getTransform(tmpTr); tmpTr.set(new Vector3d()); tmpTr.transform(cMov); tmpTr.set(cMov); camTr.mul(tmpTr); cam.setTransform(camTr); } }
From source file:pl.edu.icm.visnow.geometries.viewer3d.Display3DPanel.java
protected void moveCurrentObject() { Transform3D tr = null; updateCurrentModule();/* w w w. j av a2s.com*/ if (currentObject == null) return; transformingCurrentObject = !transformingCurrentObject; if (transformingCurrentObject) { System.out.println("start: " + externScale + "*" + mouseScale); if (parentFrame != null && parentFrame instanceof Display3DFrame) ((Display3DFrame) parentFrame).getTransformMenu().setText("transforming object"); tg = currentObject.getTransformObj(); pg = (OpenBranchGroup) tg.getParent(); ppg = (OpenBranchGroup) pg.getParent(); LocalToWindow ltw = new LocalToWindow(tg.getChild(0), canvas); ltw.update(); tr = ltw.getLocalToVworld(); float[] t = new float[16]; tr.get(t); for (int i = 0; i < t.length; i += 4) System.out.printf("%5.3f %5.3f %5.3f %5.3f %n", t[i], t[i + 1], t[i + 2], t[i + 3]); Matrix4f cltwMatrix = new Matrix4f(); tr.get(cltwMatrix); invLTW.invert(cltwMatrix); float[] row = new float[4]; System.out.println("inv"); for (int i = 0; i < 4; i++) { invLTW.getRow(i, row); System.out.printf("%5.3f %5.3f %5.3f %5.3f %n", row[0], row[1], row[2], row[3]); } ppg.removeChild(pg); tg.setTransform(tr); alternateRootObj.addChild(pg); transformedNode = TRANSFORMED_OBJECT; mouseRotate.setTransformGroup(tg); mouseTranslate.setTransformGroup(tg); mouseZoom.setTransformGroup(tg); } else { if (tg == null) return; System.out.println("end: " + externScale + "*" + mouseScale); LocalToWindow ltw = new LocalToWindow(tg.getChild(0), canvas); ltw.update(); tr = ltw.getLocalToVworld(); Matrix4f trMatrix = new Matrix4f(); tr.get(trMatrix); float[] t = new float[16]; tr.get(t); for (int i = 0; i < t.length; i += 4) System.out.printf("%5.3f %5.3f %5.3f %5.3f %n", t[i], t[i + 1], t[i + 2], t[i + 3]); Matrix4f objMatrix = new Matrix4f(); objMatrix.mul(invLTW, trMatrix); alternateRootObj.removeChild(pg); tr.set(objMatrix); tr.get(t); for (int i = 0; i < t.length; i += 4) System.out.printf("%5.3f %5.3f %5.3f %5.3f %n", t[i], t[i + 1], t[i + 2], t[i + 3]); tg.setTransform(tr); ppg.addChild(pg); moveScene(); } }