List of usage examples for javax.media.j3d Texture2D Texture2D
public Texture2D(int mipMapMode, int format, int width, int height)
From source file:MultiTextureTest.java
public Texture createLightMap() { int width = 128; int height = 128; BufferedImage bimage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); int[] rgbArray = new int[width * height]; int index, index2; int rgbInc = 256 / (width / 2 - 20); int rgbValue = 0; int k = width / 2 - 5; int i, j, rgb; rgb = 0xff;// w w w . ja v a2s . co m rgbValue = rgb | (rgb << 8) | (rgb << 16) | (rgb << 24); for (i = width / 2 - 1, j = 0; j < 10; j++, i--) { rgbArray[i] = rgbValue; } for (; i > 8; i--, rgb -= rgbInc) { rgbValue = rgb | (rgb << 8) | (rgb << 16) | (rgb << 24); rgbArray[i] = rgbValue; } for (; i >= 0; i--) { rgbArray[i] = rgbValue; } for (i = 0; i < width / 2; i++) { rgbValue = rgbArray[i]; index = i; index2 = (width - i - 1); for (j = 0; j < height; j++) { rgbArray[index] = rgbArray[index2] = rgbValue; index += width; index2 += width; } } bimage.setRGB(0, 0, width, height, rgbArray, 0, width); ImageComponent2D grayImage = new ImageComponent2D(ImageComponent.FORMAT_RGB, bimage); lightTex = new Texture2D(Texture.BASE_LEVEL, Texture.RGB, width, height); lightTex.setImage(0, grayImage); return lightTex; }
From source file:SimpleTexture.java
/** * This defines the appearance with a texture. The texture is loaded from an * external file./*from w ww. j av a 2 s . co m*/ * * @return Appearance that uses the texture. */ protected Appearance DefineAppearance() { //Load the texture from the external image file TextureLoader textLoad = new TextureLoader("housebrick.jpg", this); //Access the image from the loaded texture ImageComponent2D textImage = textLoad.getImage(); //Create a two dimensional texture Texture2D texture = new Texture2D(Texture2D.BASE_LEVEL, Texture.RGB, textImage.getWidth(), textImage.getHeight()); //Set the texture from the image loaded texture.setImage(0, textImage); //Create the appearance that will use the texture Appearance app = new Appearance(); app.setTexture(texture); //Define how the texture will be mapped onto the surface //by creating the appropriate texture attributes TextureAttributes textAttr = new TextureAttributes(); textAttr.setTextureMode(TextureAttributes.REPLACE); app.setTextureAttributes(textAttr); app.setMaterial(new Material()); return app; }
From source file:SimpleTextureGen.java
/** * This defines the appearance for the shape using a texture. It uses a * TextureLoader to load the texture image from an external file and a * TexCoordGeneration to define the texture coordinates. * // w w w .j a v a 2s . c o m * @return Appearance that uses a texture. */ protected Appearance DefineAppearance() { //This is used to automatically define the texture coordinates. //The coordinates are generated in object coordinates, but by //commented out the line with 'OBJECT_LINEAR' and uncommenting //the line 'EYE_LINEAR' the program will use eye coordinates. TexCoordGeneration textCoorder = new TexCoordGeneration(TexCoordGeneration.OBJECT_LINEAR, //TexCoordGeneration.EYE_LINEAR, TexCoordGeneration.TEXTURE_COORDINATE_2); //Load the texture from the external image file TextureLoader textLoad = new TextureLoader("housebrick.jpg", this); //Access the image from the loaded texture ImageComponent2D textImage = textLoad.getImage(); //Create a two dimensional texture Texture2D texture = new Texture2D(Texture2D.BASE_LEVEL, Texture.RGB, textImage.getWidth(), textImage.getHeight()); //Set the texture from the image loaded texture.setImage(0, textImage); //Create the appearance that will use the texture Appearance app = new Appearance(); app.setTexture(texture); //Pass the coordinate generator to the appearance app.setTexCoordGeneration(textCoorder); //Define how the texture will be mapped onto the surface //by creating the appropriate texture attributes TextureAttributes textAttr = new TextureAttributes(); textAttr.setTextureMode(TextureAttributes.REPLACE); app.setTextureAttributes(textAttr); app.setMaterial(new Material()); return app; }
From source file:ImageComponentByReferenceTest.java
public BranchGroup createSceneGraph() { objRoot = new BranchGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(Group.ALLOW_CHILDREN_WRITE); objRoot.addChild(objTrans);//from w ww . j a va 2 s . co m BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); app.setCapability(Appearance.ALLOW_TEXTURE_WRITE); textureCube = new Box(0.4f, 0.4f, 0.4f, Box.GENERATE_TEXTURE_COORDS | Box.GENERATE_NORMALS, app); boxShape = textureCube.getShape(Box.FRONT); boxShape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); objTrans.addChild(textureCube); checkBoard = new TiledImage(); TextureLoader texLoader = new TextureLoader(texImage, this); ImageComponent2D oneImage = texLoader.getImage(); bImage1 = oneImage.getImage(); int index = 0; image[index++] = new ImageComponent2D(oneImage.getFormat(), (RenderedImage) bImage1, false, true); image[index++] = new ImageComponent2D(oneImage.getFormat(), (RenderedImage) bImage1, true, true); image[index++] = new ImageComponent2D(oneImage.getFormat(), (RenderedImage) bImage1, false, false); image[index++] = new ImageComponent2D(oneImage.getFormat(), (RenderedImage) bImage1, true, false); createRaster(objRoot); image[index++] = new ImageComponent2D(ImageComponent.FORMAT_RGBA, checkBoard, false, true); image[index++] = new ImageComponent2D(ImageComponent.FORMAT_RGBA, checkBoard, true, true); image[index++] = new ImageComponent2D(ImageComponent.FORMAT_RGBA, checkBoard, false, false); image[index++] = new ImageComponent2D(ImageComponent.FORMAT_RGBA, checkBoard, true, false); texOne = new Texture2D(Texture.BASE_LEVEL, Texture.RGBA, image[2].getWidth(), image[2].getHeight()); texOne.setCapability(Texture.ALLOW_IMAGE_WRITE); texOne.setImage(0, image[2]); app.setTexture(texOne); texCheckBoard = new Texture2D(Texture.BASE_LEVEL, Texture.RGBA, image[4].getWidth(), image[4].getHeight()); texCheckBoard.setCapability(Texture.ALLOW_IMAGE_WRITE); objRoot.compile(); return objRoot; }
From source file:BooksDemo.java
private Appearance createTexture(String fileName) { Image sourceImage = UIHelper.readImage(fileName); if (sourceImage == null) System.out.println("Image could not be loaded from " + fileName); TextureLoader loader = new TextureLoader(sourceImage, this); ImageComponent2D image = loader.getImage(); if (image == null) System.out.println("Texture could not be loaded from " + fileName); Texture2D texture = new Texture2D(Texture.BASE_LEVEL, Texture.RGBA, image.getWidth(), image.getHeight()); texture.setImage(0, image);/* www . j av a 2 s .c om*/ texture.setEnable(true); texture.setMagFilter(Texture.BASE_LEVEL_LINEAR); texture.setMinFilter(Texture.BASE_LEVEL_LINEAR); Appearance appearance = new Appearance(); PolygonAttributes polyAttributes = new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_NONE, 0f); appearance.setPolygonAttributes(polyAttributes); appearance.setTexture(texture); TextureAttributes textureAttributes = new TextureAttributes(); appearance.setTextureAttributes(textureAttributes); return appearance; }
From source file:J3dSwingFrame.java
/** * Set the texture on our goemetry//from w w w. j a v a 2s. c o m * <P> * Always specified as a URL so that we may fetch it from anywhere. * * @param url * The url to the image. */ public void setTexture(URL url) { Toolkit tk = Toolkit.getDefaultToolkit(); Image src_img = tk.createImage(url); BufferedImage buf_img = null; if (!(src_img instanceof BufferedImage)) { // create a component anonymous inner class to give us the image // observer we need to get the width and height of the source image. Component obs = new Component() { }; int width = src_img.getWidth(obs); int height = src_img.getHeight(obs); // construct the buffered image from the source data. buf_img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); Graphics g = buf_img.getGraphics(); g.drawImage(src_img, 0, 0, null); g.dispose(); } else buf_img = (BufferedImage) src_img; src_img.flush(); ImageComponent img_comp = new ImageComponent2D(ImageComponent.FORMAT_RGB, buf_img); texture = new Texture2D(Texture.BASE_LEVEL, Texture.RGB, img_comp.getWidth(), img_comp.getHeight()); appearance.setTexture(texture); buf_img.flush(); }
From source file:AppearanceTest.java
protected NodeComponent createComponent() { TextureLoader texLoader = new TextureLoader("texture00.jpg", m_Component); ImageComponent2D image = texLoader.getImage(); Texture2D tex2D = new Texture2D(Texture.MULTI_LEVEL_MIPMAP, Texture.RGBA, image.getWidth(), image.getHeight());/* www. ja va2 s . c om*/ for (int n = 0; n <= 6; n++) { texLoader = new TextureLoader("texture0" + n + ".jpg", m_Component); tex2D.setImage(n, texLoader.getImage()); } return (NodeComponent) tex2D; }