List of usage examples for javax.media.j3d Switch Switch
public Switch(int whichChild)
From source file:AppearanceExplorer.java
BackgroundTool(String codeBaseString) { bgSwitch = new Switch(Switch.CHILD_NONE); bgSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); // set up the dark grey BG color node Background bgDarkGrey = new Background(darkGrey); bgDarkGrey.setApplicationBounds(infiniteBounds); bgSwitch.addChild(bgDarkGrey);/*from w w w .j a v a2s . c om*/ // set up the grey BG color node Background bgGrey = new Background(grey); bgGrey.setApplicationBounds(infiniteBounds); bgSwitch.addChild(bgGrey); // set up the light grey BG color node Background bgLightGrey = new Background(lightGrey); bgLightGrey.setApplicationBounds(infiniteBounds); bgSwitch.addChild(bgLightGrey); // set up the white BG color node Background bgWhite = new Background(white); bgWhite.setApplicationBounds(infiniteBounds); bgSwitch.addChild(bgWhite); // set up the blue BG color node Background bgBlue = new Background(skyBlue); bgBlue.setApplicationBounds(infiniteBounds); bgSwitch.addChild(bgBlue); // set up the image java.net.URL bgImageURL = null; try { bgImageURL = new java.net.URL(codeBaseString + "bg.jpg"); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } if (bgImageURL == null) { // application, try file URL try { bgImageURL = new java.net.URL("file:./bg.jpg"); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } } TextureLoader bgTexture = new TextureLoader(bgImageURL, null); // Create a background with the static image Background bgImage = new Background(bgTexture.getImage()); bgImage.setApplicationBounds(infiniteBounds); bgSwitch.addChild(bgImage); // create a background with the image mapped onto a sphere which // will enclose the world Background bgGeo = new Background(); bgGeo.setApplicationBounds(infiniteBounds); BranchGroup bgGeoBG = new BranchGroup(); Appearance bgGeoApp = new Appearance(); bgGeoApp.setTexture(bgTexture.getTexture()); Sphere sphereObj = new Sphere(1.0f, Sphere.GENERATE_NORMALS | Sphere.GENERATE_NORMALS_INWARD | Sphere.GENERATE_TEXTURE_COORDS, 45, bgGeoApp); bgGeoBG.addChild(sphereObj); bgGeo.setGeometry(bgGeoBG); bgSwitch.addChild(bgGeo); // Create the chooser GUI String[] bgNames = { "No Background (Black)", "Dark Grey", "Grey", "Light Grey", "White", "Blue", "Sky Image", "Sky Geometry", }; int[] bgValues = { Switch.CHILD_NONE, 0, 1, 2, 3, 4, 5, 6 }; bgChooser = new IntChooser("Background:", bgNames, bgValues, 0); bgChooser.addIntListener(new IntListener() { public void intChanged(IntEvent event) { int value = event.getValue(); bgSwitch.setWhichChild(value); } }); bgChooser.setValue(Switch.CHILD_NONE); }
From source file:FourByFour.java
public Positions() { // Define colors for lighting Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f red = new Color3f(0.9f, 0.1f, 0.2f); Color3f blue = new Color3f(0.3f, 0.3f, 0.8f); Color3f yellow = new Color3f(1.0f, 1.0f, 0.0f); Color3f ambRed = new Color3f(0.3f, 0.03f, 0.03f); Color3f ambBlue = new Color3f(0.03f, 0.03f, 0.3f); Color3f ambYellow = new Color3f(0.3f, 0.3f, 0.03f); Color3f ambWhite = new Color3f(0.3f, 0.3f, 0.3f); Color3f specular = new Color3f(1.0f, 1.0f, 1.0f); // Create the red appearance node redMat = new Material(ambRed, black, red, specular, 100.f); redMat.setLightingEnable(true);/*from w w w.jav a 2s . c o m*/ redApp = new Appearance(); redApp.setMaterial(redMat); // Create the blue appearance node blueMat = new Material(ambBlue, black, blue, specular, 100.f); blueMat.setLightingEnable(true); blueApp = new Appearance(); blueApp.setMaterial(blueMat); // Create the yellow appearance node yellowMat = new Material(ambYellow, black, yellow, specular, 100.f); yellowMat.setLightingEnable(true); yellowApp = new Appearance(); yellowApp.setMaterial(yellowMat); // Create the white appearance node whiteMat = new Material(ambWhite, black, white, specular, 100.f); whiteMat.setLightingEnable(true); whiteApp = new Appearance(); whiteApp.setMaterial(whiteMat); // Load the point array with the offset (coordinates) for each of // the 64 positions. point = new Vector3f[64]; int count = 0; for (int i = -30; i < 40; i += 20) { for (int j = -30; j < 40; j += 20) { for (int k = -30; k < 40; k += 20) { point[count] = new Vector3f((float) k, (float) j, (float) i); count++; } } } // Create the switch nodes posSwitch = new Switch(Switch.CHILD_MASK); humanSwitch = new Switch(Switch.CHILD_MASK); machineSwitch = new Switch(Switch.CHILD_MASK); // Set the capability bits posSwitch.setCapability(Switch.ALLOW_SWITCH_READ); posSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); humanSwitch.setCapability(Switch.ALLOW_SWITCH_READ); humanSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); machineSwitch.setCapability(Switch.ALLOW_SWITCH_READ); machineSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); // Create the bit masks posMask = new BitSet(); humanMask = new BitSet(); machineMask = new BitSet(); // Create the small white spheres that mark unoccupied // positions. posSphere = new Sphere[64]; for (int i = 0; i < 64; i++) { Transform3D transform3D = new Transform3D(); transform3D.set(point[i]); TransformGroup transformGroup = new TransformGroup(transform3D); posSphere[i] = new Sphere(2.0f, Sphere.GENERATE_NORMALS | Sphere.ENABLE_APPEARANCE_MODIFY, 12, whiteApp); Shape3D shape = posSphere[i].getShape(); ID id = new ID(i); shape.setUserData(id); transformGroup.addChild(posSphere[i]); posSwitch.addChild(transformGroup); posMask.set(i); } // Create the red spheres that mark the user's positions. for (int i = 0; i < 64; i++) { Transform3D transform3D = new Transform3D(); transform3D.set(point[i]); TransformGroup transformGroup = new TransformGroup(transform3D); transformGroup.addChild(new Sphere(7.0f, redApp)); humanSwitch.addChild(transformGroup); humanMask.clear(i); } // Create the blue cubes that mark the computer's positions. for (int i = 0; i < 64; i++) { Transform3D transform3D = new Transform3D(); transform3D.set(point[i]); TransformGroup transformGroup = new TransformGroup(transform3D); BigCube cube = new BigCube(blueApp); transformGroup.addChild(cube.getChild()); machineSwitch.addChild(transformGroup); machineMask.clear(i); } // Set the positions mask posSwitch.setChildMask(posMask); humanSwitch.setChildMask(humanMask); machineSwitch.setChildMask(machineMask); // Throw everything into a single group group = new Group(); group.addChild(posSwitch); group.addChild(humanSwitch); group.addChild(machineSwitch); }