List of usage examples for javax.media.j3d Switch CHILD_MASK
int CHILD_MASK
To view the source code for javax.media.j3d Switch CHILD_MASK.
Click Source Link
From source file:SwitchTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); double labelScale = 20; // flip this boolean to either display all // the child nodes or to just display the 3, 6 and 7th. final boolean bDisplayAll = false; // create the Switch Node int nMode = Switch.CHILD_ALL; if (bDisplayAll == false) nMode = Switch.CHILD_MASK; Switch switchGroup = new Switch(nMode); switchGroup.setCapability(Switch.ALLOW_SWITCH_WRITE); switchGroup.addChild(createLabel("Child Node 1", labelScale)); switchGroup.addChild(createLabel("Child Node 2", labelScale)); switchGroup.addChild(createLabel("Child Node 3", labelScale)); switchGroup.addChild(createLabel("Child Node 4", labelScale)); switchGroup.addChild(createLabel("Child Node 5", labelScale)); switchGroup.addChild(createLabel("Child Node 6", labelScale)); switchGroup.addChild(createLabel("Child Node 7", labelScale)); if (bDisplayAll == false) { java.util.BitSet visibleNodes = new java.util.BitSet(switchGroup.numChildren()); // make the third, sixth and seventh nodes visible visibleNodes.set(2);/*from ww w. j av a2s.com*/ visibleNodes.set(5); visibleNodes.set(6); switchGroup.setChildMask(visibleNodes); } // finally add the Switch Node objRoot.addChild(switchGroup); return objRoot; }
From source file:FourByFour.java
public Positions() { // Define colors for lighting Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f red = new Color3f(0.9f, 0.1f, 0.2f); Color3f blue = new Color3f(0.3f, 0.3f, 0.8f); Color3f yellow = new Color3f(1.0f, 1.0f, 0.0f); Color3f ambRed = new Color3f(0.3f, 0.03f, 0.03f); Color3f ambBlue = new Color3f(0.03f, 0.03f, 0.3f); Color3f ambYellow = new Color3f(0.3f, 0.3f, 0.03f); Color3f ambWhite = new Color3f(0.3f, 0.3f, 0.3f); Color3f specular = new Color3f(1.0f, 1.0f, 1.0f); // Create the red appearance node redMat = new Material(ambRed, black, red, specular, 100.f); redMat.setLightingEnable(true);//w w w . jav a 2 s .c o m redApp = new Appearance(); redApp.setMaterial(redMat); // Create the blue appearance node blueMat = new Material(ambBlue, black, blue, specular, 100.f); blueMat.setLightingEnable(true); blueApp = new Appearance(); blueApp.setMaterial(blueMat); // Create the yellow appearance node yellowMat = new Material(ambYellow, black, yellow, specular, 100.f); yellowMat.setLightingEnable(true); yellowApp = new Appearance(); yellowApp.setMaterial(yellowMat); // Create the white appearance node whiteMat = new Material(ambWhite, black, white, specular, 100.f); whiteMat.setLightingEnable(true); whiteApp = new Appearance(); whiteApp.setMaterial(whiteMat); // Load the point array with the offset (coordinates) for each of // the 64 positions. point = new Vector3f[64]; int count = 0; for (int i = -30; i < 40; i += 20) { for (int j = -30; j < 40; j += 20) { for (int k = -30; k < 40; k += 20) { point[count] = new Vector3f((float) k, (float) j, (float) i); count++; } } } // Create the switch nodes posSwitch = new Switch(Switch.CHILD_MASK); humanSwitch = new Switch(Switch.CHILD_MASK); machineSwitch = new Switch(Switch.CHILD_MASK); // Set the capability bits posSwitch.setCapability(Switch.ALLOW_SWITCH_READ); posSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); humanSwitch.setCapability(Switch.ALLOW_SWITCH_READ); humanSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); machineSwitch.setCapability(Switch.ALLOW_SWITCH_READ); machineSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); // Create the bit masks posMask = new BitSet(); humanMask = new BitSet(); machineMask = new BitSet(); // Create the small white spheres that mark unoccupied // positions. posSphere = new Sphere[64]; for (int i = 0; i < 64; i++) { Transform3D transform3D = new Transform3D(); transform3D.set(point[i]); TransformGroup transformGroup = new TransformGroup(transform3D); posSphere[i] = new Sphere(2.0f, Sphere.GENERATE_NORMALS | Sphere.ENABLE_APPEARANCE_MODIFY, 12, whiteApp); Shape3D shape = posSphere[i].getShape(); ID id = new ID(i); shape.setUserData(id); transformGroup.addChild(posSphere[i]); posSwitch.addChild(transformGroup); posMask.set(i); } // Create the red spheres that mark the user's positions. for (int i = 0; i < 64; i++) { Transform3D transform3D = new Transform3D(); transform3D.set(point[i]); TransformGroup transformGroup = new TransformGroup(transform3D); transformGroup.addChild(new Sphere(7.0f, redApp)); humanSwitch.addChild(transformGroup); humanMask.clear(i); } // Create the blue cubes that mark the computer's positions. for (int i = 0; i < 64; i++) { Transform3D transform3D = new Transform3D(); transform3D.set(point[i]); TransformGroup transformGroup = new TransformGroup(transform3D); BigCube cube = new BigCube(blueApp); transformGroup.addChild(cube.getChild()); machineSwitch.addChild(transformGroup); machineMask.clear(i); } // Set the positions mask posSwitch.setChildMask(posMask); humanSwitch.setChildMask(humanMask); machineSwitch.setChildMask(machineMask); // Throw everything into a single group group = new Group(); group.addChild(posSwitch); group.addChild(humanSwitch); group.addChild(machineSwitch); }