List of usage examples for javax.media.j3d Shape3D getAppearance
public Appearance getAppearance()
From source file:LitPlaneApp.java
public LitPlaneApp() { setLayout(new BorderLayout()); Canvas3D c = new Canvas3D(null); add("Center", c); BranchGroup scene = new BranchGroup(); Shape3D plane = new LitPlane(); scene.addChild(new LitPlane()); scene.addChild(new Sphere(0.5f, Sphere.GENERATE_NORMALS, plane.getAppearance())); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(new BoundingSphere()); scene.addChild(lightA);//from ww w . j ava 2 s. c o m DirectionalLight lightD1 = new DirectionalLight(); lightD1.setInfluencingBounds(new BoundingSphere(new Point3d(0.0, 0.5, 0.0), 0.1)); Vector3f direction = new Vector3f(-1.0f, -1.0f, -1.0f); direction.normalize(); lightD1.setDirection(direction); lightD1.setColor(new Color3f(1.0f, 1.0f, 1.0f)); scene.addChild(lightD1); SimpleUniverse u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); }
From source file:Text2DTest.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);/* w ww .j av a 2 s .co m*/ objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); TransformGroup textTranslationGroup; Transform3D textTranslation; float yPos = -.5f; Shape3D textObject = new Text2D("Rotating Yellow Text", new Color3f(1f, 1f, 0f), "Serif", 60, Font.BOLD); Appearance app = textObject.getAppearance(); PolygonAttributes pa = app.getPolygonAttributes(); if (pa == null) pa = new PolygonAttributes(); pa.setCullFace(PolygonAttributes.CULL_NONE); if (app.getPolygonAttributes() == null) app.setPolygonAttributes(pa); objTrans.addChild(textObject); textTranslation = new Transform3D(); textTranslation.setTranslation(new Vector3f(0f, yPos, 0f)); textTranslationGroup = new TransformGroup(textTranslation); textTranslationGroup.addChild(objTrans); objScale.addChild(textTranslationGroup); yPos += .5f; /* Blue 40point text */ textObject = new Text2D("Blue 40point Text", new Color3f(0f, 0f, 1f), "Serif", 40, Font.BOLD); textTranslation = new Transform3D(); textTranslation.setTranslation(new Vector3f(0f, yPos, 0f)); textTranslationGroup = new TransformGroup(textTranslation); textTranslationGroup.addChild(textObject); objScale.addChild(textTranslationGroup); yPos += .5f; /* Green italic text */ textObject = new Text2D("Green Italic Text", new Color3f(0f, 1f, 0f), "Serif", 70, Font.ITALIC); textTranslation = new Transform3D(); textTranslation.setTranslation(new Vector3f(0f, yPos, 0f)); textTranslationGroup = new TransformGroup(textTranslation); textTranslationGroup.addChild(textObject); objScale.addChild(textTranslationGroup); yPos += .5f; // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); return objRoot; }
From source file:TickTockCollision.java
private Group createBox(double scale, Vector3d pos) { // Create a transform group node to scale and position the object. Transform3D t = new Transform3D(); t.set(scale, pos);/*from ww w.ja v a 2 s . c o m*/ TransformGroup objTrans = new TransformGroup(t); // Create a simple shape leaf node and add it to the scene graph Shape3D shape = new Box(0.5, 5.0, 1.0); objTrans.addChild(shape); // Create a new ColoringAttributes object for the shape's // appearance and make it writable at runtime. Appearance app = shape.getAppearance(); ColoringAttributes ca = new ColoringAttributes(); ca.setColor(0.6f, 0.3f, 0.0f); app.setCapability(app.ALLOW_COLORING_ATTRIBUTES_WRITE); app.setColoringAttributes(ca); // Create a new Behavior object that will perform the collision // detection on the specified object, and add it into // the scene graph. CollisionDetector cd = new CollisionDetector(shape); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); cd.setSchedulingBounds(bounds); // Add the behavior to the scene graph objTrans.addChild(cd); return objTrans; }
From source file:TickTockPicking.java
public void updateScene(int xpos, int ypos) { PickResult pickResult = null;/*from w w w .ja va 2 s .co m*/ Shape3D shape = null; pickCanvas.setShapeLocation(xpos, ypos); pickResult = pickCanvas.pickClosest(); if (pickResult != null) { shape = (Shape3D) pickResult.getNode(PickResult.SHAPE3D); } if (oldShape != null) { oldShape.setAppearance(savedAppearance); } if (shape != null) { savedAppearance = shape.getAppearance(); oldShape = shape; shape.setAppearance(highlightAppearance); } }