List of usage examples for javax.media.j3d PolygonAttributes ALLOW_OFFSET_WRITE
int ALLOW_OFFSET_WRITE
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From source file:PolygonOffset.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans);/*w w w . j av a 2 s . com*/ // Create a Sphere. We will display this as both wireframe and // solid to make a hidden line display // wireframe Appearance wireApp = new Appearance(); ColoringAttributes wireCa = new ColoringAttributes(); wireCa.setColor(black); wireApp.setColoringAttributes(wireCa); wirePa = new PolygonAttributes(PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_BACK, 0.0f); wireApp.setPolygonAttributes(wirePa); Sphere outWireSphere = new Sphere(sphereRadius, 0, 15, wireApp); objTrans.addChild(outWireSphere); // solid ColoringAttributes outCa = new ColoringAttributes(red, ColoringAttributes.SHADE_FLAT); Appearance outSolid = new Appearance(); outSolid.setColoringAttributes(outCa); solidPa = new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_BACK, 0.0f); solidPa.setPolygonOffsetFactor(dynamicOffset); solidPa.setPolygonOffset(staticOffset); solidPa.setCapability(PolygonAttributes.ALLOW_OFFSET_WRITE); outSolid.setPolygonAttributes(solidPa); Sphere outSolidSphere = new Sphere(sphereRadius, 0, 15, outSolid); objTrans.addChild(outSolidSphere); innerTG = new TransformGroup(); innerTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); scale = new Transform3D(); updateInnerScale(); objTrans.addChild(innerTG); // Create a smaller sphere to go inside. This sphere has a different // tesselation and color Sphere inWireSphere = new Sphere(sphereRadius, 0, 10, wireApp); innerTG.addChild(inWireSphere); // inside solid ColoringAttributes inCa = new ColoringAttributes(blue, ColoringAttributes.SHADE_FLAT); Appearance inSolid = new Appearance(); inSolid.setColoringAttributes(inCa); inSolid.setPolygonAttributes(solidPa); Sphere inSolidSphere = new Sphere(sphereRadius, 0, 10, inSolid); innerTG.addChild(inSolidSphere); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. AxisAngle4f axisAngle = new AxisAngle4f(0.0f, 0.0f, 1.0f, -(float) Math.PI / 2.0f); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 80000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); // set up a white background Background bgWhite = new Background(new Color3f(1.0f, 1.0f, 1.0f)); bgWhite.setApplicationBounds(bounds); objTrans.addChild(bgWhite); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:ViewProj.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans);//from ww w . ja va 2 s. c o m // Create a Sphere. We will display this as both wireframe and // solid to make a hidden line display // wireframe Appearance wireApp = new Appearance(); ColoringAttributes ca = new ColoringAttributes(black, ColoringAttributes.SHADE_FLAT); wireApp.setColoringAttributes(ca); wirePa = new PolygonAttributes(PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_BACK, 0.0f); wireApp.setPolygonAttributes(wirePa); Sphere outWireSphere = new Sphere(sphereRadius, 0, 10, wireApp); objTrans.addChild(outWireSphere); // solid ColoringAttributes outCa = new ColoringAttributes(red, ColoringAttributes.SHADE_FLAT); Appearance outSolid = new Appearance(); outSolid.setColoringAttributes(outCa); solidPa = new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_BACK, 0.0f); solidPa.setPolygonOffsetFactor(dynamicOffset); solidPa.setPolygonOffset(staticOffset); solidPa.setCapability(PolygonAttributes.ALLOW_OFFSET_WRITE); outSolid.setPolygonAttributes(solidPa); Sphere outSolidSphere = new Sphere(sphereRadius, 0, 10, outSolid); objTrans.addChild(outSolidSphere); innerTG = new TransformGroup(); innerTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); scale = new Transform3D(); updateInnerScale(); objTrans.addChild(innerTG); // Create a smaller sphere to go inside. This sphere has a different // tesselation and color Sphere inWireSphere = new Sphere(sphereRadius, 0, 15, wireApp); innerTG.addChild(inWireSphere); // inside solid ColoringAttributes inCa = new ColoringAttributes(blue, ColoringAttributes.SHADE_FLAT); Appearance inSolid = new Appearance(); inSolid.setColoringAttributes(inCa); inSolid.setPolygonAttributes(solidPa); Sphere inSolidSphere = new Sphere(sphereRadius, 0, 15, inSolid); innerTG.addChild(inSolidSphere); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. AxisAngle4f axisAngle = new AxisAngle4f(0.0f, 0.0f, 1.0f, -(float) Math.PI / 2.0f); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 80000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); //objTrans.addChild(rotator); Background bgWhite = new Background(white); bgWhite.setApplicationBounds(bounds); objTrans.addChild(bgWhite); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:AppearanceExplorer.java
void setupAppearance() { appearance = new Appearance(); // ColoringAttributes coloringColor = new Color3f(red); coloringAttr = new ColoringAttributes(coloringColor, coloringShadeModel); coloringAttr.setCapability(ColoringAttributes.ALLOW_COLOR_WRITE); coloringAttr.setCapability(ColoringAttributes.ALLOW_SHADE_MODEL_WRITE); appearance.setColoringAttributes(coloringAttr); // set up the editor coloringAttrEditor = new ColoringAttributesEditor(coloringAttr); // PointAttributes pointAttr = new PointAttributes(pointSize, pointAAEnable); pointAttr.setCapability(PointAttributes.ALLOW_SIZE_WRITE); pointAttr.setCapability(PointAttributes.ALLOW_ANTIALIASING_WRITE); appearance.setPointAttributes(pointAttr); // set up the editor pointAttrEditor = new PointAttributesEditor(pointAttr); // LineAttributes lineAttr = new LineAttributes(lineWidth, linePattern, lineAAEnable); lineAttr.setCapability(LineAttributes.ALLOW_WIDTH_WRITE); lineAttr.setCapability(LineAttributes.ALLOW_PATTERN_WRITE); lineAttr.setCapability(LineAttributes.ALLOW_ANTIALIASING_WRITE); appearance.setLineAttributes(lineAttr); // set up the editor lineAttrEditor = new LineAttributesEditor(lineAttr); // PolygonAttributes polygonAttr = new PolygonAttributes(polygonMode, polygonCull, 0.0f); polygonAttr.setPolygonOffset(polygonOffsetBias); polygonAttr.setPolygonOffsetFactor(polygonOffsetFactor); polygonAttr.setCapability(PolygonAttributes.ALLOW_MODE_WRITE); polygonAttr.setCapability(PolygonAttributes.ALLOW_CULL_FACE_WRITE); polygonAttr.setCapability(PolygonAttributes.ALLOW_OFFSET_WRITE); appearance.setPolygonAttributes(polygonAttr); // set up the editor polygonAttrEditor = new PolygonAttributesEditor(polygonAttr); // Rendering attributes renderAttr = new RenderingAttributes(renderDepthBuffer, renderDepthBufferWrite, 0.0f, RenderingAttributes.ALWAYS, renderVisible, renderIgnoreVertexColor, renderRasterOpEnable, renderRasterOp);//from w ww . j a v a 2s . c o m renderAttr.setCapability(RenderingAttributes.ALLOW_IGNORE_VERTEX_COLORS_WRITE); renderAttr.setCapability(RenderingAttributes.ALLOW_VISIBLE_WRITE); renderAttr.setCapability(RenderingAttributes.ALLOW_RASTER_OP_WRITE); renderAttr.setCapability(RenderingAttributes.ALLOW_ALPHA_TEST_FUNCTION_WRITE); renderAttr.setCapability(RenderingAttributes.ALLOW_ALPHA_TEST_VALUE_WRITE); appearance.setRenderingAttributes(renderAttr); appearance.setCapability(Appearance.ALLOW_RENDERING_ATTRIBUTES_WRITE); // set up the editor renderAttrEditor = new RenderingAttributesEditor(renderAttr); // TransparencyAttributes transpAttr = new TransparencyAttributes(transpMode, transpValue); transpAttr.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); transpAttr.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE); transpAttr.setCapability(TransparencyAttributes.ALLOW_BLEND_FUNCTION_WRITE); appearance.setTransparencyAttributes(transpAttr); // set up the editor transpAttrEditor = new TransparencyAttributesEditor(transpAttr); // Material material = new Material(red, black, red, white, 20.f); material.setLightingEnable(false); material.setCapability(Material.ALLOW_COMPONENT_WRITE); appearance.setMaterial(material); // material presets String[] materialNames = { "Red", "White", "Red Ambient", "Red Diffuse", "Grey Emissive", "White Specular", "Aluminium", "Blue Plastic", "Copper", "Gold", "Red Alloy", "Black Onyx" }; Material[] materialPresets = new Material[materialNames.length]; materialPresets[0] = new Material(red, black, red, white, 20.0f); materialPresets[1] = new Material(white, black, white, white, 20.0f); materialPresets[2] = new Material(red, black, black, black, 20.0f); materialPresets[3] = new Material(black, black, red, black, 20.0f); materialPresets[4] = new Material(black, grey, black, black, 20.0f); materialPresets[5] = new Material(black, black, black, white, 20.0f); Color3f alum = new Color3f(0.37f, 0.37f, 0.37f); Color3f alumSpec = new Color3f(0.89f, 0.89f, 0.89f); materialPresets[6] = new Material(alum, black, alum, alumSpec, 17); Color3f bluePlastic = new Color3f(0.20f, 0.20f, 0.70f); Color3f bluePlasticSpec = new Color3f(0.85f, 0.85f, 0.85f); materialPresets[7] = new Material(bluePlastic, black, bluePlastic, bluePlasticSpec, 22); Color3f copper = new Color3f(0.30f, 0.10f, 0.00f); ; Color3f copperSpec = new Color3f(0.75f, 0.30f, 0.00f); materialPresets[8] = new Material(copper, black, copper, copperSpec, 10); Color3f gold = new Color3f(0.49f, 0.34f, 0.00f); Color3f goldSpec = new Color3f(0.89f, 0.79f, 0.00f); materialPresets[9] = new Material(gold, black, gold, goldSpec, 15); Color3f redAlloy = new Color3f(0.34f, 0.00f, 0.34f); Color3f redAlloySpec = new Color3f(0.84f, 0.00f, 0.00f); materialPresets[10] = new Material(redAlloy, black, redAlloy, redAlloySpec, 15); Color3f blackOnyxSpec = new Color3f(0.72f, 0.72f, 0.72f); materialPresets[11] = new Material(black, black, black, blackOnyxSpec, 23); // set up the editor materialEditor = new MaterialPresetEditor(material, materialNames, materialPresets); // Texture2D // set the values to the defaults texEnable = false; texMipMapMode = Texture.BASE_LEVEL; texBoundaryModeS = Texture.WRAP; texBoundaryModeT = Texture.WRAP; texMinFilter = Texture.BASE_LEVEL_POINT; texMagFilter = Texture.BASE_LEVEL_POINT; texBoundaryColor = new Color4f(0.0f, 0.0f, 0.0f, 0.0f); // set up the image choices String[] texImageNames = { "Earth", "Fish", }; String[] texImageFileNames = { "earth.jpg", "fish1.gif", }; int texImageFileIndex = 0; // set up the appearance to allow the texture to be changed appearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE); // set up the editor (this will create the initial Texture2D and // assign it to the appearance) texture2DEditor = new Texture2DEditor(appearance, codeBaseString, texImageNames, texImageFileNames, texImageFileIndex, texEnable, texBoundaryModeS, texBoundaryModeT, texMinFilter, texMagFilter, texMipMapMode, texBoundaryColor); // TextureAttributes texMode = TextureAttributes.REPLACE; texBlendColor = new Color4f(1.0f, 1.0f, 1.0f, 1.0f); texTransform = new Transform3D(); texPerspCorrect = TextureAttributes.NICEST; textureAttr = new TextureAttributes(texMode, texTransform, texBlendColor, texPerspCorrect); // set the capabilities to allow run time changes textureAttr.setCapability(TextureAttributes.ALLOW_MODE_WRITE); textureAttr.setCapability(TextureAttributes.ALLOW_BLEND_COLOR_WRITE); textureAttr.setCapability(TextureAttributes.ALLOW_TRANSFORM_WRITE); // connect it to the appearance appearance.setTextureAttributes(textureAttr); // setup the editor textureAttrEditor = new TextureAttributesEditor(textureAttr); // set up the tex coordinate generation texGenEnable = false; texGenMode = TexCoordGeneration.OBJECT_LINEAR; texGenPlaneS = new Vector4f(1.0f, 0.0f, 0.0f, 0.0f); texGenPlaneT = new Vector4f(0.0f, 1.0f, 0.0f, 0.0f); // set the appearance so that we can replace the tex gen when live appearance.setCapability(Appearance.ALLOW_TEXGEN_WRITE); // setup the editor texGenEditor = new TexCoordGenerationEditor(appearance, texGenEnable, texGenMode, texGenPlaneS, texGenPlaneT); }
From source file:AppearanceTest.java
protected int[] getCapabilities() { return new int[] { PolygonAttributes.ALLOW_CULL_FACE_WRITE, PolygonAttributes.ALLOW_MODE_WRITE, PolygonAttributes.ALLOW_NORMAL_FLIP_WRITE, PolygonAttributes.ALLOW_OFFSET_WRITE }; }