Example usage for javax.media.j3d PointSound PointSound

List of usage examples for javax.media.j3d PointSound PointSound

Introduction

In this page you can find the example usage for javax.media.j3d PointSound PointSound.

Prototype

public PointSound() 

Source Link

Document

Constructs and initializes a new PointSound node using default parameters.

Usage

From source file:SoundBug.java

void setupSounds() {
    soundSwitch = new Switch(Switch.CHILD_NONE);
    soundSwitch.setWhichChild(Switch.CHILD_NONE);
    soundSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);

    // set up the BoundingSphere for all the sounds
    BoundingSphere bounds = new BoundingSphere(new Point3d(), 100.0);

    // Set up the sound media container
    java.net.URL soundURL = null;
    String soundFile = "techno_machine.au";
    try {/*from   www  .  ja v a2 s.co m*/
        java.net.URL codeBase = null;
        try {
            codeBase = getCodeBase();
        } catch (Exception ex) {
            // got an exception, probably running as an application,
            // keep code base null...
        }
        if (codeBase != null) {
            soundURL = new java.net.URL(codeBase.toString() + soundFile);
        }
    } catch (java.net.MalformedURLException ex) {
        System.out.println(ex.getMessage());
        System.exit(1);
    }
    if (soundURL == null) { // application, try file URL
        try {
            soundURL = new java.net.URL("file:./" + soundFile);
        } catch (java.net.MalformedURLException ex) {
            System.out.println(ex.getMessage());
            System.exit(1);
        }
    }
    System.out.println("soundURL = " + soundURL);
    MediaContainer soundMC = new MediaContainer(soundURL);

    // set up the Background Sound
    soundBackground = new BackgroundSound();
    soundBackground.setCapability(Sound.ALLOW_ENABLE_WRITE);
    soundBackground.setSoundData(soundMC);
    soundBackground.setSchedulingBounds(bounds);
    soundBackground.setEnable(true);
    soundBackground.setLoop(Sound.INFINITE_LOOPS);
    soundSwitch.addChild(soundBackground);

    // set up the point sound
    soundPoint = new PointSound();
    soundPoint.setCapability(Sound.ALLOW_ENABLE_WRITE);
    soundPoint.setSoundData(soundMC);
    soundPoint.setSchedulingBounds(bounds);
    soundPoint.setEnable(true);
    soundPoint.setLoop(Sound.INFINITE_LOOPS);
    soundPoint.setPosition(-5.0f, -5.0f, 0.0f);
    Point2f[] distGain = new Point2f[2];
    // set the attenuation to linearly decrease volume from max at
    // source to 0 at a distance of 5m
    distGain[0] = new Point2f(0.0f, 1.0f);
    distGain[1] = new Point2f(5.0f, 0.0f);
    soundPoint.setDistanceGain(distGain);
    soundSwitch.addChild(soundPoint);

}

From source file:ExSound.java

public Group buildScene() {
    // Get the initial sound volume
    float vol = ((Float) volumes[currentVolume].value).floatValue();

    // Turn off the example headlight
    setHeadlightEnable(false);/*from   w ww  .jav a2s. c  o m*/

    // Default to walk navigation
    setNavigationType(Walk);

    // Build the scene group
    Group scene = new Group();

    //
    // Preload the sounds
    //
    if (debug)
        System.err.println("  sounds...");
    String path = getCurrentDirectory();
    MediaContainer backgroundMedia = new MediaContainer(path + "canon.wav");
    backgroundMedia.setCacheEnable(true);

    MediaContainer pointMedia = new MediaContainer(path + "willow1.wav");
    pointMedia.setCacheEnable(true);

    // BEGIN EXAMPLE TOPIC
    // Create influencing bounds
    BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center
            1000.0); // Extent

    // Background sound
    backgroundSound = new BackgroundSound();
    backgroundSound.setEnable(backgroundSoundOnOff);
    backgroundSound.setLoop(Sound.INFINITE_LOOPS);
    backgroundSound.setSoundData(backgroundMedia);
    backgroundSound.setInitialGain(vol);
    backgroundSound.setSchedulingBounds(worldBounds);
    backgroundSound.setCapability(Sound.ALLOW_ENABLE_WRITE);
    backgroundSound.setCapability(Sound.ALLOW_INITIAL_GAIN_WRITE);
    scene.addChild(backgroundSound);

    // Create a distance gain array for the point sound
    Point2f[] distanceGain = { new Point2f(9.0f, 1.0f), // Full volume
            new Point2f(10.0f, 0.5f), // Half volume
            new Point2f(20.0f, 0.25f), // Quarter volume
            new Point2f(30.0f, 0.0f), // Zero volume
    };

    // Point sound
    pointSound = new PointSound();
    pointSound.setEnable(pointSoundOnOff);
    pointSound.setPosition(new Point3f(pointX, soundHeight, 0.0f));
    pointSound.setLoop(Sound.INFINITE_LOOPS);
    pointSound.setSoundData(pointMedia);
    pointSound.setInitialGain(vol);
    pointSound.setDistanceGain(distanceGain);
    pointSound.setSchedulingBounds(worldBounds);
    pointSound.setCapability(Sound.ALLOW_ENABLE_WRITE);
    pointSound.setCapability(Sound.ALLOW_INITIAL_GAIN_WRITE);
    scene.addChild(pointSound);
    // END EXAMPLE TOPIC

    // Build a few lights, one per sound. We'll turn them
    // on when the associated sound is on.
    ambientLight = new AmbientLight();
    ambientLight.setEnable(backgroundSoundOnOff);
    ambientLight.setColor(Gray);
    ambientLight.setInfluencingBounds(worldBounds);
    ambientLight.setCapability(Light.ALLOW_STATE_WRITE);
    scene.addChild(ambientLight);

    pointLight = new PointLight();
    pointLight.setEnable(pointSoundOnOff);
    pointLight.setColor(White);
    pointLight.setPosition(0.0f, soundHeight, 0.0f);
    pointLight.setInfluencingBounds(worldBounds);
    pointLight.setCapability(Light.ALLOW_STATE_WRITE);
    scene.addChild(pointLight);

    // Add a basic ambient light for when all sounds (and
    // their lights) are off so that the world isn't dark
    AmbientLight amb = new AmbientLight();
    amb.setEnable(true);
    amb.setColor(Gray);
    amb.setInfluencingBounds(worldBounds);
    amb.setCapability(Light.ALLOW_STATE_WRITE);
    scene.addChild(amb);

    // Build foreground geometry
    scene.addChild(buildForeground());

    return scene;
}

From source file:EnvironmentExplorer.java

void setupSounds() {
    soundSwitch = new Switch(Switch.CHILD_NONE);
    soundSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);

    // Set up the sound media container
    java.net.URL soundURL = null;
    String soundFile = "techno_machine.au";
    try {/*ww w  . j a v a 2 s. c  om*/
        soundURL = new java.net.URL(codeBaseString + soundFile);
    } catch (java.net.MalformedURLException ex) {
        System.out.println(ex.getMessage());
        System.exit(1);
    }
    if (soundURL == null) { // application, try file URL
        try {
            soundURL = new java.net.URL("file:./" + soundFile);
        } catch (java.net.MalformedURLException ex) {
            System.out.println(ex.getMessage());
            System.exit(1);
        }
    }
    //System.out.println("soundURL = " + soundURL);
    MediaContainer soundMC = new MediaContainer(soundURL);

    // set up the Background Sound
    soundBackground = new BackgroundSound();
    soundBackground.setCapability(Sound.ALLOW_ENABLE_WRITE);
    soundBackground.setSoundData(soundMC);
    soundBackground.setSchedulingBounds(infiniteBounds);
    soundBackground.setEnable(false);
    soundBackground.setLoop(Sound.INFINITE_LOOPS);
    soundSwitch.addChild(soundBackground);

    // set up the point sound
    soundPoint = new PointSound();
    soundPoint.setCapability(Sound.ALLOW_ENABLE_WRITE);
    soundPoint.setSoundData(soundMC);
    soundPoint.setSchedulingBounds(infiniteBounds);
    soundPoint.setEnable(false);
    soundPoint.setLoop(Sound.INFINITE_LOOPS);
    soundPoint.setPosition(-5.0f, 5.0f, 0.0f);
    Point2f[] distGain = new Point2f[2];
    // set the attenuation to linearly decrease volume from max at
    // source to 0 at a distance of 15m
    distGain[0] = new Point2f(0.0f, 1.0f);
    distGain[1] = new Point2f(15.0f, 0.0f);
    soundPoint.setDistanceGain(distGain);
    soundSwitch.addChild(soundPoint);

    // Create the chooser GUI
    String[] soundNames = { "None", "Background", "Point", };

    soundChooser = new IntChooser("Sound:", soundNames);
    soundChooser.addIntListener(new IntListener() {
        public void intChanged(IntEvent event) {
            int value = event.getValue();
            // Should just be able to use setWhichChild on
            // soundSwitch, have to explictly enable/disable due to
            // bug.
            switch (value) {
            case 0:
                soundSwitch.setWhichChild(Switch.CHILD_NONE);
                soundBackground.setEnable(false);
                soundPoint.setEnable(false);
                break;
            case 1:
                soundSwitch.setWhichChild(0);
                soundBackground.setEnable(true);
                soundPoint.setEnable(false);
                break;
            case 2:
                soundSwitch.setWhichChild(1);
                soundBackground.setEnable(false);
                soundPoint.setEnable(true);
                break;
            }
        }
    });
    soundChooser.setValue(Switch.CHILD_NONE);

}