List of usage examples for javax.media.j3d Material setAmbientColor
public void setAmbientColor(float r, float g, float b)
From source file:MixedTest.java
public void renderField(int fieldDesc) { super.renderField(fieldDesc); GraphicsContext3D g = getGraphicsContext3D(); // first time initialization if (m_nRender == 0) { // set the start time m_StartTime = System.currentTimeMillis(); // add a light to the graphics context DirectionalLight light = new DirectionalLight(); light.setEnable(true);//from ww w .ja va 2s . c o m g.addLight((Light) light); // create the material for the points Appearance a = new Appearance(); Material mat = new Material(); mat.setLightingEnable(true); mat.setAmbientColor(0.5f, 1.0f, 1.0f); a.setMaterial(mat); a.setColoringAttributes(new ColoringAttributes(1.0f, 0.5f, 0.5f, ColoringAttributes.NICEST)); // enlarge the points a.setPointAttributes(new PointAttributes(4, true)); // make the appearance current in the graphics context g.setAppearance(a); } // set the current transformation for the graphics context g.setModelTransform(m_t3d); // finally render the PointArray g.draw(m_PointArray); // calculate and display the Frames Per Second for the // Immediate Mode rendering of the PointArray m_nRender++; if ((m_nRender % m_kReportInterval) == 0) { float fps = (float) 1000.0f / ((System.currentTimeMillis() - m_StartTime) / (float) m_kReportInterval); System.out.println("FPS:\t" + fps); m_StartTime = System.currentTimeMillis(); } }
From source file:ExTransform.java
public Group buildScene() { // Turn on the headlight setHeadlightEnable(true);//from www. j a v a 2s . com // Build the scene root switchGroup = new Switch(); switchGroup.setCapability(Switch.ALLOW_SWITCH_WRITE); // Create application bounds BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent Transform3D t3d; Appearance app = new Appearance(); Material mat = new Material(); mat.setAmbientColor(0.2f, 0.8f, 0.4f); mat.setDiffuseColor(0.2f, 0.8f, 0.4f); mat.setSpecularColor(0.0f, 0.0f, 0.f); app.setMaterial(mat); // Build the 3D object: Box box = new Box(3.0f, 2.0f, 1.0f, app); // Build the shared object: sharedObject = new SharedGroup(); sharedObject.addChild(box); // Build 4 separate transforms: Transform3D id = new Transform3D(); TransformGroup idGroup = new TransformGroup(id); idGroup.addChild(new Link(sharedObject)); switchGroup.addChild(idGroup); Transform3D rot = new Transform3D(); rot.set(new AxisAngle4d(0., 1., 0., Math.PI / 4.)); TransformGroup rotGroup = new TransformGroup(rot); rotGroup.addChild(new Link(sharedObject)); switchGroup.addChild(rotGroup); Transform3D trans = new Transform3D(); trans.set(new Vector3d(2., 0., 0.)); TransformGroup transGroup = new TransformGroup(trans); transGroup.addChild(new Link(sharedObject)); switchGroup.addChild(transGroup); Transform3D scale = new Transform3D(); scale.set(2.0); TransformGroup scaleGroup = new TransformGroup(scale); scaleGroup.addChild(new Link(sharedObject)); switchGroup.addChild(scaleGroup); switchGroup.setWhichChild(options[currentSwitch].child); return switchGroup; }
From source file:ExRaster.java
public Group buildScene() { // Turn on the headlight setHeadlightEnable(true);/* w w w . ja v a 2s .c om*/ // Default to examine navigation setNavigationType(Examine); // Build the scene root Group scene = new Group(); if (debug) System.err.println(" rasters..."); // BEGIN EXAMPLE TOPIC // Create three raster geometry shapes, each with a // different annotation text image // Load the texture images TextureLoader texLoader = new TextureLoader("one.jpg", this); ImageComponent2D oneImage = texLoader.getImage(); if (oneImage == null) { System.err.println("Cannot load 'one.jpg'"); } texLoader = new TextureLoader("two.jpg", this); ImageComponent2D twoImage = texLoader.getImage(); if (twoImage == null) { System.err.println("Cannot load 'two.jpg'"); } texLoader = new TextureLoader("three.jpg", this); ImageComponent2D threeImage = texLoader.getImage(); if (threeImage == null) { System.err.println("Cannot load 'three.jpg'"); } // Create raster geometries and shapes Vector3f trans = new Vector3f(); Transform3D tr = new Transform3D(); TransformGroup tg; // Left Raster raster = new Raster(); raster.setPosition(new Point3f(-2.0f, 0.75f, 0.0f)); raster.setType(Raster.RASTER_COLOR); raster.setOffset(0, 0); raster.setSize(64, 32); raster.setImage(oneImage); Shape3D sh = new Shape3D(raster, new Appearance()); scene.addChild(sh); // Middle-back raster = new Raster(); raster.setPosition(new Point3f(0.0f, 0.75f, -2.0f)); raster.setType(Raster.RASTER_COLOR); raster.setOffset(0, 0); raster.setSize(64, 32); raster.setImage(twoImage); sh = new Shape3D(raster, new Appearance()); scene.addChild(sh); // Right raster = new Raster(); raster.setPosition(new Point3f(2.0f, 0.75f, 0.0f)); raster.setType(Raster.RASTER_COLOR); raster.setOffset(0, 0); raster.setSize(64, 32); raster.setImage(threeImage); sh = new Shape3D(raster, new Appearance()); scene.addChild(sh); // END EXAMPLE TOPIC // Build foreground geometry including a floor and // cones on which the raster images sit if (debug) System.err.println(" cones..."); Appearance app0 = new Appearance(); Material mat0 = new Material(); mat0.setAmbientColor(0.2f, 0.2f, 0.2f); mat0.setDiffuseColor(1.0f, 0.0f, 0.0f); mat0.setSpecularColor(0.7f, 0.7f, 0.7f); app0.setMaterial(mat0); Transform3D t3d = new Transform3D(); t3d.setTranslation(new Vector3f(-2.0f, 0.0f, 0.0f)); TransformGroup tg0 = new TransformGroup(t3d); Cone cone0 = new Cone(0.5f, // radius 1.5f, // height Primitive.GENERATE_NORMALS, // flags 16, // x division 16, // y division app0); // appearance tg0.addChild(cone0); scene.addChild(tg0); Appearance app1 = new Appearance(); Material mat1 = new Material(); mat1.setAmbientColor(0.2f, 0.2f, 0.2f); mat1.setDiffuseColor(0.0f, 1.0f, 0.0f); mat1.setSpecularColor(0.7f, 0.7f, 0.7f); app1.setMaterial(mat1); t3d = new Transform3D(); t3d.setTranslation(new Vector3f(0.0f, 0.0f, -2.0f)); TransformGroup tg1 = new TransformGroup(t3d); Cone cone1 = new Cone(0.5f, // radius 1.5f, // height Primitive.GENERATE_NORMALS, // flags 16, // x division 16, // y division app1); // appearance tg1.addChild(cone1); scene.addChild(tg1); Appearance app2 = new Appearance(); Material mat2 = new Material(); mat2.setAmbientColor(0.2f, 0.2f, 0.2f); mat2.setDiffuseColor(0.0f, 0.6f, 1.0f); mat2.setSpecularColor(0.7f, 0.7f, 0.7f); app2.setMaterial(mat2); t3d = new Transform3D(); t3d.setTranslation(new Vector3f(2.0f, 0.0f, 0.0f)); TransformGroup tg2 = new TransformGroup(t3d); Cone cone2 = new Cone(0.5f, // radius 1.5f, // height Primitive.GENERATE_NORMALS, // flags 16, // x division 16, // y division app2); // appearance tg2.addChild(cone2); scene.addChild(tg2); return scene; }
From source file:ExTexture.java
public Group buildScene() { // Get the current menu choices for appearance attributes int textureMode = ((Integer) modes[currentMode].value).intValue(); Color3f color = (Color3f) colors[currentColor].value; Color3f blendColor = (Color3f) colors[currentBlendColor].value; // Turn on the example headlight setHeadlightEnable(true);/*w w w. ja va 2s . com*/ // Default to examine navigation setNavigationType(Examine); // Disable scene graph compilation for this example setCompilable(false); // Create the scene group Group scene = new Group(); // BEGIN EXAMPLE TOPIC // Set up a basic material Material mat = new Material(); mat.setAmbientColor(0.2f, 0.2f, 0.2f); mat.setDiffuseColor(1.0f, 1.0f, 1.0f); mat.setSpecularColor(0.0f, 0.0f, 0.0f); mat.setLightingEnable(true); // Set up the texturing attributes with an initial // texture mode, texture transform, and blend color texatt = new TextureAttributes(); texatt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); texatt.setTextureMode(textureMode); texatt.setTextureTransform(new Transform3D()); // Identity texatt.setTextureBlendColor(blendColor.x, blendColor.y, blendColor.z, 0.5f); // Enable changing these while the node component is live texatt.setCapability(TextureAttributes.ALLOW_MODE_WRITE); texatt.setCapability(TextureAttributes.ALLOW_BLEND_COLOR_WRITE); texatt.setCapability(TextureAttributes.ALLOW_TRANSFORM_WRITE); // Create an appearance using these attributes app = new Appearance(); app.setMaterial(mat); app.setTextureAttributes(texatt); app.setTexture(tex); // And enable changing these while the node component is live app.setCapability(Appearance.ALLOW_TEXTURE_WRITE); app.setCapability(Appearance.ALLOW_TEXTURE_ATTRIBUTES_WRITE); // Build a shape and enable changing its appearance shape = new Shape3D(buildGeometry(), app); shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); // END EXAMPLE TOPIC // Create some dummy appearance and tex attribute node components // In response to menu choices, we quickly switch the shape to // use one of these, then diddle with the main appearance or // tex attribute, then switch the shape back. This effectively // makes the appearance or tex attributes we want to change // become un-live during a change. We have to do this approach // because some texture features have no capability bits to set // to allow changes while live. dummyApp = new Appearance(); dummyAtt = new TextureAttributes(); scene.addChild(shape); return scene; }
From source file:ExBackgroundImage.java
public TowerScene(Component observer) { BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Add a few lights AmbientLight ambient = new AmbientLight(); ambient.setEnable(true);/*from w w w. java2 s .com*/ ambient.setColor(new Color3f(0.2f, 0.2f, 0.2f)); ambient.setInfluencingBounds(worldBounds); addChild(ambient); DirectionalLight dir1 = new DirectionalLight(); dir1.setEnable(true); dir1.setColor(new Color3f(1.0f, 0.15f, 0.15f)); dir1.setDirection(new Vector3f(0.8f, -0.35f, -0.5f)); dir1.setInfluencingBounds(worldBounds); addChild(dir1); DirectionalLight dir2 = new DirectionalLight(); dir2.setEnable(true); dir2.setColor(new Color3f(0.15f, 0.15f, 1.0f)); dir2.setDirection(new Vector3f(-0.7f, -0.35f, 0.5f)); dir2.setInfluencingBounds(worldBounds); addChild(dir2); // Load textures TextureLoader texLoader = new TextureLoader("moon5.jpg", observer); Texture moon = texLoader.getTexture(); if (moon == null) System.err.println("Cannot load moon5.jpg texture"); else { moon.setBoundaryModeS(Texture.WRAP); moon.setBoundaryModeT(Texture.WRAP); moon.setMinFilter(Texture.NICEST); moon.setMagFilter(Texture.NICEST); moon.setMipMapMode(Texture.BASE_LEVEL); moon.setEnable(true); } texLoader = new TextureLoader("stonebrk2.jpg", observer); Texture stone = texLoader.getTexture(); if (stone == null) System.err.println("Cannot load stonebrk2.jpg texture"); else { stone.setBoundaryModeS(Texture.WRAP); stone.setBoundaryModeT(Texture.WRAP); stone.setMinFilter(Texture.NICEST); stone.setMagFilter(Texture.NICEST); stone.setMipMapMode(Texture.BASE_LEVEL); stone.setEnable(true); } // // Build a rough terrain // Appearance moonApp = new Appearance(); Material moonMat = new Material(); moonMat.setAmbientColor(0.5f, 0.5f, 0.5f); moonMat.setDiffuseColor(1.0f, 1.0f, 1.0f); moonMat.setSpecularColor(0.0f, 0.0f, 0.0f); moonApp.setMaterial(moonMat); TextureAttributes moonTexAtt = new TextureAttributes(); moonTexAtt.setTextureMode(TextureAttributes.MODULATE); moonTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); moonApp.setTextureAttributes(moonTexAtt); if (moon != null) moonApp.setTexture(moon); CraterGrid grid = new CraterGrid(50, 50, // grid dimensions 1.0, 1.0, // grid spacing 4.0, // height exageration factor craters, // grid elevations moonApp); // grid appearance addChild(grid); // // Build several towers on the terrain // SharedGroup tower = new SharedGroup(); Appearance towerApp = new Appearance(); Material towerMat = new Material(); towerMat.setAmbientColor(0.6f, 0.6f, 0.6f); towerMat.setDiffuseColor(1.0f, 1.0f, 1.0f); towerMat.setSpecularColor(0.0f, 0.0f, 0.0f); towerApp.setMaterial(towerMat); Transform3D tr = new Transform3D(); tr.setScale(new Vector3d(4.0, 4.0, 1.0)); TextureAttributes towerTexAtt = new TextureAttributes(); towerTexAtt.setTextureMode(TextureAttributes.MODULATE); towerTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); towerTexAtt.setTextureTransform(tr); towerApp.setTextureAttributes(towerTexAtt); if (stone != null) towerApp.setTexture(stone); Arch towerShape = new Arch(0.0, // start Phi 1.571, // end Phi 2, // nPhi 0.0, // start Theta Math.PI * 2.0, // end Theta 5, // nTheta 3.0, // start radius 8.0, // end radius 0.0, // start phi thickness 0.0, // end phi thickness towerApp); // appearance tower.addChild(towerShape); // Place towers Matrix3f rot = new Matrix3f(); rot.setIdentity(); TransformGroup tg = new TransformGroup(new Transform3D(rot, new Vector3d(2.0, -3.0, -8.0), 1.0)); tg.addChild(new Link(tower)); addChild(tg); tg = new TransformGroup(new Transform3D(rot, new Vector3d(-1.0, -3.0, -6.0), 0.5)); tg.addChild(new Link(tower)); addChild(tg); tg = new TransformGroup(new Transform3D(rot, new Vector3d(5.0, -3.0, -6.0), 0.75)); tg.addChild(new Link(tower)); addChild(tg); tg = new TransformGroup(new Transform3D(rot, new Vector3d(1.0, -3.0, -3.0), 0.35)); tg.addChild(new Link(tower)); addChild(tg); }
From source file:ExSwitch.java
public Group buildScene() { // Turn on the example headlight setHeadlightEnable(true);//from w w w . j a v a2 s. c o m // Default to walk navigation setNavigationType(Walk); // Build the scene group Group scene = new Group(); if (debug) System.err.println(" switch shapes..."); // BEGIN EXAMPLE TOPIC // Build the switch group and allow its switch // value to be changed via menu items swtch = new Switch(); swtch.setCapability(Switch.ALLOW_SWITCH_WRITE); // Create several shapes to place in a switch group // Child 0: a red sphere Appearance app0 = new Appearance(); Material mat0 = new Material(); mat0.setAmbientColor(0.2f, 0.2f, 0.2f); mat0.setDiffuseColor(1.0f, 0.0f, 0.2f); mat0.setSpecularColor(0.7f, 0.7f, 0.7f); app0.setMaterial(mat0); Transform3D t3d = new Transform3D(); t3d.setTranslation(new Vector3f(-2.0f, 1.5f, 0.0f)); TransformGroup tg0 = new TransformGroup(t3d); Sphere sph0 = new Sphere(0.5f, // radius Primitive.GENERATE_NORMALS, // components 16, // facets app0); // appearance tg0.addChild(sph0); swtch.addChild(tg0); // Child 0 // Child 1: a green sphere Appearance app1 = new Appearance(); Material mat1 = new Material(); mat1.setAmbientColor(0.2f, 0.2f, 0.2f); mat1.setDiffuseColor(0.0f, 1.0f, 0.0f); mat1.setSpecularColor(0.7f, 0.7f, 0.7f); app1.setMaterial(mat1); t3d.setTranslation(new Vector3f(0.0f, 1.5f, 0.0f)); TransformGroup tg1 = new TransformGroup(t3d); Sphere sph1 = new Sphere(0.5f, // radius Primitive.GENERATE_NORMALS, // components 16, // facets app1); // appearance tg1.addChild(sph1); swtch.addChild(tg1); // Child 1 // Child 2: a blue sphere Appearance app2 = new Appearance(); Material mat2 = new Material(); mat2.setAmbientColor(0.2f, 0.2f, 0.2f); mat2.setDiffuseColor(0.0f, 0.6f, 1.0f); mat2.setSpecularColor(0.7f, 0.7f, 0.7f); app2.setMaterial(mat2); t3d.setTranslation(new Vector3f(2.0f, 1.5f, 0.0f)); TransformGroup tg2 = new TransformGroup(t3d); Sphere sph2 = new Sphere(0.5f, // radius Primitive.GENERATE_NORMALS, // components 16, // facets app2); // appearance tg2.addChild(sph2); swtch.addChild(tg2); // Set the initial child choice swtch.setWhichChild(options[currentSwitch].child); scene.addChild(swtch); // END EXAMPLE TOPIC // Build foreground geometry including a floor and // columns on which the switchable shapes stand // Load textures TextureLoader texLoader = new TextureLoader("granite07rev.jpg", this); Texture columnTex = texLoader.getTexture(); if (columnTex == null) System.err.println("Cannot load granite07rev.jpg texture"); else { columnTex.setBoundaryModeS(Texture.WRAP); columnTex.setBoundaryModeT(Texture.WRAP); columnTex.setMinFilter(Texture.NICEST); columnTex.setMagFilter(Texture.NICEST); columnTex.setMipMapMode(Texture.BASE_LEVEL); columnTex.setEnable(true); } texLoader = new TextureLoader("flooring.jpg", this); Texture groundTex = texLoader.getTexture(); if (groundTex == null) System.err.println("Cannot load flooring.jpg texture"); else { groundTex.setBoundaryModeS(Texture.WRAP); groundTex.setBoundaryModeT(Texture.WRAP); groundTex.setMinFilter(Texture.NICEST); groundTex.setMagFilter(Texture.NICEST); groundTex.setMipMapMode(Texture.BASE_LEVEL); groundTex.setEnable(true); } // // Build several columns on the floor // if (debug) System.err.println(" columns..."); SharedGroup column = new SharedGroup(); Appearance columnApp = new Appearance(); Material columnMat = new Material(); columnMat.setAmbientColor(0.6f, 0.6f, 0.6f); columnMat.setDiffuseColor(1.0f, 1.0f, 1.0f); columnMat.setSpecularColor(0.0f, 0.0f, 0.0f); columnApp.setMaterial(columnMat); TextureAttributes columnTexAtt = new TextureAttributes(); columnTexAtt.setTextureMode(TextureAttributes.MODULATE); columnTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); columnApp.setTextureAttributes(columnTexAtt); if (columnTex != null) columnApp.setTexture(columnTex); GothicColumn columnShape = new GothicColumn(1.8f, // height 0.25f, // radius GothicColumn.BUILD_TOP, // flags columnApp); // appearance column.addChild(columnShape); Vector3f trans = new Vector3f(); Transform3D tr = new Transform3D(); TransformGroup tg; // Left trans.set(-2.0f, -1.0f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(new Link(column)); scene.addChild(tg); // Middle trans.set(0.0f, -1.0f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(new Link(column)); scene.addChild(tg); // Right trans.set(2.0f, -1.0f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(new Link(column)); scene.addChild(tg); // // Add the ground // if (debug) System.err.println(" ground..."); Appearance groundApp = new Appearance(); Material groundMat = new Material(); groundMat.setAmbientColor(0.6f, 0.6f, 0.6f); groundMat.setDiffuseColor(1.0f, 1.0f, 1.0f); groundMat.setSpecularColor(0.0f, 0.0f, 0.0f); groundApp.setMaterial(groundMat); tr = new Transform3D(); tr.setScale(new Vector3d(4.0, 4.0, 1.0)); TextureAttributes groundTexAtt = new TextureAttributes(); groundTexAtt.setTextureMode(TextureAttributes.MODULATE); groundTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); groundTexAtt.setTextureTransform(tr); groundApp.setTextureAttributes(groundTexAtt); if (groundTex != null) groundApp.setTexture(groundTex); ElevationGrid ground = new ElevationGrid(11, // X dimension 11, // Z dimension 2.0f, // X spacing 2.0f, // Z spacing // Automatically use zero heights groundApp); // Appearance trans.set(0.0f, -1.0f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(ground); scene.addChild(tg); // Add a light BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent DirectionalLight light = new DirectionalLight(); light.setEnable(true); light.setColor(new Color3f(1.0f, 1.0f, 1.0f)); light.setDirection(new Vector3f(0.5f, -1.0f, -0.5f)); light.setInfluencingBounds(worldBounds); scene.addChild(light); return scene; }
From source file:ExLinearFog.java
private SharedGroup buildSharedColumn() { Appearance columnApp = new Appearance(); Material columnMat = new Material(); columnMat.setAmbientColor(0.6f, 0.6f, 0.6f); columnMat.setDiffuseColor(1.0f, 1.0f, 1.0f); columnMat.setSpecularColor(0.0f, 0.0f, 0.0f); columnApp.setMaterial(columnMat);//from w ww . j av a2s .c o m TextureAttributes columnTexAtt = new TextureAttributes(); columnTexAtt.setTextureMode(TextureAttributes.MODULATE); columnTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); columnApp.setTextureAttributes(columnTexAtt); if (columnTex != null) columnApp.setTexture(columnTex); GothicColumn columnShape = new GothicColumn(ColumnHeight, // height ColumnRadius, // radius GothicColumn.BUILD_TOP, // flags columnApp); // appearance // BEGIN EXAMPLE TOPIC // Build a shared group to hold the column shape SharedGroup column = new SharedGroup(); column.addChild(columnShape); // END EXAMPLE TOPIC return column; }
From source file:ExLinearFog.java
public ColumnScene(Component observer) { BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Add a few lights AmbientLight ambient = new AmbientLight(); ambient.setEnable(true);/* w w w. j a v a 2s.c o m*/ ambient.setColor(new Color3f(0.2f, 0.2f, 0.2f)); ambient.setInfluencingBounds(worldBounds); addChild(ambient); DirectionalLight dir1 = new DirectionalLight(); dir1.setEnable(true); dir1.setColor(new Color3f(1.0f, 1.0f, 1.0f)); dir1.setDirection(new Vector3f(0.8f, -0.35f, 0.5f)); dir1.setInfluencingBounds(worldBounds); addChild(dir1); DirectionalLight dir2 = new DirectionalLight(); dir2.setEnable(true); dir2.setColor(new Color3f(0.75f, 0.75f, 1.0f)); dir2.setDirection(new Vector3f(-0.7f, -0.35f, -0.5f)); dir2.setInfluencingBounds(worldBounds); addChild(dir2); // Load textures TextureLoader texLoader = new TextureLoader("grass06.jpg", observer); Texture grassTex = texLoader.getTexture(); if (grassTex == null) System.err.println("Cannot load grass06.jpg texture"); else { grassTex.setBoundaryModeS(Texture.WRAP); grassTex.setBoundaryModeT(Texture.WRAP); grassTex.setMinFilter(Texture.NICEST); grassTex.setMagFilter(Texture.NICEST); grassTex.setMipMapMode(Texture.BASE_LEVEL); grassTex.setEnable(true); } texLoader = new TextureLoader("marble10.jpg", observer); Texture walkTex = texLoader.getTexture(); if (walkTex == null) System.err.println("Cannot load marble10.jpg texture"); else { walkTex.setBoundaryModeS(Texture.WRAP); walkTex.setBoundaryModeT(Texture.WRAP); walkTex.setMinFilter(Texture.NICEST); walkTex.setMagFilter(Texture.NICEST); walkTex.setMipMapMode(Texture.BASE_LEVEL); walkTex.setEnable(true); } texLoader = new TextureLoader("granite07rev.jpg", observer); columnTex = texLoader.getTexture(); if (columnTex == null) System.err.println("Cannot load granite07rev.jpg texture"); else { columnTex.setBoundaryModeS(Texture.WRAP); columnTex.setBoundaryModeT(Texture.WRAP); columnTex.setMinFilter(Texture.NICEST); columnTex.setMagFilter(Texture.NICEST); columnTex.setMipMapMode(Texture.BASE_LEVEL); columnTex.setEnable(true); } // // Build the ground // +-----+---+-----+ // | | | | // | G | W | G | // | | | | // +-----+---+-----+ // // where "G" is grass, and "W" is a walkway between columns // Vector3f trans = new Vector3f(); Transform3D tr = new Transform3D(); TransformGroup tg; // Walkway appearance Appearance walkApp = new Appearance(); Material walkMat = new Material(); walkMat.setAmbientColor(0.5f, 0.5f, 0.5f); walkMat.setDiffuseColor(1.0f, 1.0f, 1.0f); walkMat.setSpecularColor(0.0f, 0.0f, 0.0f); walkApp.setMaterial(walkMat); TextureAttributes walkTexAtt = new TextureAttributes(); walkTexAtt.setTextureMode(TextureAttributes.MODULATE); walkTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); tr.setIdentity(); tr.setScale(new Vector3d(1.0, 6.0, 1.0)); walkTexAtt.setTextureTransform(tr); walkApp.setTextureAttributes(walkTexAtt); if (walkTex != null) walkApp.setTexture(walkTex); // Grass appearance Appearance grassApp = new Appearance(); Material grassMat = new Material(); grassMat.setAmbientColor(0.5f, 0.5f, 0.5f); grassMat.setDiffuseColor(1.0f, 1.0f, 1.0f); grassMat.setSpecularColor(0.0f, 0.0f, 0.0f); grassApp.setMaterial(grassMat); TextureAttributes grassTexAtt = new TextureAttributes(); grassTexAtt.setTextureMode(TextureAttributes.MODULATE); grassTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); tr.setIdentity(); tr.setScale(new Vector3d(2.0, 8.0, 1.0)); grassTexAtt.setTextureTransform(tr); grassApp.setTextureAttributes(grassTexAtt); if (grassTex != null) grassApp.setTexture(grassTex); // Left grass trans.set(-LawnWidth / 2.0f - WalkwayWidth / 2.0f, -1.6f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); ElevationGrid grass1 = new ElevationGrid(2, // X dimension 2, // Z dimension LawnWidth, // X spacing LawnDepth, // Z spacing grassApp); // appearance tg.addChild(grass1); addChild(tg); // Right grass trans.set(LawnWidth / 2.0f + WalkwayWidth / 2.0f, -1.6f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); ElevationGrid grass2 = new ElevationGrid(2, // X dimension 2, // Z dimension LawnWidth, // X spacing LawnDepth, // Z spacing grassApp); // appearance tg.addChild(grass2); addChild(tg); // Walkway trans.set(0.0f, -1.6f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); ElevationGrid walk = new ElevationGrid(2, // X dimension 2, // Z dimension WalkwayWidth, // X spacing WalkwayDepth, // Z spacing walkApp); // appearance tg.addChild(walk); addChild(tg); // // Build several columns on the floor // SharedGroup column = buildSharedColumn(); Group columns = buildColumns(column); addChild(columns); }
From source file:ExHenge.java
public Group buildScene() { // Turn off the example headlight setHeadlightEnable(false);//from w w w . j a va2 s . c om // Default to walk navigation setNavigationType(Walk); // // Preload the texture images // if (debug) System.err.println(" textures..."); Texture groundTex = null; Texture spurTex = null; Texture domeTex = null; TextureLoader texLoader = null; ImageComponent image = null; texLoader = new TextureLoader("mud01.jpg", this); image = texLoader.getImage(); if (image == null) System.err.println("Cannot load mud01.jpg texture"); else { groundTex = texLoader.getTexture(); groundTex.setBoundaryModeS(Texture.WRAP); groundTex.setBoundaryModeT(Texture.WRAP); groundTex.setMinFilter(Texture.NICEST); groundTex.setMagFilter(Texture.NICEST); groundTex.setMipMapMode(Texture.BASE_LEVEL); groundTex.setEnable(true); } texLoader = new TextureLoader("stonebrk2.jpg", this); image = texLoader.getImage(); if (image == null) System.err.println("Cannot load stonebrk2.jpg texture"); else { spurTex = texLoader.getTexture(); spurTex.setBoundaryModeS(Texture.WRAP); spurTex.setBoundaryModeT(Texture.WRAP); spurTex.setMinFilter(Texture.NICEST); spurTex.setMagFilter(Texture.NICEST); spurTex.setMipMapMode(Texture.BASE_LEVEL); spurTex.setEnable(true); } texLoader = new TextureLoader("fire.jpg", this); image = texLoader.getImage(); if (image == null) System.err.println("Cannot load fire.jpg texture"); else { domeTex = texLoader.getTexture(); domeTex.setBoundaryModeS(Texture.WRAP); domeTex.setBoundaryModeT(Texture.WRAP); domeTex.setMinFilter(Texture.NICEST); domeTex.setMagFilter(Texture.NICEST); domeTex.setMipMapMode(Texture.BASE_LEVEL); domeTex.setEnable(true); } // // Build some shapes we'll need // if (debug) System.err.println(" flying buttresses..."); // Build three types of spurs (flying buttresses) Appearance spurApp = new Appearance(); Material spurMat = new Material(); spurMat.setAmbientColor(0.6f, 0.6f, 0.6f); spurMat.setDiffuseColor(1.0f, 1.0f, 1.0f); spurMat.setSpecularColor(0.0f, 0.0f, 0.0f); spurApp.setMaterial(spurMat); Transform3D tr = new Transform3D(); tr.setIdentity(); tr.setScale(new Vector3d(1.0, 4.0, 1.0)); TextureAttributes spurTexAtt = new TextureAttributes(); spurTexAtt.setTextureMode(TextureAttributes.MODULATE); spurTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); spurTexAtt.setTextureTransform(tr); spurApp.setTextureAttributes(spurTexAtt); if (spurTex != null) spurApp.setTexture(spurTex); Arch spur1 = new Arch(0.0, // start Phi 1.571, // end Phi 9, // nPhi -0.0982, // start Theta 0.0982, // end Theta (11.25 degrees) 2, // nTheta 2.5, // start radius 1.0, // end radius 0.05, // start phi thickness 0.025, // end phi thickness spurApp); // appearance Arch spur2 = new Arch(0.0, // start Phi 1.571, // end Phi 9, // nPhi -0.0982, // start Theta 0.0982, // end Theta (11.25 degrees) 2, // nTheta 1.5, // start radius 2.0, // end radius 0.05, // start phi thickness 0.025, // end phi thickness spurApp); // appearance Arch spur3 = new Arch(0.0, // start Phi 1.571, // end Phi 9, // nPhi -0.0982, // start Theta 0.0982, // end Theta (11.25 degrees) 2, // nTheta 1.5, // start radius 1.0, // end radius 0.05, // start phi thickness 0.025, // end phi thickness spurApp); // appearance Arch spur4 = new Arch(0.0, // start Phi 1.178, // end Phi 9, // nPhi -0.0982, // start Theta 0.0982, // end Theta (11.25 degrees) 2, // nTheta 4.0, // start radius 4.0, // end radius 0.05, // start phi thickness 0.025, // end phi thickness spurApp); // appearance // Put each spur into a shared group so we can instance // the spurs multiple times SharedGroup spur1Group = new SharedGroup(); spur1Group.addChild(spur1); spur1Group.compile(); SharedGroup spur2Group = new SharedGroup(); spur2Group.addChild(spur2); spur2Group.compile(); SharedGroup spur3Group = new SharedGroup(); spur3Group.addChild(spur3); spur3Group.compile(); SharedGroup spur4Group = new SharedGroup(); spur4Group.addChild(spur4); spur4Group.compile(); // Build a central dome if (debug) System.err.println(" central dome..."); Appearance domeApp = new Appearance(); // No material needed - we want the dome to glow, // so use a REPLACE mode texture only TextureAttributes domeTexAtt = new TextureAttributes(); domeTexAtt.setTextureMode(TextureAttributes.REPLACE); domeTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); domeApp.setTextureAttributes(domeTexAtt); if (domeTex != null) domeApp.setTexture(domeTex); Arch dome = new Arch(0.0, // start Phi 1.571, // end Phi 5, // nPhi 0.0, // start Theta 2.0 * Math.PI, // end Theta (360 degrees) 17, // nTheta 1.0, // start radius 1.0, // end radius 0.0, // start phi thickness 0.0, // end phi thickness domeApp); // appearance // Build the ground. Use a trick to get better lighting // effects by using an elevation grid. The idea is this: // for interactive graphics systems, such as those // controlled by Java3D, lighting effects are computed only // at triangle vertexes. Imagine a big rectangular ground // underneath a PointLight (added below). If the // PointLight is above the center of the square, in the real // world we'd expect a bright spot below it, fading to // darkness at the edges of the square. Not so in // interactive graphics. Since lighting is only computed // at vertexes, and the square's vertexes are each // equidistant from a centered PointLight, all four square // coordinates get the same brightness. That brightness // is interpolated across the square, giving a *constant* // brightness for the entire square! There is no bright // spot under the PointLight. So, here's the trick: use // more triangles. Pretty simple. Split the ground under // the PointLight into a grid of smaller squares. Each // smaller square is shaded using light brightness computed // at the square's vertexes. Squares directly under the // PointLight get brighter lighting at their vertexes, and // thus they are bright. This gives the desired bright // spot under the PointLight. The more squares we use // (a denser grid), the more accurate the bright spot and // the smoother the lighting gradation from bright directly // under the PointLight, to dark at the distant edges. Of // course, with more squares, we also get more polygons to // draw and a performance slow-down. So there is a // tradeoff between lighting quality and drawing speed. // For this example, we'll use a coarse mesh of triangles // created using an ElevationGrid shape. if (debug) System.err.println(" ground..."); Appearance groundApp = new Appearance(); Material groundMat = new Material(); groundMat.setAmbientColor(0.3f, 0.3f, 0.3f); groundMat.setDiffuseColor(0.7f, 0.7f, 0.7f); groundMat.setSpecularColor(0.0f, 0.0f, 0.0f); groundApp.setMaterial(groundMat); tr = new Transform3D(); tr.setScale(new Vector3d(8.0, 8.0, 1.0)); TextureAttributes groundTexAtt = new TextureAttributes(); groundTexAtt.setTextureMode(TextureAttributes.MODULATE); groundTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); groundTexAtt.setTextureTransform(tr); groundApp.setTextureAttributes(groundTexAtt); if (groundTex != null) groundApp.setTexture(groundTex); ElevationGrid ground = new ElevationGrid(11, // X dimension 11, // Z dimension 2.0f, // X spacing 2.0f, // Z spacing // Automatically use zero heights groundApp); // Appearance // // Build the scene using the shapes above. Place everything // withing a TransformGroup. // // Build the scene root TransformGroup scene = new TransformGroup(); tr = new Transform3D(); tr.setTranslation(new Vector3f(0.0f, -1.6f, 0.0f)); scene.setTransform(tr); // Create influencing bounds BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // General Ambient light ambient = new AmbientLight(); ambient.setEnable(ambientOnOff); ambient.setColor(new Color3f(0.3f, 0.3f, 0.3f)); ambient.setCapability(AmbientLight.ALLOW_STATE_WRITE); ambient.setInfluencingBounds(worldBounds); scene.addChild(ambient); // Bright Ambient light brightAmbient = new AmbientLight(); brightAmbient.setEnable(brightAmbientOnOff); brightAmbient.setColor(new Color3f(1.0f, 1.0f, 1.0f)); brightAmbient.setCapability(AmbientLight.ALLOW_STATE_WRITE); brightAmbient.setInfluencingBounds(worldBounds); scene.addChild(brightAmbient); // Red directional light redDirectional = new DirectionalLight(); redDirectional.setEnable(redDirectionalOnOff); redDirectional.setColor(new Color3f(1.0f, 0.0f, 0.0f)); redDirectional.setDirection(new Vector3f(1.0f, -0.5f, -0.5f)); redDirectional.setCapability(AmbientLight.ALLOW_STATE_WRITE); redDirectional.setInfluencingBounds(worldBounds); scene.addChild(redDirectional); // Yellow directional light yellowDirectional = new DirectionalLight(); yellowDirectional.setEnable(yellowDirectionalOnOff); yellowDirectional.setColor(new Color3f(1.0f, 0.8f, 0.0f)); yellowDirectional.setDirection(new Vector3f(-1.0f, 0.5f, 1.0f)); yellowDirectional.setCapability(AmbientLight.ALLOW_STATE_WRITE); yellowDirectional.setInfluencingBounds(worldBounds); scene.addChild(yellowDirectional); // Orange point light orangePoint = new PointLight(); orangePoint.setEnable(orangePointOnOff); orangePoint.setColor(new Color3f(1.0f, 0.5f, 0.0f)); orangePoint.setPosition(new Point3f(0.0f, 0.5f, 0.0f)); orangePoint.setCapability(AmbientLight.ALLOW_STATE_WRITE); orangePoint.setInfluencingBounds(worldBounds); scene.addChild(orangePoint); // Ground scene.addChild(ground); // Dome scene.addChild(dome); // Spur 1's Group g = buildRing(spur1Group); scene.addChild(g); // Spur 2's TransformGroup tg = new TransformGroup(); tr = new Transform3D(); tr.rotY(0.3927); tg.setTransform(tr); g = buildRing(spur2Group); tg.addChild(g); scene.addChild(tg); // Spur 3's g = buildRing(spur3Group); scene.addChild(g); // Spur 4's tg = new TransformGroup(); tg.setTransform(tr); g = buildRing(spur4Group); tg.addChild(g); scene.addChild(tg); return scene; }
From source file:ExSound.java
private Group buildForeground() { ////from ww w . j a va2 s. co m // Create a group for the foreground, and move // everything up a bit. // TransformGroup group = new TransformGroup(); Transform3D tr = new Transform3D(); tr.setTranslation(new Vector3f(0.0f, -1.6f, 0.0f)); group.setTransform(tr); // // Load textures // if (debug) System.err.println(" textures..."); Texture groundTex = null; Texture spurTex = null; Texture domeTex = null; TextureLoader texLoader = null; ImageComponent image = null; texLoader = new TextureLoader("flooring.jpg", this); image = texLoader.getImage(); if (image == null) System.err.println("Cannot load flooring.jpg texture"); else { groundTex = texLoader.getTexture(); groundTex.setBoundaryModeS(Texture.WRAP); groundTex.setBoundaryModeT(Texture.WRAP); groundTex.setMinFilter(Texture.NICEST); groundTex.setMagFilter(Texture.NICEST); groundTex.setMipMapMode(Texture.BASE_LEVEL); groundTex.setEnable(true); } texLoader = new TextureLoader("granite07rev.jpg", this); Texture columnTex = texLoader.getTexture(); if (columnTex == null) System.err.println("Cannot load granite07rev.jpg texture"); else { columnTex.setBoundaryModeS(Texture.WRAP); columnTex.setBoundaryModeT(Texture.WRAP); columnTex.setMinFilter(Texture.NICEST); columnTex.setMagFilter(Texture.NICEST); columnTex.setMipMapMode(Texture.BASE_LEVEL); columnTex.setEnable(true); } texLoader = new TextureLoader("brtsky.jpg", this); Texture boxTex = texLoader.getTexture(); if (boxTex == null) System.err.println("Cannot load brtsky.jpg texture"); else { boxTex.setBoundaryModeS(Texture.WRAP); boxTex.setBoundaryModeT(Texture.WRAP); boxTex.setMinFilter(Texture.NICEST); boxTex.setMagFilter(Texture.NICEST); boxTex.setMipMapMode(Texture.BASE_LEVEL); boxTex.setEnable(true); } // // Build the ground // if (debug) System.err.println(" ground..."); Appearance groundApp = new Appearance(); Material groundMat = new Material(); groundMat.setAmbientColor(0.3f, 0.3f, 0.3f); groundMat.setDiffuseColor(0.7f, 0.7f, 0.7f); groundMat.setSpecularColor(0.0f, 0.0f, 0.0f); groundApp.setMaterial(groundMat); tr = new Transform3D(); tr.setScale(new Vector3d(16.0, 4.0, 1.0)); TextureAttributes groundTexAtt = new TextureAttributes(); groundTexAtt.setTextureMode(TextureAttributes.MODULATE); groundTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); groundTexAtt.setTextureTransform(tr); groundApp.setTextureAttributes(groundTexAtt); if (groundTex != null) groundApp.setTexture(groundTex); ElevationGrid ground = new ElevationGrid(11, // X dimension 11, // Z dimension 2.0f, // X spacing 2.0f, // Z spacing // Automatically use zero heights groundApp); // Appearance group.addChild(ground); // // Create a column appearance used for both columns. // Appearance columnApp = new Appearance(); Material columnMat = new Material(); columnMat.setAmbientColor(0.6f, 0.6f, 0.6f); columnMat.setDiffuseColor(1.0f, 1.0f, 1.0f); columnMat.setSpecularColor(0.0f, 0.0f, 0.0f); columnApp.setMaterial(columnMat); TextureAttributes columnTexAtt = new TextureAttributes(); columnTexAtt.setTextureMode(TextureAttributes.MODULATE); columnTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); columnApp.setTextureAttributes(columnTexAtt); if (columnTex != null) columnApp.setTexture(columnTex); // // To give the point sound an apparent location, // build a column and a set of three co-located // tumbling boxes hovering above the column. // TransformGroup pointGroup = new TransformGroup(); tr.setIdentity(); tr.setTranslation(new Vector3f(pointX, 0.0f, 0.0f)); pointGroup.setTransform(tr); GothicColumn column = new GothicColumn(1.0f, // height 0.2f, // radius GothicColumn.BUILD_TOP, // flags columnApp); // appearance pointGroup.addChild(column); TransformGroup rotThing = new TransformGroup(); tr.setIdentity(); tr.setTranslation(new Vector3f(0.0f, soundHeight, 0.0f)); rotThing.setTransform(tr); Appearance boxApp = new Appearance(); // No material -- make it emissive TextureAttributes boxTexAtt = new TextureAttributes(); boxTexAtt.setTextureMode(TextureAttributes.REPLACE); boxTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); boxApp.setTextureAttributes(boxTexAtt); if (boxTex != null) boxApp.setTexture(boxTex); rotThing.addChild(buildTumblingBox(0.4f, 0.4f, 0.4f, // width, height, // depth boxApp, // Appearance 40000, 32000, 26000));// XYZ tumble durations rotThing.addChild(buildTumblingBox(0.4f, 0.4f, 0.4f, // width, height, // depth boxApp, // Appearance 38000, 30000, 28000));// XYZ tumble durations rotThing.addChild(buildTumblingBox(0.4f, 0.4f, 0.4f, // width, height, // depth boxApp, // Appearance 30000, 26000, 34000));// XYZ tumble durations pointGroup.addChild(rotThing); group.addChild(pointGroup); return group; }