Example usage for javax.media.j3d IndexedQuadArray setTextureCoordinate

List of usage examples for javax.media.j3d IndexedQuadArray setTextureCoordinate

Introduction

In this page you can find the example usage for javax.media.j3d IndexedQuadArray setTextureCoordinate.

Prototype

public void setTextureCoordinate(int index, float texCoord[]) 

Source Link

Usage

From source file:ExBackgroundImage.java

public Arch(double startPhi, double endPhi, int nPhi, double startTheta, double endTheta, int nTheta,
        double startPhiRadius, double endPhiRadius, double startPhiThickness, double endPhiThickness,
        Appearance app) {/*ww  w. j a va  2 s .c om*/
    double theta, phi, radius, radius2, thickness;
    double x, y, z;
    double[] xyz = new double[3];
    float[] norm = new float[3];
    float[] tex = new float[3];

    // Compute some values for our looping
    double deltaTheta = (endTheta - startTheta) / (double) (nTheta - 1);
    double deltaPhi = (endPhi - startPhi) / (double) (nPhi - 1);
    double deltaTexX = 1.0 / (double) (nTheta - 1);
    double deltaTexY = 1.0 / (double) (nPhi - 1);
    double deltaPhiRadius = (endPhiRadius - startPhiRadius) / (double) (nPhi - 1);
    double deltaPhiThickness = (endPhiThickness - startPhiThickness) / (double) (nPhi - 1);

    boolean doThickness = true;
    if (startPhiThickness == 0.0 && endPhiThickness == 0.0)
        doThickness = false;

    //  Create geometry
    int vertexCount = nTheta * nPhi;
    if (doThickness)
        vertexCount *= 2;
    int indexCount = (nTheta - 1) * (nPhi - 1) * 4; // Outer surface
    if (doThickness) {
        indexCount *= 2; // plus inner surface
        indexCount += (nPhi - 1) * 4 * 2; // plus left & right edges
    }

    IndexedQuadArray polys = new IndexedQuadArray(vertexCount,
            GeometryArray.COORDINATES | GeometryArray.NORMALS | GeometryArray.TEXTURE_COORDINATE_2, indexCount);

    //
    //  Compute coordinates, normals, and texture coordinates
    //
    theta = startTheta;
    tex[0] = 0.0f;
    int index = 0;
    for (int i = 0; i < nTheta; i++) {
        phi = startPhi;
        radius = startPhiRadius;
        thickness = startPhiThickness;
        tex[1] = 0.0f;

        for (int j = 0; j < nPhi; j++) {
            norm[0] = (float) (Math.cos(phi) * Math.cos(theta));
            norm[1] = (float) (Math.sin(phi));
            norm[2] = (float) (-Math.cos(phi) * Math.sin(theta));
            xyz[0] = radius * norm[0];
            xyz[1] = radius * norm[1];
            xyz[2] = radius * norm[2];
            polys.setCoordinate(index, xyz);
            polys.setNormal(index, norm);
            polys.setTextureCoordinate(index, tex);
            index++;

            if (doThickness) {
                radius2 = radius - thickness;
                xyz[0] = radius2 * norm[0];
                xyz[1] = radius2 * norm[1];
                xyz[2] = radius2 * norm[2];
                norm[0] *= -1.0f;
                norm[1] *= -1.0f;
                norm[2] *= -1.0f;
                polys.setCoordinate(index, xyz);
                polys.setNormal(index, norm);
                polys.setTextureCoordinate(index, tex);
                index++;
            }

            phi += deltaPhi;
            radius += deltaPhiRadius;
            thickness += deltaPhiThickness;
            tex[1] += deltaTexY;
        }
        theta += deltaTheta;
        tex[0] += deltaTexX;
    }

    //
    //  Compute coordinate indexes
    //  (also used as normal and texture indexes)
    //
    index = 0;
    int phiRow = nPhi;
    int phiCol = 1;
    if (doThickness) {
        phiRow += nPhi;
        phiCol += 1;
    }
    int[] indices = new int[indexCount];

    // Outer surface
    int n;
    for (int i = 0; i < nTheta - 1; i++) {
        for (int j = 0; j < nPhi - 1; j++) {
            n = i * phiRow + j * phiCol;
            indices[index + 0] = n;
            indices[index + 1] = n + phiRow;
            indices[index + 2] = n + phiRow + phiCol;
            indices[index + 3] = n + phiCol;
            index += 4;
        }
    }

    // Inner surface
    if (doThickness) {
        for (int i = 0; i < nTheta - 1; i++) {
            for (int j = 0; j < nPhi - 1; j++) {
                n = i * phiRow + j * phiCol;
                indices[index + 0] = n + 1;
                indices[index + 1] = n + phiCol + 1;
                indices[index + 2] = n + phiRow + phiCol + 1;
                indices[index + 3] = n + phiRow + 1;
                index += 4;
            }
        }
    }

    // Edges
    if (doThickness) {
        for (int j = 0; j < nPhi - 1; j++) {
            n = j * phiCol;
            indices[index + 0] = n;
            indices[index + 1] = n + phiCol;
            indices[index + 2] = n + phiCol + 1;
            indices[index + 3] = n + 1;
            index += 4;
        }
        for (int j = 0; j < nPhi - 1; j++) {
            n = (nTheta - 1) * phiRow + j * phiCol;
            indices[index + 0] = n;
            indices[index + 1] = n + 1;
            indices[index + 2] = n + phiCol + 1;
            indices[index + 3] = n + phiCol;
            index += 4;
        }
    }

    polys.setCoordinateIndices(0, indices);
    polys.setNormalIndices(0, indices);
    polys.setTextureCoordinateIndices(0, indices);

    //
    //  Build a shape
    //
    arch = new Shape3D();
    arch.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
    arch.setGeometry(polys);
    arch.setAppearance(app);
    addChild(arch);
}