List of usage examples for javax.media.j3d IndexedQuadArray setCoordinate
public void setCoordinate(int index, float coordinate[])
From source file:LightsNPlanesApp.java
public LightsNPlanesApp() { setLayout(new BorderLayout()); Canvas3D c = new Canvas3D(null); add("Center", c); BoundingSphere bounds = new BoundingSphere(new Point3d(), 0.1); Vector3f direction = new Vector3f(0.0f, -1.0f, 0.0f); Point3f position = new Point3f(0.0f, 0.5f, -0.3f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f red = new Color3f(1.0f, 0.0f, 0.0f); Color3f green = new Color3f(0.0f, 1.0f, 0.0f); Color3f blue = new Color3f(0.0f, 0.0f, 1.0f); BranchGroup scene = new BranchGroup(); IndexedQuadArray qa = new IndexedQuadArray(9, QuadArray.COORDINATES | QuadArray.NORMALS, 16); qa.setCoordinate(0, new Point3f(-0.3f, 0.3f, -0.3f)); qa.setCoordinate(1, new Point3f(0.0f, 0.3f, -0.3f)); qa.setCoordinate(2, new Point3f(0.3f, 0.3f, -0.3f)); qa.setCoordinate(3, new Point3f(-0.3f, 0.0f, 0.0f)); qa.setCoordinate(4, new Point3f(0.0f, 0.0f, 0.0f)); qa.setCoordinate(5, new Point3f(0.3f, 0.0f, 0.0f)); qa.setCoordinate(6, new Point3f(-0.3f, -0.3f, 0.3f)); qa.setCoordinate(7, new Point3f(0.0f, -0.3f, 0.3f)); qa.setCoordinate(8, new Point3f(0.3f, -0.3f, 0.3f)); Vector3f n = new Vector3f(0.0f, 0.6f, 0.8f); n.normalize();/* w w w. j a v a2 s. c o m*/ qa.setNormal(0, n); qa.setNormal(1, n); qa.setNormal(2, n); qa.setNormal(3, n); qa.setNormal(4, n); qa.setNormal(5, n); qa.setNormal(6, n); qa.setNormal(7, n); qa.setNormal(8, n); qa.setCoordinateIndex(0, 0); qa.setCoordinateIndex(1, 3); qa.setCoordinateIndex(2, 4); qa.setCoordinateIndex(3, 1); qa.setCoordinateIndex(4, 1); qa.setCoordinateIndex(5, 4); qa.setCoordinateIndex(6, 5); qa.setCoordinateIndex(7, 2); qa.setCoordinateIndex(8, 3); qa.setCoordinateIndex(9, 6); qa.setCoordinateIndex(10, 7); qa.setCoordinateIndex(11, 4); qa.setCoordinateIndex(12, 4); qa.setCoordinateIndex(13, 7); qa.setCoordinateIndex(14, 8); qa.setCoordinateIndex(15, 5); TransformGroup trans1 = createTG(-0.7f, 0.0f, -0.5f); scene.addChild(trans1); TransformGroup trans2 = createTG(0.0f, 0.0f, -0.5f); scene.addChild(trans2); TransformGroup trans3 = createTG(0.7f, 0.0f, -0.5f); scene.addChild(trans3); Appearance qAppear = createMatAppear(white, white, 5.0f); Shape3D p1 = new Shape3D(qa, qAppear); // p1.setBoundsAutoCompute(false); p1.setBounds(bounds); p1.setCapability(Node.ALLOW_BOUNDS_READ); trans1.addChild(p1); Shape3D p2 = new Shape3D(qa, qAppear); p2.setBounds(bounds); p2.setCapability(Node.ALLOW_BOUNDS_READ); trans2.addChild(p2); Shape3D p3 = new Shape3D(qa, qAppear); p3.setBounds(bounds); p3.setCapability(Node.ALLOW_BOUNDS_READ); trans3.addChild(p3); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(new BoundingSphere()); lightA.setCapability(Light.ALLOW_INFLUENCING_BOUNDS_READ); scene.addChild(lightA); DirectionalLight lightD = new DirectionalLight(); lightD.setInfluencingBounds(bounds); lightD.setBoundsAutoCompute(false); lightD.setCapability(Light.ALLOW_INFLUENCING_BOUNDS_READ); lightD.setDirection(direction); lightD.setColor(red); trans1.addChild(lightD); PointLight lightP = new PointLight(); lightP.setInfluencingBounds(bounds); lightP.setCapability(Light.ALLOW_INFLUENCING_BOUNDS_READ); lightP.setPosition(position); lightP.setColor(green); trans2.addChild(lightP); SpotLight lightS = new SpotLight(); lightS.setInfluencingBounds(bounds); lightS.setCapability(Light.ALLOW_INFLUENCING_BOUNDS_READ); lightS.setPosition(position); lightS.setDirection(direction); lightS.setSpreadAngle(0.3f); lightS.setConcentration(1.0f); lightS.setColor(blue); trans3.addChild(lightS); Background background = new Background(); background.setApplicationBounds(new BoundingSphere()); background.setColor(1.0f, 1.0f, 1.0f); scene.addChild(background); scene.compile(); System.out.print("bounds object: "); System.out.println(bounds); System.out.print("influencing bounds for lightA: "); System.out.println(lightA.getInfluencingBounds()); System.out.print("influencing bounds for lightD: "); System.out.println(lightD.getInfluencingBounds()); System.out.print("influencing bounds for lightP: "); System.out.println(lightP.getInfluencingBounds()); System.out.print("influencing bounds for lightS: "); System.out.println(lightS.getInfluencingBounds()); System.out.print("bounds for plane1: "); System.out.println(p1.getBounds()); System.out.print("bounds for plane2: "); System.out.println(p2.getBounds()); System.out.print("bounds for plane3: "); System.out.println(p3.getBounds()); BoundingSphere bs0 = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 0.2); BoundingSphere bs1 = new BoundingSphere(new Point3d(-0.1, 0.0, 0.0), 0.2); BoundingSphere bs2 = new BoundingSphere(new Point3d(-0.2, 0.0, 0.0), 0.2); BoundingSphere bs3 = new BoundingSphere(new Point3d(-0.3, 0.0, 0.0), 0.2); BoundingSphere bs4 = new BoundingSphere(new Point3d(-0.4, 0.0, 0.0), 0.2); BoundingSphere bs5 = new BoundingSphere(new Point3d(-0.5, 0.0, 0.0), 0.2); BoundingSphere bs6 = new BoundingSphere(new Point3d(-0.6, 0.0, 0.0), 0.2); BoundingSphere bs7 = new BoundingSphere(new Point3d(-0.7, 0.0, 0.0), 0.2); BoundingSphere bs8 = new BoundingSphere(new Point3d(-0.8, 0.0, 0.0), 0.2); BoundingBox bb1 = new BoundingBox(bs1); BoundingBox bb2 = new BoundingBox(bs2); BoundingBox bb3 = new BoundingBox(bs3); BoundingBox bb4 = new BoundingBox(bs4); BoundingBox bb5 = new BoundingBox(bs5); BoundingBox bb6 = new BoundingBox(bs6); BoundingBox bb7 = new BoundingBox(bs7); BoundingBox bb8 = new BoundingBox(bs8); if (bs0.intersect(bs1)) System.out.println("bs0 intersects bs1"); if (bs0.intersect(bs2)) System.out.println("bs0 intersects bs2"); if (bs0.intersect(bs3)) System.out.println("bs0 intersects bs3"); if (bs0.intersect(bs4)) System.out.println("bs0 intersects bs4"); if (bs0.intersect(bs5)) System.out.println("bs0 intersects bs5"); if (bs0.intersect(bs6)) System.out.println("bs0 intersects bs6"); if (bs0.intersect(bs7)) System.out.println("bs0 intersects bs7"); if (bs0.intersect(bs8)) System.out.println("bs0 intersects bs8"); if (bs0.intersect(bb1)) System.out.println("bs0 intersects bb1"); if (bs0.intersect(bb2)) System.out.println("bs0 intersects bb2"); if (bs0.intersect(bb3)) System.out.println("bs0 intersects bb3"); if (bs0.intersect(bb4)) System.out.println("bs0 intersects bb4"); if (bs0.intersect(bb5)) System.out.println("bs0 intersects bb5"); if (bs0.intersect(bb6)) System.out.println("bs0 intersects bb6"); if (bs0.intersect(bb7)) System.out.println("bs0 intersects bb7"); if (bs0.intersect(bb8)) System.out.println("bs0 intersects bb8"); SimpleUniverse u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); }
From source file:SpotLightApp.java
public SpotLightApp() { BoundingSphere bound1 = new BoundingSphere(new Point3d(0.0, 0.9, 0.0), 0.5); BoundingSphere bound2 = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 0.5); BoundingSphere bound3 = new BoundingSphere(new Point3d(0.0, -0.9, 0.0), 0.5); Vector3f direction = new Vector3f(0.0f, 0.0f, -1.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f red = new Color3f(1.0f, 0.0f, 0.0f); Color3f green = new Color3f(0.0f, 1.0f, 0.0f); Color3f blue = new Color3f(0.0f, 0.0f, 1.0f); BranchGroup scene = new BranchGroup(); final int X = 101, Y = 102; final float dx = 0.01f, dy = -0.01f; final float epx = dx / 2.0f, epy = dy / 2.0f; final float top = 0.5f, left = -0.5f; final float right = left + dx * (X - 1); final float bottom = top + dy * (Y - 1); IndexedQuadArray qa = new IndexedQuadArray(X * Y, QuadArray.COORDINATES | QuadArray.NORMALS, (X - 1) * (Y - 1) * 4);// w w w .ja v a2s. co m float x, y; int i = 0; System.out.print("set " + X * Y + " coordiantes..... "); for (y = top; y >= bottom - epx; y += dy) for (x = left; x <= right + epx; x += dx) qa.setCoordinate(i++, new Point3f(x, y, 0.0f)); System.out.println(i + " coordiantes done"); int row, col; i = 0; Vector3f n = new Vector3f(0.0f, 0.0f, 1.0f); System.out.print("set " + (X - 1) * (Y - 1) * 4 + " coordinate indices..... "); for (row = 0; row < (Y - 1); row++) { for (col = 0; col < (X - 1); col++) { qa.setNormal(row * X + col, n); qa.setCoordinateIndex(i++, row * X + col); qa.setCoordinateIndex(i++, (row + 1) * X + col); qa.setCoordinateIndex(i++, (row + 1) * X + col + 1); qa.setCoordinateIndex(i++, row * X + col + 1); } qa.setNormal(row * X + col + 1, n); } System.out.println(i + " coordinate indices done"); for (col = 0; col < (X - 1); col++) { qa.setNormal(X * (Y - 1) + 1 + col, n); } System.out.println("coordinate normals done"); Appearance qAppear = createMatAppear(blue, white, 5.0f); Shape3D plane = new Shape3D(qa, qAppear); Transform3D translate = new Transform3D(); translate.set(new Vector3f(-0.5f, 0.5f, 0.0f)); TransformGroup tg1 = new TransformGroup(translate); scene.addChild(tg1); Shape3D plane1 = new Shape3D(qa, qAppear); plane1.setBounds(bound1); tg1.addChild(plane1); translate.set(new Vector3f(0.5f, 0.5f, 0.0f)); TransformGroup tg2 = new TransformGroup(translate); scene.addChild(tg2); Shape3D plane2 = new Shape3D(qa, qAppear); plane2.setBounds(bound1); tg2.addChild(plane2); translate.set(new Vector3f(-0.5f, -0.5f, 0.0f)); TransformGroup tg3 = new TransformGroup(translate); scene.addChild(tg3); Shape3D plane3 = new Shape3D(qa, qAppear); plane3.setBounds(bound3); tg3.addChild(plane3); translate.set(new Vector3f(0.5f, -0.5f, 0.0f)); TransformGroup tg4 = new TransformGroup(translate); scene.addChild(tg4); Shape3D plane4 = new Shape3D(qa, qAppear); plane4.setBounds(bound3); tg4.addChild(plane4); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(new BoundingSphere()); scene.addChild(lightA); scene.addChild(newSpotLight(bound1, new Point3f(-0.7f, 0.7f, 0.5f), 0.1f, 5.0f)); scene.addChild(newSpotLight(bound1, new Point3f(0.0f, 0.7f, 0.5f), 0.1f, 50.0f)); scene.addChild(newSpotLight(bound1, new Point3f(0.7f, 0.7f, 0.5f), 0.1f, 100.0f)); scene.addChild(newSpotLight(bound2, new Point3f(-0.7f, 0.0f, 0.5f), 0.3f, 5.0f)); scene.addChild(newSpotLight(bound2, new Point3f(0.0f, 0.0f, 0.5f), 0.3f, 50.0f)); scene.addChild(newSpotLight(bound2, new Point3f(0.7f, 0.0f, 0.5f), 0.3f, 100.0f)); scene.addChild(newSpotLight(bound3, new Point3f(-0.7f, -0.7f, 0.5f), 0.5f, 5.0f)); scene.addChild(newSpotLight(bound3, new Point3f(0.0f, -0.7f, 0.5f), 0.5f, 50.0f)); scene.addChild(newSpotLight(bound3, new Point3f(0.7f, -0.7f, 0.5f), 0.5f, 100.0f)); Background background = new Background(); background.setApplicationBounds(new BoundingSphere()); background.setColor(1.0f, 1.0f, 1.0f); scene.addChild(background); scene.compile(); setLayout(new BorderLayout()); Canvas3D c = new Canvas3D(null); add("Center", c); SimpleUniverse u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); }
From source file:ExBackgroundImage.java
public Arch(double startPhi, double endPhi, int nPhi, double startTheta, double endTheta, int nTheta, double startPhiRadius, double endPhiRadius, double startPhiThickness, double endPhiThickness, Appearance app) {/*w w w . j av a 2s .c o m*/ double theta, phi, radius, radius2, thickness; double x, y, z; double[] xyz = new double[3]; float[] norm = new float[3]; float[] tex = new float[3]; // Compute some values for our looping double deltaTheta = (endTheta - startTheta) / (double) (nTheta - 1); double deltaPhi = (endPhi - startPhi) / (double) (nPhi - 1); double deltaTexX = 1.0 / (double) (nTheta - 1); double deltaTexY = 1.0 / (double) (nPhi - 1); double deltaPhiRadius = (endPhiRadius - startPhiRadius) / (double) (nPhi - 1); double deltaPhiThickness = (endPhiThickness - startPhiThickness) / (double) (nPhi - 1); boolean doThickness = true; if (startPhiThickness == 0.0 && endPhiThickness == 0.0) doThickness = false; // Create geometry int vertexCount = nTheta * nPhi; if (doThickness) vertexCount *= 2; int indexCount = (nTheta - 1) * (nPhi - 1) * 4; // Outer surface if (doThickness) { indexCount *= 2; // plus inner surface indexCount += (nPhi - 1) * 4 * 2; // plus left & right edges } IndexedQuadArray polys = new IndexedQuadArray(vertexCount, GeometryArray.COORDINATES | GeometryArray.NORMALS | GeometryArray.TEXTURE_COORDINATE_2, indexCount); // // Compute coordinates, normals, and texture coordinates // theta = startTheta; tex[0] = 0.0f; int index = 0; for (int i = 0; i < nTheta; i++) { phi = startPhi; radius = startPhiRadius; thickness = startPhiThickness; tex[1] = 0.0f; for (int j = 0; j < nPhi; j++) { norm[0] = (float) (Math.cos(phi) * Math.cos(theta)); norm[1] = (float) (Math.sin(phi)); norm[2] = (float) (-Math.cos(phi) * Math.sin(theta)); xyz[0] = radius * norm[0]; xyz[1] = radius * norm[1]; xyz[2] = radius * norm[2]; polys.setCoordinate(index, xyz); polys.setNormal(index, norm); polys.setTextureCoordinate(index, tex); index++; if (doThickness) { radius2 = radius - thickness; xyz[0] = radius2 * norm[0]; xyz[1] = radius2 * norm[1]; xyz[2] = radius2 * norm[2]; norm[0] *= -1.0f; norm[1] *= -1.0f; norm[2] *= -1.0f; polys.setCoordinate(index, xyz); polys.setNormal(index, norm); polys.setTextureCoordinate(index, tex); index++; } phi += deltaPhi; radius += deltaPhiRadius; thickness += deltaPhiThickness; tex[1] += deltaTexY; } theta += deltaTheta; tex[0] += deltaTexX; } // // Compute coordinate indexes // (also used as normal and texture indexes) // index = 0; int phiRow = nPhi; int phiCol = 1; if (doThickness) { phiRow += nPhi; phiCol += 1; } int[] indices = new int[indexCount]; // Outer surface int n; for (int i = 0; i < nTheta - 1; i++) { for (int j = 0; j < nPhi - 1; j++) { n = i * phiRow + j * phiCol; indices[index + 0] = n; indices[index + 1] = n + phiRow; indices[index + 2] = n + phiRow + phiCol; indices[index + 3] = n + phiCol; index += 4; } } // Inner surface if (doThickness) { for (int i = 0; i < nTheta - 1; i++) { for (int j = 0; j < nPhi - 1; j++) { n = i * phiRow + j * phiCol; indices[index + 0] = n + 1; indices[index + 1] = n + phiCol + 1; indices[index + 2] = n + phiRow + phiCol + 1; indices[index + 3] = n + phiRow + 1; index += 4; } } } // Edges if (doThickness) { for (int j = 0; j < nPhi - 1; j++) { n = j * phiCol; indices[index + 0] = n; indices[index + 1] = n + phiCol; indices[index + 2] = n + phiCol + 1; indices[index + 3] = n + 1; index += 4; } for (int j = 0; j < nPhi - 1; j++) { n = (nTheta - 1) * phiRow + j * phiCol; indices[index + 0] = n; indices[index + 1] = n + 1; indices[index + 2] = n + phiCol + 1; indices[index + 3] = n + phiCol; index += 4; } } polys.setCoordinateIndices(0, indices); polys.setNormalIndices(0, indices); polys.setTextureCoordinateIndices(0, indices); // // Build a shape // arch = new Shape3D(); arch.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); arch.setGeometry(polys); arch.setAppearance(app); addChild(arch); }