Example usage for javax.media.j3d IndexedQuadArray setColors

List of usage examples for javax.media.j3d IndexedQuadArray setColors

Introduction

In this page you can find the example usage for javax.media.j3d IndexedQuadArray setColors.

Prototype

public void setColors(int index, float colors[]) 

Source Link

Document

Sets the colors associated with the vertices starting at the specified index for this object.

Usage

From source file:AppearanceExplorer.java

Shape3D createColorCube() {

    // color cube
    int[] indices = { 0, 3, 4, 2, // left face x = -1
            0, 1, 5, 3, // bottom face y = -1
            0, 2, 6, 1, // back face z = -1
            7, 5, 1, 6, // right face x = 1
            7, 6, 2, 4, // top face y = 1
            7, 4, 3, 5 // front face z = 1
    };/*from   ww  w . ja va 2s. c o  m*/

    Point3f pts[] = new Point3f[8];
    pts[0] = new Point3f(-1.0f, -1.0f, -1.0f);
    pts[1] = new Point3f(1.0f, -1.0f, -1.0f);
    pts[2] = new Point3f(-1.0f, 1.0f, -1.0f);
    pts[3] = new Point3f(-1.0f, -1.0f, 1.0f);
    pts[4] = new Point3f(-1.0f, 1.0f, 1.0f);
    pts[5] = new Point3f(1.0f, -1.0f, 1.0f);
    pts[6] = new Point3f(1.0f, 1.0f, -1.0f);
    pts[7] = new Point3f(1.0f, 1.0f, 1.0f);
    Color3f colr[] = new Color3f[8];
    colr[0] = black;
    colr[1] = red;
    colr[2] = green;
    colr[3] = blue;
    colr[4] = cyan;
    colr[5] = magenta;
    colr[6] = yellow;
    colr[7] = white;
    // The normals point out from 0,0,0, through the verticies of the
    // cube. These can be calculated by copying the coordinates to
    // a Vector3f and normalizing.
    Vector3f norm[] = new Vector3f[8];
    for (int i = 0; i < 8; i++) {
        norm[i] = new Vector3f(pts[i]);
        norm[i].normalize();
    }

    IndexedQuadArray iqa = new IndexedQuadArray(8,
            GeometryArray.COORDINATES | GeometryArray.COLOR_3 | GeometryArray.NORMALS, 24);
    iqa.setCoordinates(0, pts);
    iqa.setColors(0, colr);
    iqa.setNormals(0, norm);
    iqa.setCoordinateIndices(0, indices);
    iqa.setColorIndices(0, indices);
    iqa.setNormalIndices(0, indices);
    return new Shape3D(iqa, appearance);
}