List of usage examples for javax.media.j3d Group Group
public Group()
From source file:BoundsTest.java
Group createColorCubes() { Group group = new Group(); // defaults// w ww. j a v a 2 s. c o m ColorCube cube1 = new ColorCube(1.0); group.addChild(cube1); // explicitly set the bounds (box) ColorCube cube2 = new ColorCube(2.0); cube2.setBoundsAutoCompute(false); Bounds bounds = new BoundingBox(new Point3d(-2, -2, -2), new Point3d(2, 2, 2)); cube2.setBounds(bounds); cube2.setCollisionBounds(bounds); group.addChild(cube2); // (sphere) ColorCube cube3 = new ColorCube(4.0); cube3.setBoundsAutoCompute(false); bounds = new BoundingSphere(new Point3d(0, 0, 0), 4); cube3.setBounds(bounds); cube3.setCollisionBounds(bounds); group.addChild(cube3); // auto compute, manual collision ColorCube cube4 = new ColorCube(6.0); cube4.setBoundsAutoCompute(true); bounds = new BoundingBox(new Point3d(-10, -10, -10), new Point3d(10, 10, 10)); cube4.setCollisionBounds(bounds); group.addChild(cube4); // auto compute both ColorCube cube5 = new ColorCube(6.0); cube5.setBoundsAutoCompute(true); group.addChild(cube5); return group; }
From source file:BoundsTest.java
protected Group createPoints() { Group group = new Group(); final int kNumPoints = 200; final double kRadius = 10.0; Point3d points[] = new Point3d[kNumPoints]; for (int n = 0; n < kNumPoints; n++) { double randX = (java.lang.Math.random() * kRadius) - kRadius / 2; double randY = (java.lang.Math.random() * kRadius) - kRadius / 2; double randZ = (java.lang.Math.random() * kRadius) - kRadius / 2; points[n] = new Point3d(randX, randY, randZ); }/*from w ww . j av a2 s . com*/ PointArray pointArray = new PointArray(points.length, GeometryArray.COLOR_4 | GeometryArray.COORDINATES); pointArray.setCoordinates(0, points); Shape3D shapePoints = new Shape3D(pointArray, new Appearance()); group.addChild(shapePoints); return group; }
From source file:LineTypes.java
Group createLineTypes() { Group lineGroup = new Group(); Appearance app = new Appearance(); ColoringAttributes ca = new ColoringAttributes(black, ColoringAttributes.SHADE_FLAT); app.setColoringAttributes(ca);// ww w. j av a 2 s . c o m // Plain line Point3f[] plaPts = new Point3f[2]; plaPts[0] = new Point3f(-0.9f, -0.7f, 0.0f); plaPts[1] = new Point3f(-0.5f, 0.7f, 0.0f); LineArray pla = new LineArray(2, LineArray.COORDINATES); pla.setCoordinates(0, plaPts); Shape3D plShape = new Shape3D(pla, app); lineGroup.addChild(plShape); // line pattern dot Point3f[] dotPts = new Point3f[2]; dotPts[0] = new Point3f(-0.4f, -0.7f, 0.0f); dotPts[1] = new Point3f(-0.0f, 0.7f, 0.0f); LineArray dot = new LineArray(2, LineArray.COORDINATES); dot.setCoordinates(0, dotPts); LineAttributes dotLa = new LineAttributes(); dotLa.setLineWidth(2.0f); dotLa.setLinePattern(LineAttributes.PATTERN_DOT); Appearance dotApp = new Appearance(); dotApp.setLineAttributes(dotLa); dotApp.setColoringAttributes(ca); Shape3D dotShape = new Shape3D(dot, dotApp); lineGroup.addChild(dotShape); // line pattern dash Point3f[] dashPts = new Point3f[2]; dashPts[0] = new Point3f(-0.0f, -0.7f, 0.0f); dashPts[1] = new Point3f(0.4f, 0.7f, 0.0f); LineArray dash = new LineArray(2, LineArray.COORDINATES); dash.setCoordinates(0, dashPts); LineAttributes dashLa = new LineAttributes(); dashLa.setLineWidth(4.0f); dashLa.setLinePattern(LineAttributes.PATTERN_DASH); Appearance dashApp = new Appearance(); dashApp.setLineAttributes(dashLa); dashApp.setColoringAttributes(ca); Shape3D dashShape = new Shape3D(dash, dashApp); lineGroup.addChild(dashShape); // line pattern dot-dash Point3f[] dotDashPts = new Point3f[2]; dotDashPts[0] = new Point3f(0.5f, -0.7f, 0.0f); dotDashPts[1] = new Point3f(0.9f, 0.7f, 0.0f); LineArray dotDash = new LineArray(2, LineArray.COORDINATES); dotDash.setCoordinates(0, dotDashPts); LineAttributes dotDashLa = new LineAttributes(); dotDashLa.setLineWidth(4.0f); dotDashLa.setLinePattern(LineAttributes.PATTERN_DASH_DOT); Appearance dotDashApp = new Appearance(); dotDashApp.setLineAttributes(dotDashLa); dotDashApp.setColoringAttributes(ca); Shape3D dotDashShape = new Shape3D(dotDash, dotDashApp); lineGroup.addChild(dotDashShape); return lineGroup; }
From source file:ExAmbientLight.java
public Group buildScene() { // Get the current color Color3f color = (Color3f) colors[currentColor].value; // Turn off the example headlight setHeadlightEnable(false);//from w w w . j av a 2s . co m // Build the scene group Group scene = new Group(); // BEGIN EXAMPLE TOPIC // Create influencing bounds BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Set the light color and its influencing bounds light = new AmbientLight(); light.setEnable(lightOnOff); light.setColor(color); light.setCapability(AmbientLight.ALLOW_STATE_WRITE); light.setCapability(AmbientLight.ALLOW_COLOR_WRITE); light.setInfluencingBounds(worldBounds); scene.addChild(light); // END EXAMPLE TOPIC // Build foreground geometry scene.addChild(new SphereGroup()); return scene; }
From source file:ExRaster.java
public Group buildScene() { // Turn on the headlight setHeadlightEnable(true);/*from w ww . j ava 2 s .c om*/ // Default to examine navigation setNavigationType(Examine); // Build the scene root Group scene = new Group(); if (debug) System.err.println(" rasters..."); // BEGIN EXAMPLE TOPIC // Create three raster geometry shapes, each with a // different annotation text image // Load the texture images TextureLoader texLoader = new TextureLoader("one.jpg", this); ImageComponent2D oneImage = texLoader.getImage(); if (oneImage == null) { System.err.println("Cannot load 'one.jpg'"); } texLoader = new TextureLoader("two.jpg", this); ImageComponent2D twoImage = texLoader.getImage(); if (twoImage == null) { System.err.println("Cannot load 'two.jpg'"); } texLoader = new TextureLoader("three.jpg", this); ImageComponent2D threeImage = texLoader.getImage(); if (threeImage == null) { System.err.println("Cannot load 'three.jpg'"); } // Create raster geometries and shapes Vector3f trans = new Vector3f(); Transform3D tr = new Transform3D(); TransformGroup tg; // Left Raster raster = new Raster(); raster.setPosition(new Point3f(-2.0f, 0.75f, 0.0f)); raster.setType(Raster.RASTER_COLOR); raster.setOffset(0, 0); raster.setSize(64, 32); raster.setImage(oneImage); Shape3D sh = new Shape3D(raster, new Appearance()); scene.addChild(sh); // Middle-back raster = new Raster(); raster.setPosition(new Point3f(0.0f, 0.75f, -2.0f)); raster.setType(Raster.RASTER_COLOR); raster.setOffset(0, 0); raster.setSize(64, 32); raster.setImage(twoImage); sh = new Shape3D(raster, new Appearance()); scene.addChild(sh); // Right raster = new Raster(); raster.setPosition(new Point3f(2.0f, 0.75f, 0.0f)); raster.setType(Raster.RASTER_COLOR); raster.setOffset(0, 0); raster.setSize(64, 32); raster.setImage(threeImage); sh = new Shape3D(raster, new Appearance()); scene.addChild(sh); // END EXAMPLE TOPIC // Build foreground geometry including a floor and // cones on which the raster images sit if (debug) System.err.println(" cones..."); Appearance app0 = new Appearance(); Material mat0 = new Material(); mat0.setAmbientColor(0.2f, 0.2f, 0.2f); mat0.setDiffuseColor(1.0f, 0.0f, 0.0f); mat0.setSpecularColor(0.7f, 0.7f, 0.7f); app0.setMaterial(mat0); Transform3D t3d = new Transform3D(); t3d.setTranslation(new Vector3f(-2.0f, 0.0f, 0.0f)); TransformGroup tg0 = new TransformGroup(t3d); Cone cone0 = new Cone(0.5f, // radius 1.5f, // height Primitive.GENERATE_NORMALS, // flags 16, // x division 16, // y division app0); // appearance tg0.addChild(cone0); scene.addChild(tg0); Appearance app1 = new Appearance(); Material mat1 = new Material(); mat1.setAmbientColor(0.2f, 0.2f, 0.2f); mat1.setDiffuseColor(0.0f, 1.0f, 0.0f); mat1.setSpecularColor(0.7f, 0.7f, 0.7f); app1.setMaterial(mat1); t3d = new Transform3D(); t3d.setTranslation(new Vector3f(0.0f, 0.0f, -2.0f)); TransformGroup tg1 = new TransformGroup(t3d); Cone cone1 = new Cone(0.5f, // radius 1.5f, // height Primitive.GENERATE_NORMALS, // flags 16, // x division 16, // y division app1); // appearance tg1.addChild(cone1); scene.addChild(tg1); Appearance app2 = new Appearance(); Material mat2 = new Material(); mat2.setAmbientColor(0.2f, 0.2f, 0.2f); mat2.setDiffuseColor(0.0f, 0.6f, 1.0f); mat2.setSpecularColor(0.7f, 0.7f, 0.7f); app2.setMaterial(mat2); t3d = new Transform3D(); t3d.setTranslation(new Vector3f(2.0f, 0.0f, 0.0f)); TransformGroup tg2 = new TransformGroup(t3d); Cone cone2 = new Cone(0.5f, // radius 1.5f, // height Primitive.GENERATE_NORMALS, // flags 16, // x division 16, // y division app2); // appearance tg2.addChild(cone2); scene.addChild(tg2); return scene; }
From source file:ExText.java
public Group buildScene() { // Get the current font attributes Font font = (Font) fonts[currentFont].value; String textString = (String) fonts[currentFont].name; // Turn on the example headlight setHeadlightEnable(true);//w w w. ja v a2 s . c om // Build the scene group scene = new Group(); scene.setCapability(Group.ALLOW_CHILDREN_EXTEND); scene.setCapability(Group.ALLOW_CHILDREN_WRITE); // Build a branch group to hold the text shape // (this allows us to remove the text shape later, // change it, then put it back, all under menu control) textGroup = new BranchGroup(); textGroup.setCapability(BranchGroup.ALLOW_DETACH); scene.addChild(textGroup); // BEGIN EXAMPLE TOPIC // Create a font extrusion with a default extrusion shape extrusion = new FontExtrusion(); // Define a 3D font with a default extrusion path Font3D font3d = new Font3D(font, extrusion); // Build 3D text geometry using the 3D font Text3D tex = new Text3D(); tex.setFont3D(font3d); tex.setString(textString); tex.setAlignment(Text3D.ALIGN_CENTER); // Define a generic shaded appearance Appearance app = new Appearance(); Material mat = new Material(); mat.setLightingEnable(true); app.setMaterial(mat); // Assemble geometry and appearance into a shape // and add it to the scene shape = new Shape3D(tex, app); shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE); textGroup.addChild(shape); // END EXAMPLE TOPIC return scene; }
From source file:ExLightScope.java
public Group buildScene() { // Turn off the example headlight setHeadlightEnable(false);//from w ww. j a v a2s . co m // Build the scene group Group scene = new Group(); // Build foreground geometry into two groups. We'll // create three directional lights below, one each with // scope to cover the first geometry group only, the // second geometry group only, or both geometry groups. content1 = new SphereGroup(0.25f, // radius of spheres 1.5f, // x spacing 0.75f, // y spacing 3, // number of spheres in X 5, // number of spheres in Y null); // appearance scene.addChild(content1); content2 = new SphereGroup(0.25f, // radius of spheres 1.5f, // x spacing 0.75f, // y spacing 2, // number of spheres in X 5, // number of spheres in Y null); // appearance scene.addChild(content2); // BEGIN EXAMPLE TOPIC // Create influencing bounds BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Add three directional lights whose scopes are set // to cover one, the other, or both of the shape groups // above. Also set the lights' color and aim direction. // Light #1 with content1 scope light1 = new DirectionalLight(); light1.setEnable(light1OnOff); light1.setColor(Red); light1.setDirection(new Vector3f(1.0f, 0.0f, -1.0f)); light1.setInfluencingBounds(worldBounds); light1.addScope(content1); light1.setCapability(Light.ALLOW_STATE_WRITE); scene.addChild(light1); // Light #2 with content2 scope light2 = new DirectionalLight(); light2.setEnable(light2OnOff); light2.setColor(Blue); light2.setDirection(new Vector3f(1.0f, 0.0f, -1.0f)); light2.setInfluencingBounds(worldBounds); light2.addScope(content2); light2.setCapability(Light.ALLOW_STATE_WRITE); scene.addChild(light2); // Light #3 with universal scope (the default) light3 = new DirectionalLight(); light3.setEnable(light3OnOff); light3.setColor(White); light3.setDirection(new Vector3f(1.0f, 0.0f, -1.0f)); light3.setInfluencingBounds(worldBounds); light3.setCapability(Light.ALLOW_STATE_WRITE); scene.addChild(light3); // Add an ambient light to dimly illuminate the rest of // the shapes in the scene to help illustrate that the // directional lights are being scoped... otherwise it looks // like we're just removing shapes from the scene AmbientLight ambient = new AmbientLight(); ambient.setEnable(true); ambient.setColor(White); ambient.setInfluencingBounds(worldBounds); scene.addChild(ambient); // END EXAMPLE TOPIC return scene; }
From source file:ExDepthCue.java
public Group buildScene() { // Get the current color Color3f color = (Color3f) colors[currentColor].value; // Turn off the example headlight setHeadlightEnable(false);//from ww w .j av a2 s . c o m // Create the scene group Group scene = new Group(); // Create a switch group to hold the fog node. This enables // us to turn the fog node on and off via the GUI. fogSwitch = new Switch(); fogSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); // Create influencing bounds Bounds worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Set the fog color, density, and its influencing bounds fog = new LinearFog(); fog.setColor(color); // front and back distances set below fog.setCapability(Fog.ALLOW_COLOR_WRITE); fog.setCapability(Fog.ALLOW_INFLUENCING_BOUNDS_WRITE); fog.setInfluencingBounds(worldBounds); fogSwitch.addChild(fog); scene.addChild(fogSwitch); if (depthCueOnOff) fogSwitch.setWhichChild(0); // on else fogSwitch.setWhichChild(Switch.CHILD_NONE); // off // Set the background color and its application bounds // Usually, the background color should match the fog color // or the results look odd. background = new Background(); background.setColor(color); background.setApplicationBounds(worldBounds); background.setCapability(Background.ALLOW_COLOR_WRITE); scene.addChild(background); // Build foreground geometry Group content = buildIsoline(); scene.addChild(content); // Automatically compute good front and back distances for // fog to get good depth-cueing. To do this, first get the // dimensions of the bounds around the content. Then, // set the front distance to be at the center of the content // (or closer by a tad) and the back distance at the front // distance PLUS half the depth of the content's bounding box BoundingSphere sampleSphere = new BoundingSphere(); BoundingBox sampleBox = new BoundingBox(); Bounds bounds = content.getBounds(); double deltaDistance = 0.0; double centerZ = 0.0; if (bounds == null) { // No bounds available. Estimate the values knowing // that the above content is what it is. centerZ = 0.5; // 0.5 closer than true center deltaDistance = 2.0; } else if (bounds.getClass() == sampleSphere.getClass()) { BoundingSphere sphereBounds = (BoundingSphere) bounds; deltaDistance = Math.abs(sphereBounds.getRadius()); Point3d center = new Point3d(); sphereBounds.getCenter(center); centerZ = center.z + 0.5; // 0.5 closer than true center } else if (bounds.getClass() == sampleBox.getClass()) { BoundingBox boxBounds = (BoundingBox) bounds; Point3d p1 = new Point3d(); Point3d p2 = new Point3d(); boxBounds.getLower(p1); boxBounds.getUpper(p2); deltaDistance = p2.z - p1.z; if (deltaDistance < 0.0) deltaDistance *= -1.0; if (p1.z > p2.z) centerZ = p1.z - deltaDistance / 2.0; else centerZ = p2.z - deltaDistance / 2.0; centerZ += 0.5; // 0.5 closer than true center } else { System.err.println("Unknown bounds type"); } // Set front distance to the distance from the default // viewing position (0,0,10) to the center of the bounds. fog.setFrontDistance(10.0f - (float) centerZ); // Set back distance to the distance from the default // viewing position (0,0,10) to the back of the bounds. fog.setBackDistance(10.0f - (float) centerZ + (float) deltaDistance); return scene; }
From source file:ExLightBounds.java
public Group buildScene() { // Get the current bounding leaf position Point3f pos = (Point3f) positions[currentPosition].value; // Turn off the example headlight setHeadlightEnable(false);//w w w . j ava 2s .co m // Build the scene group Group scene = new Group(); // BEGIN EXAMPLE TOPIC // Create a bounding leaf we'll use or not use depending // upon menu selections. Put it within a transform group // so that we can move the leaf about. leafTransformGroup = new TransformGroup(); leafTransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D tr = new Transform3D(); tr.setTranslation(new Vector3f(pos)); leafTransformGroup.setTransform(tr); leafBounds = new BoundingLeaf(worldBounds); leafBounds.setCapability(BoundingLeaf.ALLOW_REGION_WRITE); leafTransformGroup.addChild(leafBounds); scene.addChild(leafTransformGroup); // Add a directional light whose bounds we'll modify // Set its color and aim direction light = new DirectionalLight(); light.setEnable(true); light.setColor(White); light.setDirection(new Vector3f(1.0f, 0.0f, -1.0f)); light.setCapability(DirectionalLight.ALLOW_INFLUENCING_BOUNDS_WRITE); // Set the bounds to be either from the leaf or from // explicit bounds, depending upon the menu initial state if (boundingLeafOnOff) // Use bounding leaf light.setInfluencingBoundingLeaf(leafBounds); else // Use bounds on the light light.setInfluencingBounds(worldBounds); // Set the scope list to include nothing initially. // This defaults to "universal scope" which covers // everything. scene.addChild(light); // Add an ambient light to dimly illuminate the rest of // the shapes in the scene to help illustrate that the // directional light is being bounded... otherwise it looks // like we're just removing shapes from the scene AmbientLight ambient = new AmbientLight(); ambient.setEnable(true); ambient.setColor(White); ambient.setInfluencingBounds(worldBounds); scene.addChild(ambient); // END EXAMPLE TOPIC // Build foreground geometry scene.addChild(new SphereGroup()); return scene; }
From source file:ExDirectionalLight.java
public Group buildScene() { // Get the current color and direction Color3f color = (Color3f) colors[currentColor].value; Vector3f dir = (Vector3f) directions[currentDirection].value; // Turn off the example headlight setHeadlightEnable(false);//from www .j a v a 2s .c om // Build the scene group Group scene = new Group(); // BEGIN EXAMPLE TOPIC // Create influencing bounds BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Set the light color and its influencing bounds light = new DirectionalLight(); light.setEnable(lightOnOff); light.setColor(color); light.setDirection(dir); light.setCapability(DirectionalLight.ALLOW_STATE_WRITE); light.setCapability(DirectionalLight.ALLOW_COLOR_WRITE); light.setCapability(DirectionalLight.ALLOW_DIRECTION_WRITE); light.setInfluencingBounds(worldBounds); scene.addChild(light); // END EXAMPLE TOPIC // Build foreground geometry scene.addChild(new SphereGroup()); // Add anotation arrows pointing in +-X, +-Y, +-Z to // illustrate aim direction scene.addChild(buildArrows()); return scene; }